重构inspector!
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@@ -39,26 +39,26 @@ namespace Ichni.Editor
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return container;
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}
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public DynamicUIInputField GenerateInputField(DynamicUIContainer container,
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public DynamicUIInputField GenerateInputField(DynamicUISubcontainer subcontainer,
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string title, string defaultText = "") //不与参数绑定的InputField
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(null, title, string.Empty);
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inputField.SetDefaultValue(defaultText);
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container.dynamicUIElements.Add(inputField);
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subcontainer.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIButton GenerateButton(DynamicUIContainer container, string buttonText,
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UnityAction function, string title = "null")
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public DynamicUIButton GenerateButton(DynamicUISubcontainer subcontainer, string title,
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UnityAction function)
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{
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DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
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DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, subcontainer.rect)
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.GetComponent<DynamicUIButton>();
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button.SetText(buttonText, title != "null");
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button.SetText(title);
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button.Initialize(null, title, string.Empty);
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button.ApplyFunction(function);
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container.dynamicUIElements.Add(button);
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subcontainer.dynamicUIElements.Add(button);
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return button;
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}
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}
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