大活:Tracker和Interferometer
等待改进 Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
@@ -19,22 +19,36 @@ namespace Ichni.Editor
|
||||
var displacementButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement", () =>
|
||||
{
|
||||
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
|
||||
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
|
||||
}); //位移
|
||||
|
||||
var swirlButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl", () =>
|
||||
{
|
||||
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
|
||||
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
|
||||
}); //旋转
|
||||
var scaleButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale", () =>
|
||||
{
|
||||
Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
|
||||
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
|
||||
}); //缩放
|
||||
var LookAtButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Look At",
|
||||
() => LookAt.GenerateElement("New Look At", Guid.NewGuid(),
|
||||
new List<string>(), true, gameElement, null, new FlexibleBool()));
|
||||
var displacementTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement Tracker", () =>
|
||||
{
|
||||
DisplacementTracker.GenerateElement("New Displacement Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
null, 0f);
|
||||
});
|
||||
var swirlTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl Tracker", () =>
|
||||
{
|
||||
SwirlTracker.GenerateElement("New Swirl Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
null, 0f);
|
||||
}); var ScaleTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale Tracker", () =>
|
||||
{
|
||||
ScaleTracker.GenerateElement("New Scale Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
|
||||
null, 0f);
|
||||
});
|
||||
}
|
||||
public static void GenerateForLoading()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user