重构inspector!
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@@ -44,12 +44,13 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Bloom Shake");
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var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(peak));
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var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
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var effectSettings = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, effectSettings, "Bloom Time", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, effectSettings, "Bloom Peak", nameof(peak));
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var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
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{
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var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
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intensityCurveWindow.SetAsCustomCurve();
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var intensityCurveWindow =
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inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
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});
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}
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}
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@@ -48,11 +48,12 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Camera Shake");
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var durationInputField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var frequencyInputField = inspector.GenerateInputField(this, container, "Frequency", nameof(frequency));
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var amplitudeXInputField = inspector.GenerateInputField(this, container, "Amplitude X", nameof(amplitudeX));
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var amplitudeYInputField = inspector.GenerateInputField(this, container, "Amplitude Y", nameof(amplitudeY));
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var amplitudeZInputField = inspector.GenerateInputField(this, container, "Amplitude Z", nameof(amplitudeZ));
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var effectSettings = container.GenerateSubcontainer(3);
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var durationInputField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
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var frequencyInputField = inspector.GenerateInputField(this, effectSettings, "Frequency", nameof(frequency));
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var amplitudeXInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude X", nameof(amplitudeX));
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var amplitudeYInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Y", nameof(amplitudeY));
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var amplitudeZInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Z", nameof(amplitudeZ));
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}
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}
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@@ -42,12 +42,13 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Chromatic Aberration");
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var effectTimeField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
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var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
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var effectSettings = container.GenerateSubcontainer(3);
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var effectTimeField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, effectSettings, "Peak Value", nameof(peak));
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var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
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{
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var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
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intensityCurveWindow.SetAsCustomCurve();
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var intensityCurveWindow =
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inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
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});
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}
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}
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@@ -62,8 +62,9 @@ namespace Ichni.RhythmGame
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Enable Control");
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var connectedGameElementInputField = inspector.GenerateInputField(container, "Game Element Name");
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var connectGameElementButton = inspector.GenerateButton(this, container, "Connect Game Element", () =>
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var effectSettings = container.GenerateSubcontainer(3);
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var connectedGameElementInputField = inspector.GenerateInputField(effectSettings, "Game Element Name");
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var connectGameElementButton = inspector.GenerateButton(this, effectSettings, "Connect Game Element", () =>
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{
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connectedGameElement = EditorManager.instance.beatmapContainer.gameElementList
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.First(e => e.elementName == connectedGameElementInputField.GetValue<string>());
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@@ -77,14 +78,15 @@ namespace Ichni.RhythmGame
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});
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string ShowConnection() => connectedGameElement == null ? "No Game Element Connected" : "Connected With: " + connectedGameElement.elementName;
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var connectHintText = inspector.GenerateHintText(this, container, ShowConnection);
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var connectHintText = inspector.GenerateHintText(this, effectSettings, ShowConnection);
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var connectedVariableNameInputField = inspector.GenerateInputField(this, container, "Connected Variable Name", nameof(connectedVariableName));
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var enableValueInputField = inspector.GenerateInputField(this, container, "Enable Value", nameof(enableValue));
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var connectedVariableNameInputField = inspector.GenerateInputField(this, effectSettings, "Connected Variable Name", nameof(connectedVariableName));
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var enableValueInputField = inspector.GenerateInputField(this, effectSettings, "Enable Value", nameof(enableValue));
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var useExpressionToggle = inspector.GenerateToggle(this, container, "Use Expression", nameof(useExpression));
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// 自定义表达式暂时不可用
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var useExpressionToggle = inspector.GenerateToggle(this, effectSettings, "Use Expression", nameof(useExpression));
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useExpressionToggle.toggle.interactable = false;
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var expressionInputField = inspector.GenerateInputField(this, container, "Expression", nameof(expression));
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var expressionInputField = inspector.GenerateInputField(this, effectSettings, "Expression", nameof(expression));
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expressionInputField.inputField.interactable = false;
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}
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}
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@@ -45,11 +45,12 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Set Integer");
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var targetVariableNameInputField = inspector.GenerateInputField(this, container, "Target Variable Name", nameof(targetVariableName));
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var targetValueInputField = inspector.GenerateInputField(this, container, "Target Value", nameof(targetValue));
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var isRandomToggle = inspector.GenerateToggle(this, container, "Is Random", nameof(isRandom));
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var minValueInputField = inspector.GenerateInputField(this, container, "Min Value", nameof(minValue));
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var maxValueInputField = inspector.GenerateInputField(this, container, "Max Value", nameof(maxValue));
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var effectSettings = container.GenerateSubcontainer(3);
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var targetVariableNameInputField = inspector.GenerateInputField(this, effectSettings, "Target Variable Name", nameof(targetVariableName));
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var targetValueInputField = inspector.GenerateInputField(this, effectSettings, "Target Value", nameof(targetValue));
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var isRandomToggle = inspector.GenerateToggle(this, effectSettings, "Is Random", nameof(isRandom));
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var minValueInputField = inspector.GenerateInputField(this, effectSettings, "Min Value", nameof(minValue));
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var maxValueInputField = inspector.GenerateInputField(this, effectSettings, "Max Value", nameof(maxValue));
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}
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}
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@@ -50,7 +50,8 @@ namespace Ichni.RhythmGame
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Time Effects Collection");
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var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
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var collectionSettings = container.GenerateSubcontainer(3);
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var timeInputField = inspector.GenerateInputField(this, collectionSettings, "Time", nameof(time));
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}
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}
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@@ -51,16 +51,18 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Vignette");
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var durationField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var peakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
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var smoothnessField = inspector.GenerateInputField(this, container, "Smoothness", nameof(smoothness));
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var colorField = inspector.GenerateBaseColorPicker(this, container, "Color", nameof(color));
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var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
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var effectSettings = container.GenerateSubcontainer(3);
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var durationField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
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var peakField = inspector.GenerateInputField(this, effectSettings, "Peak Value", nameof(peak));
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var smoothnessField = inspector.GenerateInputField(this, effectSettings, "Smoothness", nameof(smoothness));
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var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
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{
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var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
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intensityCurveWindow.SetAsCustomCurve();
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var intensityCurveWindow =
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inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
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});
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container.SetDeviver(1);
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var colorSettings = container.GenerateSubcontainer(3);
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var colorField = inspector.GenerateBaseColorPicker(this, colorSettings, "Color", nameof(color));
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}
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}
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