This commit is contained in:
SoulliesOfficial
2026-03-31 07:51:00 -04:00
parent 7954ec800c
commit 21e97d2397
45 changed files with 161062 additions and 23416 deletions

View File

@@ -5,7 +5,6 @@ namespace Ichni.RhythmGame.Beatmap
{
public class CameraShakeEffect_BM : EffectBase_BM
{
[System.Obsolete] public float duration;
public float frequency;
public float amplitudeX;
public float amplitudeY;
@@ -16,9 +15,9 @@ namespace Ichni.RhythmGame.Beatmap
}
public CameraShakeEffect_BM(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
public CameraShakeEffect_BM(float effectTime, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
{
this.effectTime = duration;
this.effectTime = effectTime;
this.frequency = frequency;
this.amplitudeX = amplitudeX;
this.amplitudeY = amplitudeY;

View File

@@ -12,7 +12,7 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Camera Shake");
var effectSettings = container.GenerateSubcontainer(3);
var durationInputField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(effectTime));
var durationInputField = inspector.GenerateInputField(this, effectSettings, "Effect Time", nameof(effectTime));
var frequencyInputField = inspector.GenerateInputField(this, effectSettings, "Frequency", nameof(frequency));
var amplitudeXInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude X", nameof(amplitudeX));
var amplitudeYInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Y", nameof(amplitudeY));

View File

@@ -18,8 +18,8 @@ namespace Ichni.RhythmGame
#endregion
#region [] Generation & Initialization
public CameraShakeEffect(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
: base(duration)
public CameraShakeEffect(float effectTime, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
: base(effectTime)
{
this.frequency = frequency;
this.amplitudeX = amplitudeX;