@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using DG.Tweening;
|
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using Ichni.Editor;
|
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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@@ -11,7 +12,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public class DTMNotePerfectBurst : NotePerfectEffect
|
||||
{
|
||||
private ParticleSystem effectParticle;
|
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|
||||
|
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public DTMNotePerfectBurst(NoteVisualBase noteVisual)
|
||||
{
|
||||
this.note = noteVisual.note;
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@@ -27,12 +28,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
|
||||
|
||||
|
||||
effectParticle.Play();
|
||||
|
||||
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
|
||||
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new DTMNotePerfectBurst_BM(effectTime);
|
||||
@@ -51,12 +55,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public DTMNotePerfectBurst_BM()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
|
||||
Reference in New Issue
Block a user