submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
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65
Assets/Scripts/DynamicUI/MainUI/GeneralSecondaryWindow.cs
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65
Assets/Scripts/DynamicUI/MainUI/GeneralSecondaryWindow.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public class GeneralSecondaryWindow : MovableWindow
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{
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public RectTransform WindowRect { get; set; }
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public List<DynamicUIContainer> Containers { get; set; }
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public void Initialize(string titleText, UnityAction closeAction = null)
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{
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WindowRect = windowRect;
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Containers = new List<DynamicUIContainer>();
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InitializeWindow(titleText, closeAction);
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}
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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Containers.Add(container);
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return container;
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}
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public DynamicUIContainer GenerateContainer()
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{
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
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.GetComponent<DynamicUIContainer>();
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Destroy(container.title.gameObject);
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Containers.Add(container);
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return container;
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}
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public DynamicUIInputField GenerateInputField(DynamicUIContainer container,
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string title, string defaultText = "") //不与参数绑定的InputField
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(null, title, string.Empty);
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inputField.SetDefaultValue(defaultText);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIButton GenerateButton(DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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{
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DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.Initialize(null, title, string.Empty);
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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return button;
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}
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}
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}
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