内容修补
This commit is contained in:
@@ -131,22 +131,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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private void EnableHead()
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{
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if(disableHeadSequence.IsPlaying())
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{
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disableHeadSequence.Complete();
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}
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enableHeadSequence.Restart();
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enableHeadSequence.PlayForward();
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}
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private void DisableHead()
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{
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if(enableHeadSequence.IsPlaying())
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{
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enableHeadSequence.Complete();
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}
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disableHeadSequence.Restart();
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enableHeadSequence.PlayBackwards();
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}
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private Sequence enableHeadSequence;
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@@ -162,7 +152,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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enableHeadSequence = DOTween.Sequence();
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enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.OnComplete(()=>Debug.Log("Enable Head"));
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enableHeadSequence.SetAutoKill(false);
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disableHeadSequence = DOTween.Sequence();
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@@ -0,0 +1,83 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteGenerateExpand : NoteGenerateEffect
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{
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public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.generateTime = generateTime;
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this.effectTime = effectTime;
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}
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public sealed override void Recover()
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{
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noteVisual.noteMain.SetActive(false);
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noteVisual.noteMain.transform.localScale = Vector3.zero;
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}
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public override void PreExecute()
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{
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noteVisual.noteMain.SetActive(true);
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}
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public override void Execute()
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{
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float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
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noteVisual.noteMain.transform.localScale = e * Vector3.one;
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}
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public override void Adjust()
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{
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noteVisual.noteMain.transform.localScale = Vector3.one;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("DTM Note Generate Expand");
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var subcontainer = container.GenerateSubcontainer(3);
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var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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namespace Beatmap
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{
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public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
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{
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public float effectTime;
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public float generateTime;
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public DTMNoteGenerateExpand_BM()
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{
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}
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public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
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base(effectTime, generateTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNoteGenerateExpand(attachedGameElement as NoteVisualBase, generateTime, effectTime);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 69b808d97a6bb7f4aafbf1f8960fceac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,89 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteMissTransparent : NoteMissEffect
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{
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public List<Renderer> noteRenderers;
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public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectTime = effectTime;
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this.noteRenderers = new List<Renderer>();
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foreach (Renderer renderer in noteVisual.notePartList.Select(part => part.GetComponent<Renderer>()))
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{
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noteRenderers.Add(renderer);
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}
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}
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public override void Recover()
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{
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noteVisual.noteMain.SetActive(true);
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foreach (var renderer in noteRenderers)
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{
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renderer.material.SetFloat("_MainAlpha", 1f);
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}
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}
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public override void Execute()
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{
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float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
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float alpha = (1 - e) / 4f;
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foreach (var renderer in noteRenderers)
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{
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renderer.material.SetFloat("_MainAlpha", alpha);
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}
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}
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public override void Adjust()
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{
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noteVisual.noteMain.SetActive(false);
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foreach (var renderer in noteRenderers)
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{
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renderer.material.SetFloat("_MainAlpha", 0f);
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}
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new DTMNoteMissTransparent_BM(effectTime);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("DTM Note Miss Transparent");
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var subcontainer = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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namespace Beatmap
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{
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public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
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{
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public DTMNoteMissTransparent_BM()
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{
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}
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public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e8ac43839ad4fe246a8da60557bd1991
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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@@ -27,16 +29,36 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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if (isFirstGenerated)
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{
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note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
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//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExpand(this, 1f, 0.2f));
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effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
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if (objectName.Contains("Tap"))
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{
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effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
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}
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//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
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}
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}
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public override void AfterInitialize()
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{
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Recover();
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}
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public override void Recover()
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{
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effectPartList.ForEach(effectPart =>
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{
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effectPart.GetComponent<ParticleSystem>().Stop();
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});
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foreach (Renderer renderer in notePartList.Select(part => part.GetComponent<Renderer>()))
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{
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renderer.material.SetFloat("_MainAlpha", 1f);
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}
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noteMain.transform.localScale = Vector3.zero;
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}
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}
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public partial class DTMNoteVisual
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