submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
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@@ -52,6 +52,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject baseColorPicker;
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public GameObject emissionColorPicker;
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[Title("DynamicUI相关-Composite")]
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public GameObject generalSecondaryWindow;
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public GameObject compositeParameterWindow;
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public GameObject inputFieldUnit;
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public GameObject animatedFloatUnit;
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