同步
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@@ -92,6 +92,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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if (colorSubmodule.emissionEnabled)
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{
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// 如果启用了发光,尝试设置发光颜色(需要对应的 Shader 支持)
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spriteRenderer.material.SetFloat("_EnableEmission", 1);
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spriteRenderer.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
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}
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}
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