non-strip hold完成
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public partial class BasicHoldVisualStatic : NoteVisualBaseHold
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{
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public static BasicHoldVisualStatic GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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{
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BasicHoldVisualStatic holdVisualStatic = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualStatic>();
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return holdVisualStatic;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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this.hold = note as Hold;
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if (isFirstGenerated)
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{
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effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
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effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
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effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
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effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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}
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}
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}
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public partial class BasicHoldVisualStatic
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.BasicHoldVisualStatic_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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}
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namespace Beatmap
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{
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public class BasicHoldVisualStatic_BM : SubstantialObject_BM
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{
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public BasicHoldVisualStatic_BM()
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{
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}
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public BasicHoldVisualStatic_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = BasicHoldVisualStatic.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return BasicHoldVisualStatic.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
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}
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}
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}
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