奇怪的调
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@@ -56,7 +56,7 @@ namespace Ichni.RhythmGame
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var crossTrackPoint = inspector.GenerateButton(this, generateBase, "Cross Track Point",
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() => CrossTrackPoint.GenerateElement("New Cross Track Point", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleInt(), new FlexibleFloat()));
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StandardInspectionElement.GenerateForTransform(this, container); //关于有Transform的元素
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var generateNote = container.GenerateSubcontainer(3);
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var tapButton = inspector.GenerateButton(this, generateNote, "Tap",
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() => Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, this, 0f));
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@@ -76,18 +76,7 @@ namespace Ichni.RhythmGame
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() => TimeEffectsCollection.GenerateElement("New Time Effects Collection", Guid.NewGuid(),
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new List<string>(), true, this, 0));
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var generateAnimation = container.GenerateSubcontainer(3);
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var displacementButton = inspector.GenerateButton(this, generateAnimation, "Displacement",
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() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var swirlButton = inspector.GenerateButton(this, generateAnimation, "Swirl",
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() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var scaleButton = inspector.GenerateButton(this, generateAnimation, "Scale", () =>
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{
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Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //缩放
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}
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}
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