文档,给那些工具挪窝

This commit is contained in:
2025-06-07 00:01:54 +08:00
parent 4497c3b3da
commit 26e5d302be
38 changed files with 408 additions and 1821 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class EventPoint : MonoBehaviour
{
public AnimatedFloat animatedFloat;
public EventPoint LastEventPoint;
public EventPoint NextEventPoint;
public Image EvDrawimage;
public Image OvDrawimage;
public RectTransform LeftSide;
public RectTransform RightSide;
public Button selectButton;
public RawImage CurveCanvas;
public FlexibleFloatTab FatherTab;
public TMP_Text ViewText;
public int BeatDeviver => FatherTab.BeatDeviver;
public void Initialize(AnimatedFloat animatedFloat)
{
this.animatedFloat = animatedFloat;
transform.localPosition = new Vector3(
animatedFloat.startTime / EditorManager.instance.timeline.timePerBeat * BeatDeviver, 0, 0
);
RightSide.localPosition = new Vector3(
(animatedFloat.endTime - animatedFloat.startTime) / EditorManager.instance.timeline.timePerBeat * BeatDeviver, 0, 0);
EvDrawimage.rectTransform.sizeDelta = new Vector2(RightSide.localPosition.x - LeftSide.localPosition.x, EvDrawimage.rectTransform.sizeDelta.y);
EvDrawimage.transform.localPosition = new Vector3(EvDrawimage.rectTransform.sizeDelta.x / 2, 0, 0);
OvDrawimage.transform.localPosition = RightSide.localPosition;
CurveCanvas.rectTransform.sizeDelta = new Vector2(EvDrawimage.rectTransform.sizeDelta.x, EvDrawimage.rectTransform.sizeDelta.y);
}
public float value => FatherTab.scalevalue;
public void ReDraw(float value)
{
Texture2D Texture = new Texture2D((int)CurveCanvas.rectTransform.sizeDelta.x / 5, (int)CurveCanvas.rectTransform.sizeDelta.y / 5);
for (int i = 0; i < Texture.width; i++)
{
for (int j = 0; j < Texture.height; j++)
{
Texture.SetPixel(i, j, new Color(0, 0, 0, 0));
}
}
Texture.Apply();
int LastEventPointY = 0;
for (int i = 0; i < Texture.width; i++)
{
float t = (float)i / Texture.width;
int f = (int)(
(Texture.height / 2) + (animatedFloat.startValue * value + ((animatedFloat.endValue - animatedFloat.startValue)
* AnimationCurveEvaluator.Evaluate(animatedFloat.animationCurveType, t) * value))
);
//不是哥们
for (int j = LastEventPointY; j < f; j++)
{
if (j < Texture.height) Texture.SetPixel(i, j, Color.green);
else Texture.SetPixel(i, j, Color.red);
}
for (int j = LastEventPointY; j > f; j--)
{
if (j > 0) Texture.SetPixel(i, j, Color.green);
else Texture.SetPixel(i, j, Color.red);
}
if (f < Texture.height && f > 0) Texture.SetPixel(i, f, Color.green);//丑陋
else Texture.SetPixel(i, f, Color.red);
LastEventPointY = f;
}
Texture.Apply();
CurveCanvas.texture = Texture;
if (NextEventPoint != null)
{
OvDrawimage.transform.localPosition = new Vector3(RightSide.transform.localPosition.x,
animatedFloat.endValue * value * 5, 0);
OvDrawimage.rectTransform.sizeDelta = new Vector2((NextEventPoint.animatedFloat.startTime - animatedFloat.endTime) / EditorManager.instance.uiManager.timeline.timePerBeat * FatherTab.BeatDeviver,
OvDrawimage.rectTransform.sizeDelta.y);
OvDrawimage.color = new Color(0, 1, 0, 1);
while (OvDrawimage.transform.localPosition.y > 100)
{
OvDrawimage.color = new Color(1, 0, 0, 0.3f);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y - 200, OvDrawimage.transform.localPosition.z);
}
while (OvDrawimage.transform.localPosition.y < -100)
{
OvDrawimage.color = new Color(1, 0, 0, 0.3f);
OvDrawimage.transform.localPosition = new Vector3(OvDrawimage.transform.localPosition.x, OvDrawimage.transform.localPosition.y + 200, OvDrawimage.transform.localPosition.z);
