@@ -23,21 +23,21 @@ namespace Ichni.Editor
|
||||
{
|
||||
CompositeParameterWindow compositeParameterWindow =
|
||||
Object.Instantiate(EditorManager.instance.basePrefabs.compositeParameterWindow,
|
||||
EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
|
||||
EditorManager.instance.uiManager.WindowsCanvas.GetComponent<RectTransform>())
|
||||
.GetComponent<CompositeParameterWindow>();
|
||||
compositeParameterWindow.Initialize(baseElement, title, parameterName);
|
||||
return compositeParameterWindow;
|
||||
}
|
||||
public GraphicalFlexibleFloatWindow GenerateGraphicalFlexibleFloatWindow(IBaseElement baseElement, string title, FlexibleFloat[] FlexibleFloats, string[] subTitle)
|
||||
{
|
||||
GraphicalFlexibleFloatWindow graphicalFlexibleFloatWindow = Object.Instantiate(EditorManager.instance.basePrefabs.graphicalFlexibleFloatWindow, EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
|
||||
GraphicalFlexibleFloatWindow graphicalFlexibleFloatWindow = Object.Instantiate(EditorManager.instance.basePrefabs.graphicalFlexibleFloatWindow, EditorManager.instance.uiManager.WindowsCanvas.GetComponent<RectTransform>())
|
||||
.GetComponent<GraphicalFlexibleFloatWindow>();
|
||||
graphicalFlexibleFloatWindow.Initialize(baseElement, title, FlexibleFloats, subTitle);
|
||||
return graphicalFlexibleFloatWindow;
|
||||
}
|
||||
public SampleWindow GenerateSampler(GameElement baseElement, string title)
|
||||
{
|
||||
SampleWindow sampler = Object.Instantiate(EditorManager.instance.basePrefabs.sampler, EditorManager.instance.uiManager.inspector.inspectorCanvas.GetComponent<RectTransform>())
|
||||
SampleWindow sampler = Object.Instantiate(EditorManager.instance.basePrefabs.sampler, EditorManager.instance.uiManager.WindowsCanvas.GetComponent<RectTransform>())
|
||||
.GetComponent<SampleWindow>();
|
||||
sampler.Initialize(baseElement, title);
|
||||
return sampler;
|
||||
@@ -130,7 +130,7 @@ namespace Ichni.Editor
|
||||
subcontainer.dynamicUIElements.Add(vector3InputField);
|
||||
return vector3InputField;
|
||||
}
|
||||
|
||||
|
||||
public DynamicUIVector2InputField GenerateVector2InputField(IBaseElement baseElement,
|
||||
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user