submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
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@@ -26,7 +26,6 @@ namespace Ichni.RhythmGame
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protected override void SetDefaultSubmodules()
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{
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effectSubmodule = new EffectSubmodule(this);
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submoduleList.Add(effectSubmodule);
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}
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private void Update()
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