}
}
else
{
OvDrawimage.rectTransform.sizeDelta = new Vector2(0, OvDrawimage.rectTransform.sizeDelta.y
);
}
selectButton.transform.localPosition = EvDrawimage.transform.localPosition;
selectButton.GetComponent<RectTransform>().sizeDelta = EvDrawimage.rectTransform.sizeDelta;
ViewText.text = animatedFloat.startTime.ToString("0.00") + "s" + "\n" +
animatedFloat.startValue.ToString("0.0") + "\n" + animatedFloat.endValue.ToString("0.0") + "\n" + animatedFloat.endTime.ToString("0.00") + "s" + "\n" +
animatedFloat.animationCurveType.ToString();
ViewText.color = new Color(1, 1, 1, EvDrawimage.rectTransform.sizeDelta.x < 100 ? 0 : 1);
}
public void SelectButtonClick()//unity内当按钮按下时
{
if (Keyboard.current.leftShiftKey.isPressed)
{
if (FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Contains(animatedFloat))
{
FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Remove(animatedFloat);
LeftSide.sizeDelta = new Vector2(15, EvDrawimage.rectTransform.sizeDelta.y);
}
else
{
FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Add(animatedFloat);
LeftSide.sizeDelta = EvDrawimage.rectTransform.sizeDelta;
}
FatherTab.FatherWindow.updateClipBoardMuM();
}
else UpLoad();
}
public void UpLoad()
{
FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.RemoveAllListeners();
// 如果当前点是已连接点,则取消连接并隐藏可见区域
if (FatherTab.FatherWindow.ConnectedPoint == this)
{
FatherTab.FatherWindow.VisibleArea.SetActive(false);
FatherTab.FatherWindow.ConnectedPoint = null;
EvDrawimage.color = new Color(EvDrawimage.color.r, 0.3019607843137255f, EvDrawimage.color.b, 0.5f);
FatherTab.FatherWindow.StartText.text = "";
FatherTab.FatherWindow.EndText.text = "";
FatherTab.FatherWindow.StartValueText.text = "";
FatherTab.FatherWindow.EndValueText.text = "";
return;
}
// 如果有已连接点,则重置其颜色
if (FatherTab.FatherWindow.ConnectedPoint != null)
{
FatherTab.TabButton.onClick.RemoveAllListeners();
FatherTab.TabButton.onClick.AddListener(FatherTab.AddEvent);
FatherTab.FatherWindow.EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color = new Color(
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.r,
0.3019607843137255f,
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.b, 0.5f
);
}
// 设置新的连接点并更新UI
FatherTab.FatherWindow.ConnectedPoint = this;
EvDrawimage.color = new Color(EvDrawimage.color.r, 0.75f, EvDrawimage.color.b, 1f);
// 更新下拉选项
FatherTab.FatherWindow.animationCurveTypeDropdown.ClearOptions();
List<string> enumNameList = System.Enum.GetNames(typeof(AnimationCurveType)).ToList();
FatherTab.FatherWindow.VisibleArea.SetActive(true);
FatherTab.FatherWindow.animationCurveTypeDropdown.AddOptions(enumNameList);
FatherTab.FatherWindow.animationCurveTypeDropdown.value = (int)animatedFloat.animationCurveType;
// 更新文本
FatherTab.FatherWindow.StartText.text = animatedFloat.startTime.ToString();
FatherTab.FatherWindow.EndText.text = animatedFloat.endTime.ToString();
FatherTab.FatherWindow.StartValueText.text = animatedFloat.startValue.ToString();
FatherTab.FatherWindow.EndValueText.text = animatedFloat.endValue.ToString();
FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.AddListener(value => FatherTab.FatherWindow.ChangeValue());
}
// 添加静态方法:查找插入索引
public static int FindInsertIndex(List<EventPoint> eventPoints, float startTime)
{
int low = 0;
int high = eventPoints.Count - 1;
while (low <= high)
{
int mid = (low + high) / 2;
if (eventPoints[mid].animatedFloat.startTime < startTime)
{
low = mid + 1;
}
else
{
high = mid - 1;
