QuickMove!

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-08-10 16:00:46 +08:00
parent 7b152a2ecd
commit 19ff2f4862
55 changed files with 343288 additions and 364537 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
@@ -11,7 +12,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public class DTMNotePerfectBurst : NotePerfectEffect
{
private ParticleSystem effectParticle;
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
@@ -27,12 +28,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
@@ -51,12 +55,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public DTMNotePerfectBurst_BM()
{
}
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)