基础内容-10

保存测试
This commit is contained in:
SoulliesOfficial
2025-02-07 10:49:26 -05:00
parent 6559751b8e
commit 1be8a5a900
9 changed files with 456 additions and 344 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using Sirenix.OdinInspector;
using UnityEngine;
@@ -17,6 +18,9 @@ namespace Ichni
public BasePrefabsCollection basePrefabs;
public List<BaseElement> elementList = new List<BaseElement>();
public List<BaseElement_BM> elementList_BM = new List<BaseElement_BM>();
public List<Submodule_BM> submoduleList_BM = new List<Submodule_BM>();
private void Awake()
{
@@ -55,6 +59,20 @@ namespace Ichni
e.AfterInitialize();
e.Refresh();
});
elementList.ForEach(e =>
{
e.SaveBM();
e.submoduleList.RemoveAll(s=>s == null);
e.submoduleList.ForEach(s => s.SaveBM());
});
//Save
elementList.ForEach(x => elementList_BM.Add(x.matchedBM));
elementList.ForEach(x => submoduleList_BM.AddRange(x.submoduleList.ConvertAll(s => s.matchedBM)));
ES3.Save<List<Submodule_BM>>("submoduleList", submoduleList_BM);
ES3.Save<List<BaseElement_BM>>("elementList", elementList_BM);
}
private void Update()