主题包初步装载
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@@ -7,7 +7,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteMissPale : NoteEffectBase
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public class BasicNoteMissPale : NoteMissEffect
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{
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Renderer noteMainRenderer;
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@@ -30,30 +30,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
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noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
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@@ -62,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNoteMissPale_BM : NoteEffectBase_BM
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public class BasicNoteMissPale_BM : NoteMissEffect_BM
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{
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public BasicNoteMissPale_BM()
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{
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