增加TubeGenerator,DUI架构调整
This commit is contained in:
@@ -61,17 +61,17 @@ namespace Ichni.Editor
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var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
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var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
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void SetFields(bool value)
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void SetInputFields(bool value) // 根据是否使用Skybox设置输入框的可交互性
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{
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skyboxThemeBundleField.inputField.interactable = value;
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skyboxMaterialNameField.inputField.interactable = value;
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backgroundSpriteField.inputField.interactable = !value;
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}
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SetFields(useSkybox);
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SetInputFields(useSkybox);
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useSkyboxToggle.AddListenerFunction(value => EditorManager.instance.backgroundController.EnableBackground(!value));
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useSkyboxToggle.AddListenerFunction(SetFields);
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useSkyboxToggle.AddListenerFunction(() => EditorManager.instance.backgroundController.EnableBackground(!useSkybox));
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useSkyboxToggle.AddListenerFunction(() => SetInputFields(useSkybox));
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}
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public override void Refresh()
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@@ -37,27 +37,34 @@ namespace Ichni.RhythmGame
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Generate");
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var environmentObjectButton = inspector.GenerateButton(this, container, "Environment Object",
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() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
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true, this));
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var isStaticToggle = inspector.GenerateToggle(this, container, "Is Static", nameof(isStatic));
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isStaticToggle.AddListenerFunction(_ => gameObject.isStatic = isStatic);
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isStaticToggle.AddListenerFunction(() => gameObject.isStatic = isStatic);
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var generateContainer = inspector.GenerateContainer("Generate");
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var generateDisplacementButton = inspector.GenerateButton(this, generateContainer, "Displacement",
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() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var generateSwirlButton = inspector.GenerateButton(this, generateContainer, "Swirl",
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() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var generateScaleButton = inspector.GenerateButton(this, generateContainer, "Scale",
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() => Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var generateBaseColorChangeButton = inspector.GenerateButton(this, generateContainer, "Base Color Change",
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() => BaseColorChange.GenerateElement("New Base Color Change", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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if (haveEmission)
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{
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var generateEmissionColorChangeButton = inspector.GenerateButton(this, generateContainer, "Emission Color Change",
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@@ -161,7 +161,8 @@ namespace Ichni.RhythmGame
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submodule.SetUpInspector();
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}
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}
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/// <summary>
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/// 获取所有子GameElement
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/// </summary>
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@@ -34,7 +34,8 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Full Screen Near Time Judge Unit");
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var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
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isShowingJudgeField.AddListenerFunction((isOn) => SetShowingJudge(isShowingJudge));
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isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
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var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
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{
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@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Touch Area Judge Unit");
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var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
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isShowingJudgeField.AddListenerFunction((isOn) => SetShowingJudge(isShowingJudge));
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isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
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var effectTimeField = inspector.GenerateInputField(this, container, "Area Radius", nameof(areaRadius));
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@@ -93,7 +93,14 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Hold");
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var holdEndTimeInputField = inspector.GenerateInputField(this, container, "holdEndTime", nameof(holdEndTime));
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holdEndTimeInputField.AddListenerFunction(_ =>
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holdEndTimeInputField.AddListenerFunction(() =>
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{
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noteVisual?.effectSubmodule.effectCollection["Holding"].ForEach(effect =>
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{
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effect.effectTime = holdEndTime - exactJudgeTime;
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});
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});
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inspector.MarkedElements["ExactJudgeTime"].AddListenerFunction(() =>
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{
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noteVisual?.effectSubmodule.effectCollection["Holding"].ForEach(effect =>
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{
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@@ -150,9 +150,11 @@ namespace Ichni.RhythmGame
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Note Info");
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var exactJudgeTimeInputField =
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inspector.GenerateInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
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exactJudgeTimeInputField.AddListenerFunction(_ => UpdateNoteInTrack());
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exactJudgeTimeInputField.AddListenerFunction(UpdateNoteInTrack);
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exactJudgeTimeInputField.Mark(inspector, "ExactJudgeTime");
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var noteScreenPositionText = inspector.GenerateHintText(this, container, () => "Note Screen Position: " + noteScreenPosition);
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}
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@@ -33,14 +33,14 @@ namespace Ichni.RhythmGame
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var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle",
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themeBundleList, nameof(themeBundleName));
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themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
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themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(this));
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if (themeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(themeBundleName, out ThemeBundle themeBundle))
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{
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objectNameList = themeBundle.assetList_GameObject.ConvertAll(x => x.name);
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var objectNameDropdown =
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inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
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objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(this));
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objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(this));
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}
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else
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{
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@@ -98,7 +98,7 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Path Node");
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var indexText = inspector.GenerateHintText(this, container, "Index: " + index);
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var isShowingSphereToggle = inspector.GenerateToggle(this, container, "Is Showing Sphere", nameof(isShowingSphere));
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isShowingSphereToggle.AddListenerFunction(SetPathNodeSphere);
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isShowingSphereToggle.AddListenerFunction(() => SetPathNodeSphere(isShowingSphere));
