@@ -18,7 +18,9 @@ namespace Ichni.RhythmGame.Beatmap
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public PixelateEffect_BM(float duration, float bottomX, float bottomY, AnimationCurve intensityCurve)
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{
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this.effectTime = duration;
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#pragma warning disable CS0612
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this.duration = duration;
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#pragma warning restore CS0612
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this.bottomX = Mathf.Clamp01(bottomX);
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this.bottomY = Mathf.Clamp01(bottomY);
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this.intensityCurve = intensityCurve;
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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public float holdEndTime;
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public float holdingTime;
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public bool isHolding;
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public new bool isFinalJudged;
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public bool isFinalJudged;
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protected List<EffectBase> startHoldEffects;
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protected List<EffectBase> holdingEffects;
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