GraphicEditor基本完成

不过还有优化空间
TODO:
用整个的Rawimage贴图替换beatline
This commit is contained in:
2025-03-08 22:39:54 +08:00
parent cff772d29a
commit 28e0a6e4b0
15 changed files with 99603 additions and 496 deletions

View File

@@ -5,6 +5,7 @@ using Ichni;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class EventPoint : MonoBehaviour
@@ -21,7 +22,7 @@ public class EventPoint : MonoBehaviour
public RectTransform RightSide;
public Button selectButton;
public RawImage CurveCanvas;
public RawImage CurveCanvas2;
public FlexibleFloatTab FatherTab;
public int BeatDeviver => FatherTab.BeatDeviver;
@@ -37,8 +38,8 @@ public class EventPoint : MonoBehaviour
EvDrawimage.rectTransform.sizeDelta = new Vector2(RightSide.localPosition.x - LeftSide.localPosition.x, EvDrawimage.rectTransform.sizeDelta.y);
EvDrawimage.transform.localPosition = new Vector3(EvDrawimage.rectTransform.sizeDelta.x / 2, 0, 0);
OvDrawimage.transform.localPosition = RightSide.localPosition;
CurveCanvas.transform.localPosition = EvDrawimage.transform.localPosition;
CurveCanvas.rectTransform.sizeDelta = new Vector2(EvDrawimage.rectTransform.sizeDelta.x, EvDrawimage.rectTransform.sizeDelta.y + 50);
CurveCanvas.rectTransform.sizeDelta = new Vector2(EvDrawimage.rectTransform.sizeDelta.x, EvDrawimage.rectTransform.sizeDelta.y);
@@ -51,6 +52,7 @@ public class EventPoint : MonoBehaviour
public float value => FatherTab.scalevalue;
public void ReDraw(float value)
{
Texture2D Texture = new Texture2D((int)CurveCanvas.rectTransform.sizeDelta.x / 5, (int)CurveCanvas.rectTransform.sizeDelta.y / 5);
for (int i = 0; i < Texture.width; i++)
{
@@ -60,6 +62,9 @@ public class EventPoint : MonoBehaviour
}
}
Texture.Apply();
int LastEventPointY = 0;
for (int i = 0; i < Texture.width; i++)
{
float t = (float)i / Texture.width;
@@ -67,26 +72,46 @@ public class EventPoint : MonoBehaviour
(Texture.height / 2) + (animatedFloat.startValue * value + ((animatedFloat.endValue - animatedFloat.startValue)
* AnimationCurveEvaluator.Evaluate(animatedFloat.animationCurveType, t) * value))
);
if (f < Texture.height) Texture.SetPixel(i, f, Color.green);//丑陋
//不是哥们
for (int j = LastEventPointY; j < f; j++)
{
if (j < Texture.height) Texture.SetPixel(i, j, Color.green);
else Texture.SetPixel(i, j, Color.red);
}
for (int j = LastEventPointY; j > f; j--)
{
if (j > 0) Texture.SetPixel(i, j, Color.green);
else Texture.SetPixel(i, j, Color.red);
}
if (f < Texture.height && f > 0) Texture.SetPixel(i, f, Color.green);//丑陋
else Texture.SetPixel(i, f, Color.red);
LastEventPointY = f;
}
Texture.Apply();
CurveCanvas.texture = Texture;
if (NextEventPoint != null)
{
OvDrawimage.transform.localPosition = new Vector3(RightSide.transform.localPosition.x, animatedFloat.endValue * value * 5, 0);
OvDrawimage.rectTransform.sizeDelta = new Vector2((NextEventPoint.animatedFloat.startTime - animatedFloat.endTime) / EditorManager.instance.uiManager.timeline.timePerBeat * FatherTab.BeatDeviver, OvDrawimage.rectTransform.sizeDelta.y);
OvDrawimage.transform.localPosition = new Vector3(RightSide.transform.localPosition.x,
animatedFloat.endValue * value * 5, 0);
OvDrawimage.rectTransform.sizeDelta = new Vector2((NextEventPoint.animatedFloat.startTime - animatedFloat.endTime) / EditorManager.instance.uiManager.timeline.timePerBeat * FatherTab.BeatDeviver,
OvDrawimage.rectTransform.sizeDelta.y);
OvDrawimage.color = new Color(0, 1, 0, 1);
while (OvDrawimage.transform.localPosition.y > 130)
while (OvDrawimage.transform.localPosition.y > 100)
{
