奇怪的调

This commit is contained in:
2025-06-14 20:47:45 +08:00
parent 970ee90a8b
commit 338ae9bddd
22 changed files with 20470 additions and 2681 deletions

View File

@@ -36,35 +36,52 @@ namespace Ichni.Editor
public Vector2 vector2;
public void FindTab(GameElement targetElement, bool findparent = false)
{
if (findparent && targetElement.connectedTab != null)
{
targetElement.connectedTab.expandButton.onClick.Invoke();
return;
}
else if (targetElement.connectedTab != null)
{
targetElement.connectedTab.tabButton.onClick.Invoke();
}
else
{
FindTab(targetElement.parentElement, true);
if (!findparent)
{
targetElement.connectedTab.tabButton.onClick.Invoke();
}
else
{
targetElement.connectedTab.expandButton.onClick.Invoke();
return;
}
//targetElement.SetUpInspector();
StartCoroutine(TryGetTab(targetElement));
}
public IEnumerator TryGetTab(GameElement targetElement)
{
StandardInspectionElement.GenerateForLoading();
// 1. 向上找到最近的有Tab的祖先
Stack<GameElement> stack = new Stack<GameElement>();
GameElement current = targetElement;
while (current != null && current.connectedTab == null)
{
stack.Push(current);
current = current.parentElement;
}
HierarchyTab tab = targetElement.connectedTab;
float Tablocalpos = (-tab.transform.localPosition.y) - (tabContainer.sizeDelta.y / 4f);
// 2. 如果有Tab的祖先存在依次展开回目标
HierarchyTab parentTab = current != null ? current.connectedTab : null;
while (stack.Count > 0)
{
var elem = stack.Pop();
// 只展开父Tab不直接生成Tab
if (elem.parentElement != null && elem.parentElement.connectedTab != null && !elem.parentElement.connectedTab.isExpanded)
{
elem.parentElement.connectedTab.ExpandOrFold();
yield return null;
}
// 等待当前elem的Tab生成
while (elem.connectedTab == null)
{
yield return null;
}
parentTab = elem.connectedTab;
}
// 3. 等待目标Tab实例化
while (targetElement.connectedTab == null)
{
yield return null;
}
HierarchyTab finalTab = targetElement.connectedTab;
float Tablocalpos = (-finalTab.transform.localPosition.y) - (tabContainer.sizeDelta.y / 4f);
float pct = Tablocalpos / tabContainer.sizeDelta.y;
scrollRect.verticalNormalizedPosition = 1f - pct;
finalTab.SelectGameElement();
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame;
using Michsky.MUIP;
using Sirenix.Utilities;
@@ -83,7 +84,8 @@ namespace Ichni.Editor
}
public void SetStatus()
{
expandButton.interactable = !connectedGameElement.childElementList.IsNullOrEmpty();
//expandButton.interactable = !connectedGameElement.childElementList.IsNullOrEmpty();
}
}
@@ -124,20 +126,18 @@ namespace Ichni.Editor
EditorManager.instance.timeline.SetTimeLine(connectedGameElement);
}
private void ExpandOrFold()
public void ExpandOrFold()
{
this.childTabList.RemoveAll(s => s == null);
isExpanded = !isExpanded;
StartCoroutine(ExpandAnim());
ExpandAnim();
if (isExpanded)
{
float startTime = Time.realtimeSinceStartup;
connectedGameElement.childElementList.Sort();//TODO: 后续可以让玩家手动快速排序
Debug.Log("排序耗时 " + (Time.realtimeSinceStartup - startTime).ToString());
StartCoroutine(ExpandOverTime());
for (var index = 0; index < connectedGameElement.childElementList.Count; index++)
{
var childElement = connectedGameElement.childElementList[index];
EditorManager.instance.uiManager.hierarchy.GenerateTab(childElement, connectedGameElement);
}
}
else
{
@@ -167,16 +167,25 @@ namespace Ichni.Editor
EditorManager.instance.uiManager.hierarchy.tabList.Remove(this);
}
}
private IEnumerator ExpandAnim()
private void ExpandAnim()
{
expandButton.transform.DORotate(new Vector3(0, 0, !isExpanded ? 0f : 180f), 0.2f);
}
private IEnumerator ExpandOverTime()//帧率过低的时候等一下再实例化
{
for (int i = 0; i < 10; i++)
float startTime = Time.realtimeSinceStartup;
for (var index = 0; index < connectedGameElement.childElementList.Count; index++)
{
expandButton.transform.GetComponentInChildren<TMP_Text>().rectTransform.localRotation =
Quaternion.Euler(0, 0, isExpanded ? 18 * i : 180 - 18 * i);
yield return null;
int hasYield = 0;
while (Time.realtimeSinceStartup - startTime > 1f / EditorManager.instance.editorSettings.frameRate * 3f && hasYield <= 2)
{
yield return null;
hasYield += 1;
}
var childElement = connectedGameElement.childElementList[index];
EditorManager.instance.uiManager.hierarchy.GenerateTab(childElement, connectedGameElement);
}
expandButton.transform.GetComponentInChildren<TMP_Text>().rectTransform.localRotation = Quaternion.Euler(0, 0, isExpanded ? 180 : 0);
}
}
}

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@@ -0,0 +1,42 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using UnityEngine;
namespace Ichni.Editor
{
public static class StandardInspectionElement
{
private static IHaveInspection inspector => EditorManager.instance.uiManager.inspector;
private static Inspector inspectorUI => EditorManager.instance.uiManager.inspector;
public static void GenerateForTransform(GameElement gameElement, DynamicUIContainer generateContainer = null)//关于有Transform
{
if (generateContainer is null)
{
generateContainer = inspector.GenerateContainer("Generate Elements");
}
var animationSubcontainer = generateContainer.GenerateSubcontainer(3);
var displacementButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement", () =>
{
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //位移
var swirlButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl", () =>
{
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //旋转
var scaleButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale", () =>
{
Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //缩放
}
public static void GenerateForLoading()
{
inspectorUI.ClearInspector();
var container = inspector.GenerateContainer("Loading");
}
}
}

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@@ -0,0 +1,11 @@
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