一些特效

This commit is contained in:
SoulliesOfficial
2025-06-28 03:01:03 -04:00
parent 16418804e4
commit 1a3d37d9b5
216 changed files with 41141 additions and 2728 deletions

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@@ -5,74 +5,70 @@ using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
namespace Ichni.RhythmGame
{
[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")] public GameObject track;
public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
public GameObject sampler;
[Title("Track相关")] public GameObject track;
public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
public GameObject sampler;
[Title("Trail相关")] public GameObject trail;
public Material defaultTrailMaterial;
[Title("Trail相关")] public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
[Title("Note 判定UI")]
public GameObject fullscreenNearTimeHint;
public GameObject areaHint;
public GameObject triggerHint;
[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
public GameObject areaHint;
public GameObject triggerHint;
[Title("Effect相关")]
public GameObject bloomEffect;
public GameObject cameraShakeEffect;
public GameObject cameraTiltEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
public GameObject lowPassFilterEffect;
public GameObject highPassFilterEffect;
[Title("Effect相关")] public GameObject bloomEffect;
public GameObject cameraShakeEffect;
public GameObject cameraTiltEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
public GameObject lowPassFilterEffect;
public GameObject highPassFilterEffect;
[Title("Inspector相关")]
public GameObject inspectorSecondaryWindow;
[Title("Inspector相关")] public GameObject inspectorSecondaryWindow;
[Title("DynamicUI相关-Simple")]
public GameObject dynamicUIContainer;
public GameObject dynamicUISubcontainer;
public GameObject inputField;
public GameObject vector3InputField;
public GameObject parameterText;
public GameObject hintText;
public GameObject button;
public GameObject toggle;
public GameObject enumDropdown;
public GameObject stringListDropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject generalSecondaryWindow;
public GameObject compositeParameterWindow;
public GameObject inputFieldUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
public GameObject customCurveKeyframeUnit;
public GameObject customCurveWrapModeUnit;
public GameObject gradientColorKeyUnit;
public GameObject gradientAlphaKeyUnit;
public GameObject stringIntPairUnit;
[Title("图形化动画编辑器")]
public GameObject graphicalFlexibleFloatWindow;
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
public GameObject dynamicUISubcontainer;
public GameObject inputField;
public GameObject vector3InputField;
public GameObject parameterText;
public GameObject hintText;
public GameObject button;
public GameObject toggle;
public GameObject enumDropdown;
public GameObject stringListDropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")] public GameObject generalSecondaryWindow;
public GameObject compositeParameterWindow;
public GameObject inputFieldUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
public GameObject customCurveKeyframeUnit;
public GameObject customCurveWrapModeUnit;
public GameObject gradientColorKeyUnit;
public GameObject gradientAlphaKeyUnit;
public GameObject stringIntPairUnit;
[Title("图形化动画编辑器")] public GameObject graphicalFlexibleFloatWindow;
//采音器
//采音器
[Title("Background相关")]
public Sprite defaultBackground;
public Material defaultSkyboxMaterial;
}
[Title("Background相关")] public Sprite defaultBackground;
public Material defaultSkyboxMaterial;
}
}

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@@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/CustomPrefabsCollection", order = 0)]
public class CustomPrefabsCollection : SerializedScriptableObject
{
public string themeBundleName = "theme_bundle_name_here";
public Dictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>();
public GameObject GetPrefab(string prefabName)
{
if (Prefabs.TryGetValue(prefabName, out GameObject prefab))
{
return prefab;
}
else
{
Debug.LogError($"Prefab '{prefabName}' not found in {themeBundleName} collection.");
return null;
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4dbc31cf60d8a0549a2be9b95e816376
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -26,7 +26,7 @@ namespace Ichni
public BackgroundController backgroundController;
public GridController gridController;
public CameraManager cameraManager;
public PostProcessingManager postProcessingManager;
public Ichni.Editor.PostProcessingManager postProcessingManager;
public Canvas judgeHintCanvas;
public Canvas inspectorCanvas;
public Timeline timeline;
@@ -39,6 +39,7 @@ namespace Ichni
public NoteBase.NoteJudgeType currentJudgeType;
public bool useNotePrefab;
public BasePrefabsCollection basePrefabs;
public Dictionary<string, CustomPrefabsCollection> customPrefabs;
public NoteAudioCollection noteAudioCollection;
[Title("Runtime Global Elements")]