Note Prefab功能

This commit is contained in:
SoulliesOfficial
2025-03-24 13:41:50 -04:00
parent 54de98b0fa
commit 188f05182b
22 changed files with 756 additions and 33 deletions

View File

@@ -31,6 +31,7 @@ namespace Ichni
public LoadManager loadManager;
public ExportManager exportManager;
public BeatmapClipManager beatmapClipManager;
public NotePrefabManager notePrefabManager;
public AutoSaveManager autoSaveManager;
public ProjectManager()
@@ -39,6 +40,7 @@ namespace Ichni
loadManager = new LoadManager();
exportManager = new ExportManager();
beatmapClipManager = new BeatmapClipManager();
notePrefabManager = new NotePrefabManager();
autoSaveManager = new AutoSaveManager();
}
@@ -245,27 +247,12 @@ namespace Ichni
private void _LoadClip(GameElement target, string clipName)
{
List<BaseElement_BM> GetAllAttachedBaseElements(GameElement_BM gameElement, List<BaseElement_BM> clip)
{
Guid elementGuid = gameElement.elementGuid;
List<BaseElement_BM> result = new List<BaseElement_BM>();
foreach (BaseElement_BM element in clip)
{
if (element.attachedElementGuid == elementGuid)
{
result.Add(element);
}
}
return result;
}
string filePath = Application.streamingAssetsPath + "/Clips/" + clipName + ".json";
List<BaseElement_BM> clip = ES3.Load<List<BaseElement_BM>>("Clip", filePath, ProjectManager.SaveSettings);
//对于第一个元素,需要特殊处理,将它放入目标物体的子物体列表中
GameElement_BM first = clip[0] as GameElement_BM;
List<BaseElement_BM> firstAttaches = GetAllAttachedBaseElements(first, clip);
List<BaseElement_BM> firstAttaches = GameElement_BM.GetAllAttachedBaseElements(first, clip);
first.elementGuid = Guid.NewGuid();
GameElement_BM.identifier.TryAdd(first.elementGuid, first);
firstAttaches.ForEach(e => { e.attachedElementGuid = first.elementGuid; });
@@ -281,7 +268,7 @@ namespace Ichni
var element = clip[index];
if (element is GameElement_BM gameElement)
{
List<BaseElement_BM> attachedElements = GetAllAttachedBaseElements(gameElement, clip);
List<BaseElement_BM> attachedElements = GameElement_BM.GetAllAttachedBaseElements(gameElement, clip);
gameElement.elementGuid = Guid.NewGuid();
GameElement_BM.identifier.TryAdd(gameElement.elementGuid, gameElement);
attachedElements.ForEach(e => { e.attachedElementGuid = gameElement.elementGuid; });
@@ -297,6 +284,68 @@ namespace Ichni
}
}
public class NotePrefabManager
{
private string notePrefabPath => Application.streamingAssetsPath + "/NotePrefabs";
private string GetNotePrefabPath(string notePrefabName) => notePrefabPath + "/" + notePrefabName + ".json";
public void SaveNotePrefab(NoteBase note, string noteName)
{
List<BaseElement_BM> clip = new List<BaseElement_BM>();
note.GetAllGameElementsFromThis().ForEach(e =>
{
e.SaveBM();
clip.Add(e.matchedBM);
e.submoduleList.ForEach(s =>
{
s.SaveBM();
clip.Add(s.matchedBM);
});
});
ES3.Save("Note", clip, GetNotePrefabPath(noteName), ProjectManager.SaveSettings);
}
public void LoadNotePrefab(NoteBase target, string noteName)
{
List<BaseElement_BM> clip = ES3.Load<List<BaseElement_BM>>("Note", GetNotePrefabPath(noteName), ProjectManager.SaveSettings);
if (clip == null || clip.Count == 0)
{
LogWindow.Log("Note prefab not found", Color.red);
return;
}
target.SaveBM();
GameElement_BM.identifier.TryAdd(target.elementGuid, target.matchedBM as GameElement_BM);
(target.matchedBM as GameElement_BM).matchedElement = target;
GameElement_BM first = clip[0] as GameElement_BM;
List<BaseElement_BM> firstAttaches = GameElement_BM.GetAllAttachedBaseElements(first, clip);
first.elementGuid = target.elementGuid;
GameElement_BM.identifier.TryAdd(first.elementGuid, first);
firstAttaches.ForEach(e => { e.attachedElementGuid = first.elementGuid; });
for (var index = 1; index < clip.Count; index++)
{
var element = clip[index];
if (element is GameElement_BM gameElement)
{
List<BaseElement_BM> attachedElements = GameElement_BM.GetAllAttachedBaseElements(gameElement, clip);
gameElement.elementGuid = Guid.NewGuid();
GameElement_BM.identifier.TryAdd(gameElement.elementGuid, gameElement);
attachedElements.ForEach(e => { e.attachedElementGuid = gameElement.elementGuid; });
}
}
for (var index = 1; index < clip.Count; index++)
{
clip[index].ExecuteBM();
}
}
}
public class AutoSaveManager
{
private string autoSavePath => Application.streamingAssetsPath + "/AutoSave/" +