小问题修复
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@@ -26,10 +26,11 @@ namespace Ichni.RhythmGame
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bool isFirstGenerated, GameElement parentElement)
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{
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base.Initialize(name, elementGuid, tags, isFirstGenerated, parentElement);
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if (this.parentElement.submoduleList.Count == 0 ||
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!this.parentElement.submoduleList.Exists(e => e is TransformSubmodule))
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if ((this is Displacement || this is Swirl || this is Scale || this is LookAt) && (this.parentElement.submoduleList.Count == 0 ||
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!this.parentElement.submoduleList.Exists(e => e is TransformSubmodule)))
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{
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LogWindow.Log("AnimationBase must be attached to a GameElement with TransformSubmodule", Color.red);
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LogWindow.Log("Transform animation must be attached to a GameElement with TransformSubmodule", Color.red);
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LogWindow.Log(this.elementName + " " + this.elementGuid.ToString(), Color.red);
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}
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// 向 ElementUpdateScheduler 注册 Phase.Animation
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