修修补补

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-17 21:09:34 +08:00
parent df453844e4
commit 19bf49289e
26 changed files with 228698 additions and 47852 deletions

View File

@@ -108,6 +108,7 @@ public class consoleOnMono : MonoBehaviour
yield return GenerateLegacyNoteVisualOverrides(elements, stats);
yield return GenerateLegacyAnimations(elements, stats);
yield return RefreshLegacyImport(stats);
yield return ApplyLegacyPositionSyncInitialPass();
LogWindow.Log(
$"Legacy tbm import finished. Created {stats.created}, skipped {stats.skipped}, failed {stats.failed}.",
@@ -743,6 +744,36 @@ public class consoleOnMono : MonoBehaviour
Debug.Log($"[LegacyImport] Refresh complete: {refreshed} elements refreshed, {stats.failed} failures");
}
private IEnumerator ApplyLegacyPositionSyncInitialPass()
{
float songTime = CoreServices.TimeProvider?.SongTime ?? 0f;
int syncCount = 0;
foreach (GameElement element in legacyIdToElement.Values)
{
if (element is IHaveTransformSubmodule transformHost)
{
transformHost.UpdateTransform(false);
}
}
foreach (GameElement element in legacyIdToElement.Values)
{
if (element is not PositionSync sync)
{
continue;
}
sync.ScheduledUpdate(UpdatePhase.Animation, songTime);
sync.ScheduledUpdate(UpdatePhase.Effect, songTime);
syncCount++;
yield return null;
}
Debug.Log($"[LegacyImport] PositionSync initial pass complete: {syncCount} syncs applied at songTime={songTime}");
}
private void TryCreateLegacyElement(JSONNode node, Func<GameElement> create, LegacyImportStats stats)
{
string legacyId = GetString(node, "id", string.Empty);

View File

@@ -18,7 +18,9 @@ namespace Ichni.RhythmGame.Beatmap
public PixelateEffect_BM(float duration, float bottomX, float bottomY, AnimationCurve intensityCurve)
{
this.effectTime = duration;
#pragma warning disable CS0612
this.duration = duration;
#pragma warning restore CS0612
this.bottomX = Mathf.Clamp01(bottomX);
this.bottomY = Mathf.Clamp01(bottomY);
this.intensityCurve = intensityCurve;

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
public float holdEndTime;
public float holdingTime;
public bool isHolding;
public new bool isFinalJudged;
public bool isFinalJudged;
protected List<EffectBase> startHoldEffects;
protected List<EffectBase> holdingEffects;

View File

@@ -62,7 +62,6 @@ public class SimpleGridController : MonoBehaviour
}
GameObject coordTextObj = null;
[System.Obsolete]
IEnumerator Pressing()
{
if (coordTextObj != null)
@@ -107,7 +106,7 @@ public class SimpleGridController : MonoBehaviour
if (coordText == null) coordText = coordTextObj.GetComponent<TextMeshPro>();
coordText.text = $"({xz.x:F2}, {xz.y:F2})\n({Mathf.Round(xz.x):F2}, {Mathf.Round(xz.y):F2})";
coordText.fontSize = 8;
coordText.enableWordWrapping = false;
coordText.textWrappingMode = TextWrappingModes.NoWrap;
coordText.color = Color.yellow;
}
yield return null;
@@ -196,4 +195,4 @@ public class SimpleGridController : MonoBehaviour
mesh.RecalculateBounds();
mf.mesh = mesh;
}
}
}