submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
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@@ -17,14 +17,14 @@ namespace Ichni.Editor
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public string parameterName;
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public UnityAction ApplyParameters;
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public void Initialize(IBaseElement baseElement, string title, string parameterName)
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public void Initialize(IBaseElement baseElement, string titleText, string parameterName)
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{
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transform.localScale = Vector3.zero;
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this.connectedBaseElement = baseElement;
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this.parameterName = parameterName;
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this.title.text = title;
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unitList = new List<DynamicUICompositeUnit>();
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closeButton.onClick.AddListener(Quit);
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InitializeWindow(titleText, ApplyParameters);
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StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
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}
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