submodule bug fix & Clip extend

移除submodule重复引用的问题,
Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
This commit is contained in:
SoulliesOfficial
2025-03-02 02:18:28 -05:00
parent 5d775ae687
commit 188cfba84a
39 changed files with 1276 additions and 193 deletions

View File

@@ -17,14 +17,14 @@ namespace Ichni.Editor
public string parameterName;
public UnityAction ApplyParameters;
public void Initialize(IBaseElement baseElement, string title, string parameterName)
public void Initialize(IBaseElement baseElement, string titleText, string parameterName)
{
transform.localScale = Vector3.zero;
this.connectedBaseElement = baseElement;
this.parameterName = parameterName;
this.title.text = title;
unitList = new List<DynamicUICompositeUnit>();
closeButton.onClick.AddListener(Quit);
InitializeWindow(titleText, ApplyParameters);
StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
}