}
}
return low;
}
// 添加实例方法:连接事件点
public void LinkEventPoints(List<EventPoint> eventPoints, int index)
{
if (index - 1 >= 0)
{
LastEventPoint = eventPoints[index - 1];
LastEventPoint.NextEventPoint = this;
}
else
{
LastEventPoint = null;
}
if (index == eventPoints.Count - 1)
{
NextEventPoint = null;
}
}
// 添加实例方法:连接新事件点
public void LinkNewEventPoint(List<EventPoint> eventPoints, bool link, float scalevalue)
{
int index = eventPoints.IndexOf(this);
if (index - 1 >= 0)
{
LastEventPoint = eventPoints[index - 1];
LastEventPoint.NextEventPoint = this;
LastEventPoint.ReDraw(scalevalue);
}
if (index + 1 < eventPoints.Count)
{
NextEventPoint = eventPoints[index + 1];
if (link) animatedFloat.endTime = NextEventPoint.animatedFloat.startTime;
Initialize(animatedFloat);
NextEventPoint.LastEventPoint = this;
}
}
// 添加静态方法:克隆 AnimatedFloat 并应用时间偏移
/// <summary>
/// 克隆一个 AnimatedFloat 对象,并根据偏移量调整其开始和结束时间。
/// </summary>
/// <param name="animatedFloat">要克隆的 AnimatedFloat 对象。</param>
/// <param name="offset">时间偏移量。</param>
/// <returns>克隆后的 AnimatedFloat 对象。</returns>
public static AnimatedFloat CloneWithOffset(AnimatedFloat animatedFloat, float offset)
{
return new AnimatedFloat(
animatedFloat.startTime + offset,
animatedFloat.endTime + offset,
animatedFloat.startValue,
animatedFloat.endValue,
animatedFloat.animationCurveType
);
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class FlexibleFloatTab : MonoBehaviour
{
public GraphicalFlexibleFloatWindow FatherWindow;
public List<EventPoint> eventPoints;
public RectTransform Area;
public RectTransform BeatArea;
public RectTransform XBeatArea;
public EventPoint eventPoint;
public GameObject BeatLine;
public Button TabButton;
public string Title;
public FlexibleFloat connectFloat;
public int BeatDeviver => FatherWindow.BeatDeviver;
public int BeatNextDeviver => FatherWindow.BeatNextDeviver;
// 初始化函数
public void Initialize(FlexibleFloat flexibleFloat, string title)
{
Title = title;
ClearChildren(Area);
ClearChildren(BeatArea);
eventPoints = new List<EventPoint>();
connectFloat = flexibleFloat;
CreateBeatLines();
CreateEventPoints();
Area.localPosition = new Vector3(FatherWindow.songBeat * BeatDeviver, 0, 0);
TabButton.onClick.AddListener(AddEvent);
}
// 清除子节点
private void ClearChildren(RectTransform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
Destroy(parent.GetChild(i).gameObject);
}
}
// 创建节拍线
private void CreateBeatLines()
{
// 先清空BeatArea下的所有子对象防止重复生成
for (int i = BeatArea.childCount - 1; i >= 0; i--)
{
Destroy(BeatArea.GetChild(i).gameObject);
}
float maxX = 1400f + (3 * BeatDeviver);
int totalBeats = (int)(EditorManager.instance.songInformation.song.length / FatherWindow.timePerBeat);
for (int i = 0; i < totalBeats; i++)
{
float posX = BeatDeviver * i;
if (posX > maxX)
{
break;
}
GameObject u = Instantiate(BeatLine, BeatArea);
u.transform.localPosition = new Vector3(posX, 0, 0);
}
}
// 创建事件点
private void CreateEventPoints()
{
for (int i = 0; i <= connectFloat.animations.Count - 1; i++)
{
AnimatedFloat animatedFloat = connectFloat.animations[i];
EventPoint eventPoint = Instantiate(this.eventPoint, Area);
eventPoint.FatherTab = this;
eventPoint.Initialize(animatedFloat);
eventPoints.Add(eventPoint);
LinkEventPoints(i, eventPoint);
}
foreach (var i in eventPoints)
{
i.ReDraw(scalevalue);
}
}
// 更新函数
public void Update()
{
Vector3 newPosition = new Vector3(-FatherWindow.songBeat * BeatDeviver, 0, 0);
Area.localPosition = newPosition;
