non-strip hold完成
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@@ -0,0 +1,85 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public partial class BasicHoldVisualMovable : NoteVisualBaseHold
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{
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public static BasicHoldVisualMovable GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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{
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BasicHoldVisualMovable holdVisualMovable = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMovable>();
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return holdVisualMovable;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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this.hold = note as Hold;
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if (isFirstGenerated)
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{
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effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
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effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
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effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
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effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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}
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}
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}
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public partial class BasicHoldVisualMovable
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.BasicHoldVisualMovable_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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public override void UpdateHoldInMovableTrack()
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{
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if (hold.isHolding)
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{
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float percent = (hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
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hold.trackPositioner.SetPercent(percent);
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}
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}
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}
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namespace Beatmap
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{
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public class BasicHoldVisualMovable_BM : SubstantialObject_BM
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{
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public BasicHoldVisualMovable_BM()
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{
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}
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public BasicHoldVisualMovable_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = BasicHoldVisualMovable.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return BasicHoldVisualMovable.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cba1fe17342b14361bb504a9a506878b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,15 +6,15 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public partial class BasicHoldVisual : NoteVisualBaseHold
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public partial class BasicHoldVisualStatic : NoteVisualBaseHold
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{
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public static BasicHoldVisual GenerateElement(string elementName, Guid id, List<string> tags,
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public static BasicHoldVisualStatic GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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{
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BasicHoldVisual holdVisual = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisual>();
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BasicHoldVisualStatic holdVisualStatic = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualStatic>();
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return holdVisual;
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return holdVisualStatic;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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@@ -23,6 +23,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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this.hold = note as Hold;
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if (isFirstGenerated)
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{
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@@ -36,24 +37,24 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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}
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public partial class BasicHoldVisual
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public partial class BasicHoldVisualStatic
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.BasicHoldVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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matchedBM = new Beatmap.BasicHoldVisualStatic_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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}
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namespace Beatmap
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{
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public class BasicHoldVisual_BM : SubstantialObject_BM
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public class BasicHoldVisualStatic_BM : SubstantialObject_BM
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{
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public BasicHoldVisual_BM()
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public BasicHoldVisualStatic_BM()
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{
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}
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public BasicHoldVisual_BM(string elementName, Guid id, List<string> tags,
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public BasicHoldVisualStatic_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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{
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@@ -62,13 +63,13 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override void ExecuteBM()
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{
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matchedElement = BasicHoldVisual.GenerateElement(elementName, elementGuid, tags, false,
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matchedElement = BasicHoldVisualStatic.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return BasicHoldVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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return BasicHoldVisualStatic.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
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}
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}
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