小问题修复
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@@ -26,10 +26,11 @@ namespace Ichni.RhythmGame
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bool isFirstGenerated, GameElement parentElement)
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{
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base.Initialize(name, elementGuid, tags, isFirstGenerated, parentElement);
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if (this.parentElement.submoduleList.Count == 0 ||
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!this.parentElement.submoduleList.Exists(e => e is TransformSubmodule))
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if ((this is Displacement || this is Swirl || this is Scale || this is LookAt) && (this.parentElement.submoduleList.Count == 0 ||
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!this.parentElement.submoduleList.Exists(e => e is TransformSubmodule)))
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{
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LogWindow.Log("AnimationBase must be attached to a GameElement with TransformSubmodule", Color.red);
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LogWindow.Log("Transform animation must be attached to a GameElement with TransformSubmodule", Color.red);
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LogWindow.Log(this.elementName + " " + this.elementGuid.ToString(), Color.red);
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}
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// 向 ElementUpdateScheduler 注册 Phase.Animation
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@@ -238,6 +238,7 @@ namespace Ichni
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musicPlayer.audioSource.clip = songInformation.song;
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beatmapContainer.gameElementList.ForEach(gameElement =>
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{
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Debug.Log(gameElement.elementName + " " + gameElement.elementGuid);
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gameElement.AfterInitialize();
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gameElement.Refresh();
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});
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Load Diff
@@ -6,7 +6,7 @@
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"creatorName" : "小优!!!!",
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"editorVersion" : "0.1.0",
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"createTime" : "2026\/6\/14 14:50:34",
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"lastSaveTime" : "2026\/7\/10 15:01:15",
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"lastSaveTime" : "2026\/7\/15 1:10:20",
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"selectedThemeBundleList" : [
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"basic","departure_to_multiverse"
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],
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@@ -1,6 +1,6 @@
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@@ -1,16 +1,16 @@
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