BeatArea.localPosition = newPosition;
while (true)
{
BeatArea.localPosition += new Vector3(BeatDeviver, 0, 0);
if (BeatArea.localPosition.x > ((-200f) - BeatDeviver))
{
break;
}
}
XBeatArea.localPosition = BeatArea.localPosition;
}
// 添加事件
public void AddEvent()
{
if (Keyboard.current.ctrlKey.isPressed)
{
EventPoint eventPoint = Instantiate(this.eventPoint, Area);
eventPoint.FatherTab = this;
eventPoint.Initialize(new AnimatedFloat(GetBeat(),
GetBeat() + (float.Parse(FatherWindow.EventMultiplier.text) * FatherWindow.timePerBeat), 0, 0, AnimationCurveType.Linear));
eventPoints.Insert(FindInsertIndex(eventPoint.animatedFloat.startTime), eventPoint);
LinkNewEventPoint(eventPoint, true);
eventPoint.ReDraw(scalevalue);
eventPoint.selectButton.onClick.Invoke();
FatherWindow.ChangeValue();
connectFloat.Add(eventPoint.animatedFloat);
connectFloat.Sort();
}
else
{
if (FatherWindow.ConnectedPoint != null) FatherWindow.ConnectedPoint.UpLoad();
}
}
public void SpawnEvent(AnimatedFloat animatedFloat)
{
EventPoint eventPoint = Instantiate(this.eventPoint, Area);
eventPoint.FatherTab = this;
eventPoint.Initialize(animatedFloat);
eventPoints.Insert(FindInsertIndex(eventPoint.animatedFloat.startTime), eventPoint);
LinkNewEventPoint(eventPoint);
eventPoint.ReDraw(scalevalue);
connectFloat.Add(eventPoint.animatedFloat);
connectFloat.Sort();
}
// 添加调用 EventPoint 类的接口
public void LinkEventPoints(int index, EventPoint eventPoint)
{
eventPoint.LinkEventPoints(eventPoints, index);
}
public void LinkNewEventPoint(EventPoint eventPoint, bool link = false)
{
eventPoint.LinkNewEventPoint(eventPoints, link, scalevalue);
}
public int FindInsertIndex(float startTime)
{
return EventPoint.FindInsertIndex(eventPoints, startTime);
}
// 获取节拍
public float GetBeat()
{
// 获取鼠标在 BeatArea 中的相对位置
Vector2 localMousePosition = Area.InverseTransformPoint(Mouse.current.position.ReadValue());
//Debug.Log(localMousePosition);
float mouseBeat = localMousePosition.x / BeatDeviver;
float far = 0f;
while (far < mouseBeat)
{
far += 1f / BeatNextDeviver;
}
far -= 1f / BeatNextDeviver;
return far * FatherWindow.timePerBeat;
}
public float scalevalue => FatherWindow.scalevalue;
// 曲线缩放
public void CurveScale(float value)
{
foreach (EventPoint i in eventPoints)
{
i.ReDraw(value);
}
}
// 改变X轴节拍
public void XbeatCnange(int num)
{
ClearChildren(XBeatArea);
for (int i = 1; i < num; i++)
{
foreach (Transform child in BeatArea)
{
GameObject newChild = Instantiate(child.gameObject, XBeatArea);
CanvasGroup canvasGroup = newChild.GetComponent<CanvasGroup>();
newChild.transform.localPosition = new Vector3(child.localPosition.x + ((float)BeatDeviver) / num * i, child.localPosition.y, child.localPosition.z);
if (canvasGroup == null)
{
canvasGroup = newChild.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = 0.1f;
}
}
}
// 移除动画
public void remoceAnim(AnimatedFloat a)
{
if (connectFloat.animations.Contains(a))
{
connectFloat.animations.Remove(a);
}
}
/// <summary>
/// 从事件点列表中移除指定的事件点,并更新其前后连接关系。
/// </summary>
/// <param name="eventPoint">要移除的事件点。</param>
public void RemoveEventPoint(EventPoint eventPoint)
{
if (eventPoints.Contains(eventPoint))
{
// 更新前后事件点的连接关系
if (eventPoint.LastEventPoint != null)
{
eventPoint.LastEventPoint.NextEventPoint = eventPoint.NextEventPoint;
eventPoint.LastEventPoint.ReDraw(scalevalue);
}
if (eventPoint.NextEventPoint != null)
{
eventPoint.NextEventPoint.LastEventPoint = eventPoint.LastEventPoint;
eventPoint.NextEventPoint.ReDraw(scalevalue);
}
// 从列表中移除事件点