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}
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}
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@@ -118,6 +118,14 @@ namespace Ichni.RhythmGame
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trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this, false, 0);
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inspectorMain.SetInspector(this);
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});
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var trackRenderTubeGeneratorButton = inspector.GenerateButton(this, trackSubmodulesContainer,
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"Track Renderer Tube Generator",
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() =>
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{
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trackRendererSubmodule = new TrackRendererSubmoduleTubeGenerator(this, false, 0, 4);
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inspectorMain.SetInspector(this);
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});
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var trackRendererSurfaceButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Surface",
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() =>
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@@ -207,6 +215,8 @@ namespace Ichni.RhythmGame
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{
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trackRendererAutoOrientButton.button.interactable = false;
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trackRendererPathGeneratorButton.button.interactable = false;
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trackRenderTubeGeneratorButton.button.interactable = false;
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trackRendererSurfaceButton.button.interactable = false;
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}
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var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
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@@ -97,20 +97,24 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Track Path");
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var trackSpaceDropdown =
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inspector.GenerateDropdown(this, container, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
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var trackSamplingDropdown =
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inspector.GenerateDropdown(this, container, "Sampling Type", typeof(Track.TrackSamplingType), nameof(trackSamplingType));
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var isClosedToggle =
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inspector.GenerateToggle(this, container, "Is Closed", nameof(isClosed));
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isClosedToggle.AddListenerFunction(_ => ClosePath());
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isClosedToggle.AddListenerFunction(ClosePath);
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var generatePathNodeButton = inspector.GenerateButton(this, container, "Generate Path Node", () =>
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{
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PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, track, true);
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});
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var showDisplayToggle = inspector.GenerateToggle(this, container, "Show Display", nameof(isShowingDisplay));
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showDisplayToggle.AddListenerFunction(_ => SetDisplay(isShowingDisplay));
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showDisplayToggle.AddListenerFunction(() => SetDisplay(isShowingDisplay));
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}
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}
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@@ -111,19 +111,19 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Renderer Auto Orient");
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var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
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enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
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enableEmissionToggle.AddListenerFunction(SetEnableEmission);
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var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
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emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
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emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
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var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
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themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
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{
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List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
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var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
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objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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}
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else
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{
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@@ -229,19 +229,19 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Renderer Path Generator");
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var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
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enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
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enableEmissionToggle.AddListenerFunction(SetEnableEmission);
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var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
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emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
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emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
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var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
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themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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themeBundleDropdown.AddListenerFunction(()=>inspectorMain.SetInspector(track));
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if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
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{
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List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
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var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
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objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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}
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else
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{
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@@ -313,6 +313,136 @@ namespace Ichni.RhythmGame
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#endregion
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#region TubeGenerator
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public class TrackRendererSubmoduleTubeGenerator : TrackRendererSubmodule
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{
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public TubeGenerator tubeGenerator;
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public int sideCount;
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public TrackRendererSubmoduleTubeGenerator(Track track, bool enableEmission, float emissionIntensity, int sideCount, Material material = null) :
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base(track, enableEmission, emissionIntensity)
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{
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this.sideCount = sideCount;
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this.tubeGenerator = track.AddComponent<TubeGenerator>();
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this.meshRenderer = tubeGenerator.GetComponent<MeshRenderer>();
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this.meshGenerator = tubeGenerator;
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this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
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this.tubeGenerator.spline = track.trackPathSubmodule.path;
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this.tubeGenerator.clipFrom = 0;
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this.tubeGenerator.clipTo = 1;
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this.meshRenderer.material = renderMaterial;
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this.tubeGenerator.color = Color.white;
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this.tubeGenerator.uvRotation = 90;
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this.tubeGenerator.sides = sideCount;
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}
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public override void SaveBM()
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{
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matchedBM = new TrackRendererSubmoduleTubeGenerator_BM(attachedGameElement, this);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Track Renderer Tube Generator");
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var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
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enableEmissionToggle.AddListenerFunction(SetEnableEmission);
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var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
