ripple
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@@ -138,7 +138,7 @@ namespace Ichni.RhythmGame
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{ "EnableControl", new EnableControlEffect(null, "New Variable", 0, false, "") },
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{ "LowPassFilter", new LowPassFilterEffect(1, 10, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "DTM_RippleEffect", new DTMRippleEffect(false, 0.5f, Color.white, 0) }
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{ "DTM_RippleEffect", new DTMRippleEffect(0.65f, Color.white, 0) }
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};
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}
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