AfterInitialize调整
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@@ -60,15 +60,14 @@ namespace Ichni.RhythmGame
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{
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(EditorManager.instance.beatmapContainer).lowPriorityActions.Add(() =>
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{
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var a = effectBM.ConvertToGameType(attachedGameElement);
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EffectBase a = effectBM.ConvertToGameType(attachedGameElement);
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effectList.Add(a);
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a.AccommodatingList = effectList;
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});
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}
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else
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{
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var a = effectBM.ConvertToGameType(attachedGameElement);
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EffectBase a = effectBM.ConvertToGameType(attachedGameElement);
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effectList.Add(a);
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a.AccommodatingList = effectList;
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}
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