重构inspector!
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@@ -51,12 +51,13 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Directional Light");
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var intensityField = inspector.GenerateInputField(this, container, "Intensity", nameof(intensity));
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intensityField.AddListenerFunction(Refresh);
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var castShadowsToggle = inspector.GenerateToggle(this, container, "Cast Shadows", nameof(castShadows));
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castShadowsToggle.AddListenerFunction(Refresh);
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var objectSettings = container.GenerateSubcontainer(3);
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var intensityField =
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inspector.GenerateInputField(this, objectSettings, "Intensity", nameof(intensity))
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.AddListenerFunction(Refresh);
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var castShadowsToggle =
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inspector.GenerateToggle(this, objectSettings, "Cast Shadows", nameof(castShadows))
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.AddListenerFunction(Refresh);
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}
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}
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@@ -54,15 +54,16 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Directional Light");
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var intensityField = inspector.GenerateInputField(this, container, "Intensity", nameof(intensity));
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intensityField.AddListenerFunction(Refresh);
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var rangeField = inspector.GenerateInputField(this, container, "Range", nameof(range));
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rangeField.AddListenerFunction(Refresh);
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var castShadowsToggle = inspector.GenerateToggle(this, container, "Cast Shadows", nameof(castShadows));
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castShadowsToggle.AddListenerFunction(Refresh);
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var objectSettings = container.GenerateSubcontainer(3);
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var intensityField =
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inspector.GenerateInputField(this, objectSettings, "Intensity", nameof(intensity))
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.AddListenerFunction(Refresh);
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var rangeField =
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inspector.GenerateInputField(this, objectSettings, "Range", nameof(range))
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.AddListenerFunction(Refresh);
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var castShadowsToggle =
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inspector.GenerateToggle(this, objectSettings, "Cast Shadows", nameof(castShadows))
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.AddListenerFunction(Refresh);
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}
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}
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@@ -56,7 +56,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Bad Shrink");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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var subcontainer = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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@@ -59,8 +59,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Generate Expand");
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var generateTimeField = inspector.GenerateInputField(this, container, "Generate Time", nameof(generateTime));
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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var subcontainer = container.GenerateSubcontainer(3);
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var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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@@ -58,7 +58,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Good Burst");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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var subcontainer = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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@@ -42,7 +42,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Holding Expand");
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var holdingTimeText = inspector.GenerateHintText(this, container, () => $"Holding Time: {GetHoldingTime()}");
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var subcontainer = container.GenerateSubcontainer(3);
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var holdingTimeText = inspector.GenerateHintText(this, subcontainer, () => $"Holding Time: {GetHoldingTime()}");
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}
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}
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@@ -56,7 +56,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Miss Pale");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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var subcontainer = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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@@ -58,7 +58,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Perfect Burst");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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var subcontainer = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
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}
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}
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