QuickMove!

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-08-10 16:00:46 +08:00
parent 7b152a2ecd
commit 19ff2f4862
55 changed files with 343288 additions and 364537 deletions

View File

@@ -73,9 +73,11 @@ namespace Ichni.RhythmGame
public GameObject stringIntPairUnit;
[Title("字体")] public Dictionary<string, TMP_FontAsset> fonts;
[Title("图形化动画编辑器")] public GameObject graphicalFlexibleFloatWindow;
[Title("图形化动画编辑器")]
public GameObject graphicalFlexibleFloatWindow;
public GameObject QuickMoveObj;
//采音器
[Title("Background相关")] public Sprite defaultBackground;

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@@ -39,9 +39,10 @@ namespace Ichni
public CommandScripts commandScripts;
public NoteBase.NoteJudgeType currentJudgeType;
public bool useNotePrefab = true;
public bool ExpandWhileClick = true;
public bool useClickSelect;
public bool useNotePrefab;
public bool ExpandWhileClick;
public bool useQuickMove;
public BasePrefabsCollection basePrefabs;
public Dictionary<string, CustomPrefabsCollection> customPrefabs;
@@ -55,6 +56,10 @@ namespace Ichni
private void Awake()
{
instance = this;
useNotePrefab = true;
ExpandWhileClick = true;
useQuickMove = true;
useClickSelect = true;
isLoaded = false;
projectManager = new ProjectManager();
operationManager = new OperationManager();
@@ -121,7 +126,15 @@ namespace Ichni
public void LoadProject(string projectName)
{
projectManager.loadManager.Load(projectName);
if (!InformationTransistor.instance.isRecovery)
{
projectManager.loadManager.Load(projectName);
}
else
{
projectManager.loadManager.LoadExport(projectName);
}
musicPlayer.audioSource.clip = songInformation.song;
beatmapContainer.gameElementList.ForEach(gameElement =>
{
@@ -150,10 +163,14 @@ namespace Ichni
});
var useNotePrefabToggle =
inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
var useClickSelectToggle =
inspector.GenerateToggle(this, inGameSettings, "Use Click Select", nameof(useClickSelect));
var ExpandWhileClickToggle =
inspector.GenerateToggle(this, inGameSettings, "Expand Tab While Click", nameof(ExpandWhileClick));
var useQuickMoveToggle =
inspector.GenerateToggle(this, inGameSettings, "Use Quick Move", nameof(useQuickMove));
var generation = container.GenerateSubcontainer(3);
var generateFolderButton =
inspector.GenerateButton(this, generation, "Generate Folder",

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@@ -42,7 +42,7 @@ namespace Ichni.Editor
ResolutionHintsOperation();
UIOperation();
SwitchCameraOperation();
ClickSelectElement();
if (EditorManager.instance.useClickSelect) ClickSelectElement();

View File

@@ -183,6 +183,41 @@ namespace Ichni
ES3.Load<CommandScripts_BM>("CommandScripts", EditorManager.instance.projectInformation.CommandScriptsPath,
ProjectManager.SaveSettings).ExecuteBM();
}
public void LoadExport(string projectName)
{
LoadProjectInfoExport(projectName);
LoadSongInfoExport(projectName);
LoadCommandScriptsExport(projectName);
LoadBeatMapExport(projectName);
LogWindow.Log("Load Export Complete,", new Color(0.5f, 0f, 1f));
LogWindow.Log("Please Save Your Project As You Can", new Color(0.5f, 0f, 1f));
}
private void LoadProjectInfoExport(string projectName)
{
string projectInfoPath = Application.streamingAssetsPath + "/Export/" + projectName + "/ProjectInfo.bytes";
ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, ProjectManager.ExportSettings).ExecuteBM();
}
private void LoadSongInfoExport(string projectName)
{
string songInfoPath = Application.streamingAssetsPath + "/Export/" + projectName + "/SongInfo.bytes";
ES3.Load<SongInformation_BM>("SongInformation", songInfoPath, ProjectManager.ExportSettings).ExecuteBM();
}
private void LoadBeatMapExport(string projectName)
{
string beatMapPath = Application.streamingAssetsPath + "/Export/" + projectName + "/Beatmap.bytes";
ES3.Load<BeatmapContainer_BM>("Beatmap", beatMapPath, ProjectManager.ExportSettings).ExecuteBM();
}
private void LoadCommandScriptsExport(string projectName)
{
string commandScriptsPath = Application.streamingAssetsPath + "/Export/" + projectName + "/CommandScripts.bytes";
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, ProjectManager.ExportSettings).ExecuteBM();
}
}
public class BeatmapClipManager