重构inspector!
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@@ -45,6 +45,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
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[Title("DynamicUI相关-Simple")]
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public GameObject dynamicUIContainer;
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public GameObject dynamicUISubcontainer;
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public GameObject inputField;
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public GameObject vector3InputField;
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public GameObject parameterText;
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@@ -38,12 +38,17 @@ namespace Ichni.Editor
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public void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Camera Manager");
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var cameraTypeText = inspector.GenerateHintText(this, container, ShowCameraType);
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var switchCameraButton = inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
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var cameraMoveSpeedField = inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
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//切换摄像机,设置场景相机
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var cameraSettings = container.GenerateSubcontainer(3);
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var cameraTypeText = inspector.GenerateHintText(this, cameraSettings, ShowCameraType);
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var switchCameraButton = inspector.GenerateButton(this, cameraSettings, "Switch Camera", SwitchCamera);
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var cameraMoveSpeedField = inspector.GenerateInputField(this, cameraSettings, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
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sceneCamera.SetUpInspector();
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}
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}
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@@ -101,28 +101,28 @@ namespace Ichni
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IHaveInspection inspector = uiManager.inspector;
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var container = inspector.GenerateContainer("Editor Manager");
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var judgeTypeDropdown = inspector.GenerateDropdown(this, container, "Judge Type",
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var inGameSettings = container.GenerateSubcontainer(3);
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var judgeTypeDropdown = inspector.GenerateDropdown(this, inGameSettings, "Judge Type",
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typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType));
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var useNotePrefabToggle =
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inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
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var generation = container.GenerateSubcontainer(3);
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var generateFolderButton =
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inspector.GenerateButton(this, container, "Generate Folder",
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inspector.GenerateButton(this, generation, "Generate Folder",
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() => ElementFolder.GenerateElement("Folder", Guid.NewGuid(),
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new List<string>(), true, null));
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var generateBackgroundSetterButton =
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inspector.GenerateButton(this, container, "Generate Background Setter",
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inspector.GenerateButton(this, generation, "Generate Background Setter",
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() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
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new List<string>(), true, null, false,
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"basic", "Skybox", "Background"));
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var generateVariablesContainerButton =
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inspector.GenerateButton(this, container, "Generate Variables Container",
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inspector.GenerateButton(this, generation, "Generate Variables Container",
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() => VariablesContainer.GenerateElement("Variables Container", Guid.NewGuid(),
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new List<string>(), true, null, new Dictionary<string, int>()));
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var useNotePrefabToggle =
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inspector.GenerateToggle(this, container, "Use Note Prefab", nameof(useNotePrefab));
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projectInformation.SetUpInspector();
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songInformation.SetUpInspector();
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cameraManager.SetUpInspector();
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@@ -27,21 +27,27 @@ namespace Ichni.Editor
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Scene Camera");
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var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
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var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
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var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
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viewTypeDropdown.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
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perspectiveAngleField.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
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orthographicSizeField.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
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//摄像机参数设置
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var cameraSettings = container.GenerateSubcontainer(3);
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var viewTypeDropdown =
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inspector.GenerateDropdown(this, cameraSettings, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType))
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.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
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var perspectiveAngleField =
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inspector.GenerateInputField(this, cameraSettings, "Perspective Angle", nameof(perspectiveAngle))
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.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
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var orthographicSizeField =
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inspector.GenerateInputField(this, cameraSettings, "Orthographic Size", nameof(orthographicSize))
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.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
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var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
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positionInputFields.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
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var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
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eulerAnglesInputFields.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
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container.SetDeviver(1);
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//摄像机位置与旋转设置
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var transformSettings = container.GenerateSubcontainer(3);
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var positionInputFields =
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inspector.GenerateVector3InputField(this, transformSettings, "Position", nameof(cameraPosition), true)
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.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
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var eulerAnglesInputFields =
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inspector.GenerateVector3InputField(this, transformSettings, "Euler Angles", nameof(cameraEulerAngles), true)
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.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
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}
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private void Update()
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