基础内容-10

保存测试
This commit is contained in:
SoulliesOfficial
2025-02-07 10:49:26 -05:00
parent 6559751b8e
commit 1be8a5a900
9 changed files with 456 additions and 344 deletions

View File

@@ -33,6 +33,7 @@ namespace Ichni.RhythmGame
//次级模块
public List<SubmoduleBase> submoduleList = new List<SubmoduleBase>();
public TimeDurationSubmodule timeDurationSubmodule;
public TransformSubmodule transformSubmodule;
public ColorSubmodule colorSubmodule;
@@ -47,6 +48,7 @@ namespace Ichni.RhythmGame
this.elementGuid = elementGuid;
this.tags = tags;
EditorManager.instance.elementList.Add(this);
submoduleList = new List<SubmoduleBase>();
//GameManager.beatMapContainer.beatMapElementList.Add(this);
//serialNumber = totalSerialNumber++;
//SetTransformObserver();
@@ -57,7 +59,9 @@ namespace Ichni.RhythmGame
/// </summary>
public virtual void AfterInitialize()
{
submoduleList.Add(timeDurationSubmodule);
submoduleList.Add(transformSubmodule);
submoduleList.Add(colorSubmodule);
}
/// <summary>
@@ -209,9 +213,12 @@ namespace Ichni.RhythmGame
[System.Serializable]
public abstract class BaseElement_BM
{
[System.NonSerialized] public static Dictionary<Guid, BaseElement_BM> identifier; //存档类的标识符
[System.NonSerialized]
public static Dictionary<Guid, BaseElement_BM> identifier = new Dictionary<Guid, BaseElement_BM>(); //存档类的标识符
[System.NonSerialized]
public BaseElement matchedElement; //存档类对应的游戏物体
[System.NonSerialized] public BaseElement matchedElement; //存档类对应的游戏物体
public string elementName;
public List<string> tags;
public Guid elementGuid;