Note Prefab功能
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@@ -250,6 +250,22 @@ namespace Ichni.RhythmGame
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/// </summary>
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/// <param name="attached">父物体</param>
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public abstract GameElement DuplicateBM(GameElement attached);
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public static List<BaseElement_BM> GetAllAttachedBaseElements(GameElement_BM gameElement, List<BaseElement_BM> clip)
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{
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Guid elementGuid = gameElement.elementGuid;
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List<BaseElement_BM> result = new List<BaseElement_BM>();
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foreach (BaseElement_BM element in clip)
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{
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if (element.attachedElementGuid == elementGuid)
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{
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result.Add(element);
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}
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}
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return result;
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}
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}
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}
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}
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