submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
This commit is contained in:
@@ -47,10 +47,6 @@ namespace Ichni.RhythmGame
|
||||
transformSubmodule = new TransformSubmodule(this);
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
colorSubmodule = new ColorSubmodule(this);
|
||||
|
||||
submoduleList.Add(transformSubmodule);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
submoduleList.Add(colorSubmodule);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -34,9 +34,6 @@ namespace Ichni.RhythmGame
|
||||
trackPathSubmodule = null;
|
||||
trackTimeSubmodule = null;
|
||||
trackRendererSubmodule = null;
|
||||
|
||||
submoduleList.Add(transformSubmodule);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@@ -39,7 +39,6 @@ namespace Ichni.RhythmGame
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@@ -33,7 +33,6 @@ namespace Ichni.RhythmGame
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
||||
@@ -45,7 +45,6 @@ namespace Ichni.RhythmGame
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
||||
@@ -46,7 +46,6 @@ namespace Ichni.RhythmGame
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
transformSubmodule = new TransformSubmodule(this);
|
||||
submoduleList.Add(transformSubmodule);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user