eventPoints.Remove(eventPoint);
// 从连接的动画中移除
connectFloat.animations.Remove(eventPoint.animatedFloat);
// 销毁事件点对象
Destroy(eventPoint.gameObject);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Eventing.Reader;
using System.Linq;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using Sirenix.OdinInspector;
using Sirenix.Utilities;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public partial class GraphicalFlexibleFloatWindow : MovableWindow
{
public FlexibleFloatTab unitPrefab;
public IBaseElement connectedBaseElement;
public List<FlexibleFloatTab> unitList;
public UnityAction ApplyParameters;
public float songTime => EditorManager.instance.songInformation.songTime;
public float songBeat => EditorManager.instance.songInformation.songBeat;
public float beatmapStartTime => -EditorManager.instance.songInformation.delay;
public float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public int BeatDeviver = 100;
public int BeatNextDeviver = 1;
public void Initialize(IBaseElement baseElement, string title, FlexibleFloat[] FlexibleFloats, string[] Subtitles)
{
scalevalue = 5;
transform.localScale = Vector3.zero;
this.connectedBaseElement = baseElement;
this.title.text = title;
unitList = new List<FlexibleFloatTab>();
closeButton.onClick.AddListener(Quit);
StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
for (int i = 0; i <= FlexibleFloats.Length - 1; i++)
{
ClipBoard.Add(Subtitles[i], new List<AnimatedFloat>());
AddUnit(FlexibleFloats[i], Subtitles[i]);
}
ApplyParameters = () =>
{
for (int i = 0; i <= unitList.Count - 1; i++)
{
unitList[i].connectFloat.Sort();
}
};
XDeviverScale("1");
EvEndpointChangeButton.onClick.AddListener(EvEndpointStartChange);
}
public void AddUnit(FlexibleFloat flexibleFloat, string Subtitle)
{
flexibleFloat.Sort();
FlexibleFloatTab flexibleFloatTab = Instantiate(unitPrefab, windowRect);
flexibleFloatTab.FatherWindow = this;
unitList.Add(flexibleFloatTab);
flexibleFloatTab.Initialize(flexibleFloat, Subtitle);
}
public void Quit()
{
ApplyParameters();
//StartCoroutine(WindowAnim.HidePanel(gameObject, true));
Destroy(gameObject);
}
public float scalevalue;
public void CurveScale(string Rawvalue)
{
float value = float.Parse(Rawvalue);
scalevalue = value;
foreach (FlexibleFloatTab i in unitList)
{
i.CurveScale(value);
}
}
public void DeviverScale(string Rawvalue)
{
if (ConnectedPoint != null) ConnectedPoint.UpLoad();
BeatDeviver = int.Parse(Rawvalue);
ChangeValue();
for (int i = unitList.Count - 1; i >= 0; i--)
{
unitList[i].Initialize(unitList[i].connectFloat, unitList[i].Title);
}
XDeviverScale(BeatNextDeviver.ToString());
}
public void XDeviverScale(string Rawvalue)
{
BeatNextDeviver = int.Parse(Rawvalue);
foreach (FlexibleFloatTab i in unitList)
{
i.XbeatCnange(BeatNextDeviver);
}
}
}
public partial class GraphicalFlexibleFloatWindow
{
[Title("AnimEditor")]
public TMP_InputField StartText;
public TMP_InputField EndText;
public TMP_InputField StartValueText;
public TMP_InputField EndValueText;
public TMP_InputField EventMultiplier;
public EventPoint ConnectedPoint;
public TMP_Dropdown animationCurveTypeDropdown;
public GameObject VisibleArea;
/// <summary>
/// 移除当前连接的事件点,并更新 UI。
/// </summary>
public void RemoveConnectedPoint()
{
if (ConnectedPoint != null)
{
// 调用 FlexibleFloatTab 的 RemoveEventPoint 方法
ConnectedPoint.FatherTab.RemoveEventPoint(ConnectedPoint);
// 清空连接点并隐藏可见区域
ConnectedPoint = null;
VisibleArea.SetActive(false);
}
}
public void ChangeValue()
{