OvDrawimage.color = new Color(1, 0, 0, 0.3f);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y - 260, OvDrawimage.transform.localPosition.z);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y - 200, OvDrawimage.transform.localPosition.z);
}
while (OvDrawimage.transform.localPosition.y < -130)
while (OvDrawimage.transform.localPosition.y < -100)
{
OvDrawimage.color = new Color(1, 0, 0, 0.3f);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y + 260, OvDrawimage.transform.localPosition.z);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y + 200, OvDrawimage.transform.localPosition.z);
}
}
else
@@ -99,46 +124,73 @@ public class EventPoint : MonoBehaviour
selectButton.GetComponent<RectTransform>().sizeDelta = EvDrawimage.rectTransform.sizeDelta;
}
public void SelectButtonClick()
{
if (Keyboard.current.leftShiftKey.isPressed)
{
if (FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Contains(animatedFloat))
{
FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Remove(animatedFloat);
LeftSide.sizeDelta = new Vector2(15, EvDrawimage.rectTransform.sizeDelta.y);
}
else
{
FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Add(animatedFloat);
LeftSide.sizeDelta = EvDrawimage.rectTransform.sizeDelta;
}
}
else UpLoad();
}
public void UpLoad()
{
FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.RemoveAllListeners();
// 如果当前点是已连接点,则取消连接并隐藏可见区域
if (FatherTab.FatherWindow.ConnectedPoint == this)
{
FatherTab.FatherWindow.VisibleArea.SetActive(false);
FatherTab.FatherWindow.ConnectedPoint = null;
EvDrawimage.color = new Color(
EvDrawimage.color.r,
0.3019607843137255f,
EvDrawimage.color.b, 0.5f
);
EvDrawimage.color = new Color(EvDrawimage.color.r, 0.3019607843137255f, EvDrawimage.color.b, 0.5f);
FatherTab.FatherWindow.StartText.text = "";
FatherTab.FatherWindow.EndText.text = "";
FatherTab.FatherWindow.StartValueText.text = "";
FatherTab.FatherWindow.EndValueText.text = "";
return;
}
// 如果有已连接点,则重置其颜色
if (FatherTab.FatherWindow.ConnectedPoint != null)
{
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color = new Color(
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.r,
0.3019607843137255f,
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.b, 0.5f)
;
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.r,
0.3019607843137255f,
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.b, 0.5f
);
}
// 设置新的连接点并更新UI
FatherTab.FatherWindow.ConnectedPoint = this;
EvDrawimage.color = new Color(EvDrawimage.color.r, 0.75f, EvDrawimage.color.b, 1f);
// 更新下拉选项
FatherTab.FatherWindow.animationCurveTypeDropdown.ClearOptions();
List<string> enumNameList = System.Enum.GetNames(typeof(AnimationCurveType)).ToList();
FatherTab.FatherWindow.VisibleArea.SetActive(true);
FatherTab.FatherWindow.animationCurveTypeDropdown.ClearOptions();
FatherTab.FatherWindow.animationCurveTypeDropdown.AddOptions(enumNameList);
FatherTab.FatherWindow.animationCurveTypeDropdown.value = (int)animatedFloat.animationCurveType;
FatherTab.FatherWindow.ConnectedPoint = this;
EvDrawimage.color = new Color(
EvDrawimage.color.r,
0.75f,
EvDrawimage.color.b,
1f);
// 更新文本
FatherTab.FatherWindow.StartText.text = animatedFloat.startTime.ToString();
FatherTab.FatherWindow.EndText.text = animatedFloat.endTime.ToString();
FatherTab.FatherWindow.StartValueText.text = animatedFloat.startValue.ToString();
FatherTab.FatherWindow.EndValueText.text = animatedFloat.endValue.ToString();
FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.AddListener(value => FatherTab.FatherWindow.ChangeValue());
}
}