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emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
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var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
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themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
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{
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List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
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var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
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objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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}
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else
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{
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var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
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objectNameDropdown.dropdown.interactable = false;
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}
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var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
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{
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ApplyMaterial(materialThemeBundleName, materialName);
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});
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var sideCountInputField = inspector.GenerateInputField(this, container, "Side Count", nameof(sideCount));
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sideCountInputField.AddListenerFunction(() =>
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{
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tubeGenerator.sides = sideCount;
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});
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var deleteButton = inspector.GenerateButton(this, container, "Delete",
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() =>
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{
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Delete();
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track.trackRendererSubmodule = null;
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inspectorMain.SetInspector(track);
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track.Refresh();
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});
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}
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}
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namespace Beatmap
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{
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public class TrackRendererSubmoduleTubeGenerator_BM : Submodule_BM
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{
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public string materialThemeBundleName;
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public string materialName;
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public bool enableEmission;
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public float emissionIntensity;
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public int sideCount;
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public TrackRendererSubmoduleTubeGenerator_BM()
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{
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}
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public TrackRendererSubmoduleTubeGenerator_BM(GameElement attachedElement,
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TrackRendererSubmoduleTubeGenerator trackRendererSubmodule) : base(attachedElement)
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{
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materialThemeBundleName = trackRendererSubmodule.materialThemeBundleName;
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materialName = trackRendererSubmodule.materialName;
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enableEmission = trackRendererSubmodule.enableEmission;
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emissionIntensity = trackRendererSubmodule.emissionIntensity;
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sideCount = trackRendererSubmodule.sideCount;
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}
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public override void ExecuteBM()
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackRendererSubmodule = new TrackRendererSubmoduleTubeGenerator(track, enableEmission, emissionIntensity, sideCount);
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if (materialName.Trim() != String.Empty)
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{
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track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
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}
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackRendererSubmodule = new TrackRendererSubmoduleTubeGenerator(track, enableEmission, emissionIntensity, sideCount);
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if (materialName.Trim() != String.Empty)
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{
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track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
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}
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}
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}
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}
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#endregion
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#region Surface
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public class TrackRendererSubmoduleSurface : TrackRendererSubmodule
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@@ -347,19 +477,19 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Renderer Surface");
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var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
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enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
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enableEmissionToggle.AddListenerFunction(SetEnableEmission);
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var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
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emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
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emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
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var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
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themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
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{
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List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
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var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
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objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
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}
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else
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{
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@@ -75,17 +75,17 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Time Movable");
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var startTimeInputField =
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inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
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startTimeInputField.AddListenerFunction(_ => RefreshChildren());
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startTimeInputField.AddListenerFunction(RefreshChildren);
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var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
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endTimeInputField.AddListenerFunction(_ => RefreshChildren());
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endTimeInputField.AddListenerFunction(RefreshChildren);
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||||
|
||||
var visibleTimeInputField =
|
||||
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
|
||||
|
||||
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
|
||||
typeof(AnimationCurveType), nameof(animationCurveType));
|
||||
animationCurveDropdown.AddListenerFunction(_ => RefreshChildren());
|
||||
animationCurveDropdown.AddListenerFunction(RefreshChildren);
|
||||
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
() =>
|
||||
|
||||
@@ -65,13 +65,13 @@ namespace Ichni.RhythmGame
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Trail");
|
||||
var visibleTimeLengthInputField = inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTimeLength));
|
||||
visibleTimeLengthInputField.AddListenerFunction(_ => trailRenderer.time = visibleTimeLength);
|
||||
visibleTimeLengthInputField.AddListenerFunction(() => trailRenderer.time = visibleTimeLength);
|
||||
|
||||
var isAutoOrientToggle = inspector.GenerateToggle(this, container, "Is Auto Orient", nameof(isAutoOrient));
|
||||
isAutoOrientToggle.AddListenerFunction(_ => trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ);
|
||||
isAutoOrientToggle.AddListenerFunction(() => trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ);
|
||||
|
||||
var widthMultiplierInputField = inspector.GenerateInputField(this, container, "Width Multiplier", nameof(widthMultiplier));
|
||||
widthMultiplierInputField.AddListenerFunction(_ => trailRenderer.widthMultiplier = widthMultiplier);
|
||||
widthMultiplierInputField.AddListenerFunction(() => trailRenderer.widthMultiplier = widthMultiplier);
|
||||
|
||||
var widthCurveButton = inspector.GenerateButton(this, container, "Width Curve", () =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user