if (ConnectedPoint != null)
{
float startTime = float.Parse(StartText.text);
float endTime = float.Parse(EndText.text);
float startValue = float.Parse(StartValueText.text);
float endValue = float.Parse(EndValueText.text);
ConnectedPoint.animatedFloat.startTime = startTime;
ConnectedPoint.animatedFloat.endTime = endTime;
ConnectedPoint.animatedFloat.startValue = startValue;
ConnectedPoint.animatedFloat.endValue = endValue;
ConnectedPoint.animatedFloat.animationCurveType = (AnimationCurveType)animationCurveTypeDropdown.value;
ConnectedPoint.Initialize(ConnectedPoint.animatedFloat);
ConnectedPoint.ReDraw(scalevalue);
}
}
public Button EvEndpointChangeButton;
public void EvEndpointStartChange()
{
if (ConnectedPoint != null)
{
EndText.text = (ConnectedPoint.animatedFloat.startTime + 0.01).ToString();
ChangeValue();
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 0.5f, 0.5f, 1);
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(EvEndpointEndChange);
}
}
public void EvEndpointEndChange()
{
if (ConnectedPoint != null)
{
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
float newendtime = ConnectedPoint.FatherTab.GetBeat();
if (newendtime > ConnectedPoint.animatedFloat.startTime)
{
if (ConnectedPoint.NextEventPoint != null && newendtime > ConnectedPoint.NextEventPoint.animatedFloat.startTime)
EndText.text = ConnectedPoint.NextEventPoint.animatedFloat.startTime.ToString();
else EndText.text = newendtime.ToString();
ChangeValue();
}
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(ConnectedPoint.FatherTab.AddEvent);
}
}
public Dictionary<string, List<AnimatedFloat>> ClipBoard = new();
public void Update()
{
if (Keyboard.current.deleteKey.isPressed && ConnectedPoint != null)
{
RemoveConnectedPoint();
}
if (Keyboard.current.shiftKey.isPressed && Keyboard.current.vKey.wasPressedThisFrame)
{
PasteClipboard();
}
if (Keyboard.current.escapeKey.wasPressedThisFrame)
{
foreach (var key in ClipBoard.Keys.ToList())
{
ClipBoard[key] = new List<AnimatedFloat>();
}
foreach (FlexibleFloatTab i in unitList)
{
foreach (EventPoint j in i.eventPoints)
{
j.LeftSide.sizeDelta = new Vector2(15, j.EvDrawimage.rectTransform.sizeDelta.y);
}
}
}
}
public void PasteClipboard()
{
// 获取当前时间线的节拍位置
float time = unitList[0].GetBeat();
float MinCopyTime = float.MaxValue;
// 遍历剪贴板中的所有动画数据MinCopyTime = float.MaxValue;
foreach (var list in ClipBoard.Values)
{
foreach (var animatedFloat in list)
{
if (animatedFloat.startTime < MinCopyTime)
{
MinCopyTime = animatedFloat.startTime;
}
}
}
foreach (var key in ClipBoard.Keys)
{
foreach (var animatedFloat in ClipBoard[key])
{
// 克隆动画数据并应用时间偏移
AnimatedFloat newFloat = EventPoint.CloneWithOffset(animatedFloat, time - MinCopyTime);
// 在对应的 FlexibleFloatTab 中生成事件点
unitList.Find(x => x.Title == key).SpawnEvent(newFloat);
}
}
}
}
public partial class GraphicalFlexibleFloatWindow
{//以后显示类写这里,别在叠大粪了
public TMP_Text ClipBoardMuM;
public void updateClipBoardMuM()
{
int mum = 0;
foreach (var key in ClipBoard.Keys)
{
mum += ClipBoard[key].Count();
}
ClipBoardMuM.text = "ClipBoard: " + mum.ToString();
}
}

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using System.Collections;
using System.Collections.Generic;
using Ichni;
using Ichni.RhythmGame;
using UnityEngine;
using UnityEngine.UI;
public class NotefabContoler : MonoBehaviour
{
public NoteBase noteBase;
public RawImage ifHold;
public void Initialize(NoteBase note, float timePerBeat, int beatDeviver)
{
noteBase = note;
Image color = GetComponent<Image>();
