微调
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@@ -5,7 +5,6 @@ namespace Ichni.RhythmGame.Beatmap
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{
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public class CameraShakeEffect_BM : EffectBase_BM
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{
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[System.Obsolete] public float duration;
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public float frequency;
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public float amplitudeX;
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public float amplitudeY;
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@@ -16,9 +15,9 @@ namespace Ichni.RhythmGame.Beatmap
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}
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public CameraShakeEffect_BM(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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public CameraShakeEffect_BM(float effectTime, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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{
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this.effectTime = duration;
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this.effectTime = effectTime;
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this.frequency = frequency;
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this.amplitudeX = amplitudeX;
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this.amplitudeY = amplitudeY;
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@@ -12,7 +12,7 @@ namespace Ichni.RhythmGame
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Camera Shake");
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var effectSettings = container.GenerateSubcontainer(3);
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var durationInputField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(effectTime));
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var durationInputField = inspector.GenerateInputField(this, effectSettings, "Effect Time", nameof(effectTime));
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var frequencyInputField = inspector.GenerateInputField(this, effectSettings, "Frequency", nameof(frequency));
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var amplitudeXInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude X", nameof(amplitudeX));
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var amplitudeYInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Y", nameof(amplitudeY));
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@@ -18,8 +18,8 @@ namespace Ichni.RhythmGame
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#endregion
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#region [生成与初始化] Generation & Initialization
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public CameraShakeEffect(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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: base(duration)
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public CameraShakeEffect(float effectTime, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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: base(effectTime)
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{
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this.frequency = frequency;
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this.amplitudeX = amplitudeX;
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