ripple
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@@ -8,8 +8,9 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class TimeEffectsCollection : GameElement, IHaveEffectSubmodule
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public partial class TimeEffectsCollection : GameElement, IHaveTransformSubmodule, IHaveEffectSubmodule
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{
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public TransformSubmodule transformSubmodule { get; set; }
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public EffectSubmodule effectSubmodule { get; set; }
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public float time; //触发效果的时间
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@@ -25,6 +26,7 @@ namespace Ichni.RhythmGame
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public override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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effectSubmodule = new EffectSubmodule(this);
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}
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