transform.localPosition = new Vector3(0, note.exactJudgeTime / timePerBeat * beatDeviver, 0);
switch (note)
{
case Hold hold:
color.color = new Color(0, 1, 0, 1);
if (ifHold != null)
{
ifHold.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
var rect = ifHold.GetComponent<RectTransform>();
rect.sizeDelta = new Vector2(rect.sizeDelta.x, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
ifHold.color = new Color(0, 1, 0, 1);
}
break;
case Tap:
color.color = new Color(0, 1, 1, 1);
break;
case Stay:
color.color = new Color(1, 1, 0, 1);
break;
case Flick:
color.color = new Color(1, 0.2f, 0, 1);
break;
}
}
public void Onclick()
{
EditorManager.instance.uiManager.hierarchy.FindTab(noteBase);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Dreamteck.Splines;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class SampleWindow : MovableWindow//该window高度为300横的要在100和500之间切换
{
public static List<SampleWindow> instances = new List<SampleWindow>();
public TMP_InputField DeviverInputField;
public TMP_InputField verticalInputField;
public TMP_InputField horizontalInputField;
public RectTransform LineMovepoint;
public RectTransform NoteMovepoint;
public List<NoteBase> noteBases;
public bool isFocus = false;
public bool isExpand = false;
public int beatDeviver = 100;
public int Xdevide = 1;
public float realDevider;
public GameObject beatLinePrefabv;
public GameObject beatLinePrefabh;
public GameObject NotePrefab;
float songTime => EditorManager.instance.songInformation.songTime;
float songBeat => EditorManager.instance.songInformation.songBeat;
float beatmapStartTime => -EditorManager.instance.songInformation.delay;
float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameElement gameElement;
public SplinePositioner trackPositioner = null;
public GameObject trackHead;
public void Initialize(GameElement qgameElement, string title)
{
closeButton.onClick.AddListener(() =>
{
instances.Remove(this);
});
if (instances.Where(i => i.gameElement == qgameElement).Count() != 0)
{
Destroy(this.gameObject);
foreach (SampleWindow i in instances)
{
i.StartCoroutine(WindowAnim.Shake(instances.Where(i => i.gameElement == qgameElement).First().windowRect.gameObject));
}
return;
}
this.gameElement = qgameElement;
if (qgameElement is Track track)
{
trackPositioner = this.gameObject.AddComponent<SplinePositioner>();
trackPositioner.spline = track.trackPathSubmodule.path;
trackPositioner.enabled = isFocus;
trackPositioner.targetObject = trackHead;
}
InitializeWindow(title);
//
SpawnBeatline();
OnceSpawnNote();
instances.Add(this);
}
public void SpawnBeatline()//添加优化措施
{
for (int i = LineMovepoint.childCount - 1; i >= 0; i--)
{
Destroy(LineMovepoint.GetChild(i).gameObject);
}
for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / timePerBeat; i++)
{
for (int j = 1; j < Xdevide; j++)
{
GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
RawImage g = v.GetComponent<RawImage>();
g.color = new Color(0, g.color.g, g.color.b, 0.2f);
if (v.transform.localPosition.y > 600)
{
Destroy(v);
break;
}
}
GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
if (u.transform.localPosition.y > 600)
{
Destroy(u);
break;
}
}
}
public void OnceSpawnNote()
{
if (gameElement is Track track) noteBases = track.GetAllNotes();
else if (gameElement is ElementFolder elementFolder) noteBases = elementFolder.GetAllNotes();
for (int i = NoteMovepoint.childCount - 1; i >= 0; i--)
{
Destroy(NoteMovepoint.GetChild(i).gameObject);
}
