大活:Tracker和Interferometer
等待改进 Signed-off-by: TRAfoer <lhf190@outlook.com>
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@@ -94,8 +94,8 @@ namespace Ichni
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private void ExportBeatMap(string exportPath)
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{
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EditorManager.instance.beatmapContainer.SaveBM();
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ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
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EditorManager.instance.beatmapContainer.SaveExportBM();
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ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.MatchingExportElement as BeatmapContainer_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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@@ -56,10 +56,15 @@ namespace Ichni
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{
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AssetBundle.UnloadAllAssetBundles(true);
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loadedThemeBundleList.Clear();
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LogWindow = StartMenuManager.instance.startPage.logText;
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if (InformationTransistor.instance.isRecovery)
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{
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LogWindow.text += "Recovery Mode.\n";
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LogWindow.color = Color.red;
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}
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LogWindow.text += "Loading ThemeBundles, Please wait...\n";
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waitingBundleAmount = new IntReactiveProperty(list.Count);
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Debug.Log("Waiting for " + list.Count + " AssetBundles to load.");
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LogWindow.text += "Waiting for " + list.Count + " AssetBundles to load.\n";
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@@ -120,7 +125,7 @@ namespace Ichni
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AssetBundle bundle = AssetBundle.LoadFromFile(uri);
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Object[] ob = bundle.LoadAllAssets<Object>();
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loadedThemeBundleList.Add(new ThemeBundle(themeBundleName));
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for (int i = 0; i < ob.Length; i++)
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{
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if (ob[i].GetType() == typeof(GameObject))
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