foreach (var i in noteBases)
{
SpawnNote(i);
}
}
private void SpawnNote(NoteBase i, float posx = 0)
{
GameObject u = Instantiate(NotePrefab, NoteMovepoint);
u.GetComponent<NotefabContoler>().Initialize(i, timePerBeat, beatDeviver);
}
public GameObject selectedGameObject;
void Update()
{
selectedGameObject = EventSystem.current.currentSelectedGameObject;
LineMovepoint.localPosition = new(0, -beatDeviver * (songBeat - (int)songBeat), 0);
NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
if (isFocus && gameElement is Track track)
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable trackTimeSubmoduleMovable)
{
trackPositioner.SetPercent(track.trackTimeSubmodule.headPercent);
windowRect.GetComponent<CanvasGroup>().alpha = (songTime >= trackTimeSubmoduleMovable.trackStartTime && songTime <= trackTimeSubmoduleMovable.trackEndTime) ? 1f : 0.2f;
}
else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
{
trackPositioner.SetPercent(0f);
}
TransformChanged();
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
}
if (selectedGameObject is null && RectTransformUtility.RectangleContainsScreenPoint(windowRect, Mouse.current.position.ReadValue()))
{
DetectNote();
}
}
void TransformChanged()
{
RectTransform canvasRect = EditorManager.instance.inspectorCanvas.GetComponent<RectTransform>();
Vector2 ScreenPosition = EditorManager.instance.cameraManager.currentCamera.WorldToScreenPoint(trackHead.transform.position);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, ScreenPosition, null, out Vector2 uiPosition))
{
windowRect.anchoredPosition = new Vector2(uiPosition.x, uiPosition.y + 150f);
}
}
public void ChangeFocus()
{
isFocus = !isFocus;
if (trackPositioner != null) trackPositioner.enabled = isFocus;
}
public void ChangeXdevide(string devide)
{
Xdevide = int.Parse(devide);
SpawnBeatline();
}
public void ChangeBeatdevide(string devide)
{
beatDeviver = int.Parse(devide);
SpawnBeatline();
OnceSpawnNote();
}
public void ChangeExpand()
{
if (isExpand)
{
isExpand = false;
windowRect.sizeDelta = new Vector2(100, windowRect.sizeDelta.y);
}
else
{
isExpand = true;
windowRect.sizeDelta = new Vector2(500, windowRect.sizeDelta.y);
}
}
public void DetectNote()
{
if (Keyboard.current.digit1Key.wasPressedThisFrame)
AddNote(0);
else if (Keyboard.current.digit2Key.wasPressedThisFrame)
AddNote(1);
else if (Keyboard.current.digit3Key.wasPressedThisFrame)
AddNote(2);
else if (Keyboard.current.digit4Key.wasPressedThisFrame)
AddNote(3);
}
public void AddNote(int NoteCode)
{
// 获取鼠标在 NoteMovepoint 中的相对位置
Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
Debug.Log(localMousePosition);
float mouseBeat = localMousePosition.y / beatDeviver;
float far = 0f;
while (far < mouseBeat)
{
far += 1f / Xdevide;
}
far -= 1f / Xdevide;
float time = far * timePerBeat;
if (!isExpand)//movable
{
switch (NoteCode)
{
case 0:
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), false, gameElement, time);
noteBases.Add(a);
SpawnNote(a);
break;
case 3:
Hold b = Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), false, gameElement, time, time + 0.5f);
noteBases.Add(b);
SpawnNote(b);
break;
case 1:
Stay c = Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), false, gameElement, time);
noteBases.Add(c);
SpawnNote(c);
break;
case 2:
Flick d = Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), false, gameElement, time, new List<Vector2>());
noteBases.Add(d);
SpawnNote(d);
break;
}
}
}
}

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