重构inspector!

This commit is contained in:
SoulliesOfficial
2025-04-14 17:49:47 -04:00
parent bbca8b43fe
commit 11543b4997
81 changed files with 1037 additions and 903 deletions

View File

@@ -10,28 +10,45 @@ namespace Ichni.Editor
{
public class DynamicUIContainer : MonoBehaviour
{
Inspector Inspector => EditorManager.instance.uiManager.inspector;
public TMP_Text title;
public GridLayoutGroup gridLayoutGroup;
public List<DynamicUIElement> dynamicUIElements = new List<DynamicUIElement>();
[FormerlySerializedAs("container")] public RectTransform rect;
public RectTransform rect;
public List<DynamicUISubcontainer> subcontainers;
public void SetDeviver(int num){//rect 500
gridLayoutGroup.cellSize=new Vector2(Inspector.inspectorRect.rect.width/num,gridLayoutGroup.cellSize.y);
public int gridWidth, gridHeight;
public void Initialize(string titleText)
{
this.title.text = titleText;
this.subcontainers = new List<DynamicUISubcontainer>();
}
public DynamicUISubcontainer GenerateSubcontainer(int elementCountPerRow, float height = 100)
{
DynamicUISubcontainer subcontainer =
Instantiate(EditorManager.instance.basePrefabs.dynamicUISubcontainer, rect).
GetComponent<DynamicUISubcontainer>();
bool CanCompress=true;//这是是想着如果没有按钮以外的东西就把y值调小一点的
subcontainer.Initialize(this, elementCountPerRow, height);
subcontainers.Add(subcontainer);
return subcontainer;
}
foreach(var i in GetComponentsInChildren<DynamicUIElement>()){
i.DeviverSet(num);
if(i.GetType()!=typeof(DynamicUIButton))CanCompress=false;
if(i.GetType()==typeof(DynamicUIBaseColorPicker)||
i.GetType()==typeof(DynamicUIEmissionColorPicker)){//一个container可能不会有除了color以外的的东西吧
gridLayoutGroup.cellSize=new Vector2(gridLayoutGroup.cellSize.x,gridLayoutGroup.cellSize.y*2.5f);
}
public Vector2Int GetGrid(int elementCountPerRow, int heightUnit)
{
return new Vector2Int(600 / elementCountPerRow, 100 * heightUnit);
}
public void CheckGrid(Vector2Int newGrid)
{
if(newGrid.x > gridWidth)
{
gridWidth = newGrid.x;
}
if(newGrid.y > gridHeight)
{
gridHeight = newGrid.y;
}
if(CanCompress)gridLayoutGroup.cellSize=new Vector2(gridLayoutGroup.cellSize.x,gridLayoutGroup.cellSize.y/2);
//Danger写了好多特判
}
}
}

View File

@@ -64,7 +64,7 @@ namespace Ichni.Editor
ApplyParameters();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
inputFieldBaseR.onEndEdit.AddListener(_ => action());
inputFieldBaseG.onEndEdit.AddListener(_ => action());
@@ -75,6 +75,8 @@ namespace Ichni.Editor
sliderG.onValueChanged.AddListener(_ => action());
sliderB.onValueChanged.AddListener(_ => action());
sliderA.onValueChanged.AddListener(_ => action());
return this;
}
}
}

View File

@@ -13,10 +13,9 @@ namespace Ichni.Editor
public Button button;
public TMP_Text buttonText;
public void SetText(string buttonText, bool showTitle)
public void SetText(string buttonText)
{
this.buttonText.text = buttonText;
if(!showTitle) title.gameObject.SetActive(false);
}
public void ApplyFunction(UnityAction function)
@@ -28,7 +27,7 @@ namespace Ichni.Editor
}
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
throw new System.NotImplementedException();
}

View File

@@ -11,6 +11,8 @@ namespace Ichni.Editor
{
public abstract class DynamicUIElement : MonoBehaviour
{
Inspector Inspector => EditorManager.instance.uiManager.inspector;
public TMP_Text title;
public CanvasGroup canvasGroup;
public IBaseElement connectedBaseElement;
@@ -34,28 +36,19 @@ namespace Ichni.Editor
}
}
public void Mark(IHaveInspection inspection, string mark)
public DynamicUIElement Mark(string mark = "Default", IHaveInspection inspection = null)
{
inspection.MarkedElements.Add(mark, this);
inspection ??= Inspector;
if (mark == "Default")
{
mark = title.text;
}
inspection.MarkedElements.TryAdd(mark, this);
return this;
}
public abstract void AddListenerFunction(UnityAction action);
public virtual void DeviverSet(int DeviveNum){
float o=2f/DeviveNum;//因为所有的单UI都是根据2栏来的
Button[] childb=GetComponentsInChildren<Button>();
TMP_Text[] childt=GetComponentsInChildren<TMP_Text>();
foreach (var i in childb){
RectTransform rectTransform = i.GetComponent<RectTransform>();
rectTransform.sizeDelta=new Vector2(rectTransform.sizeDelta.x*o,rectTransform.sizeDelta.y);
}
foreach (var i in childt){
RectTransform rectTransform = i.GetComponent<RectTransform>();
rectTransform.sizeDelta=new Vector2(rectTransform.sizeDelta.x*o,rectTransform.sizeDelta.y);
}
}
//public abstract void ApplyParameters();
public abstract DynamicUIElement AddListenerFunction(UnityAction action);
}
public interface IHaveAutoUpdate

View File

@@ -80,7 +80,7 @@ namespace Ichni.Editor
ApplyParameters();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
toggleEnableEmission.onValueChanged.AddListener(_ => action());
@@ -92,6 +92,8 @@ namespace Ichni.Editor
sliderR.onValueChanged.AddListener(_ => action());
sliderG.onValueChanged.AddListener(_ => action());
sliderB.onValueChanged.AddListener(_ => action());
return this;
}
}
}

View File

@@ -33,9 +33,10 @@ namespace Ichni.Editor
connectedBaseElement.Refresh();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
dropdown.onValueChanged.AddListener(_ => action());
return this;
}
}
}

View File

@@ -23,7 +23,7 @@ namespace Ichni.Editor
Observable.EveryUpdate().Subscribe(_ => text.text = content()).AddTo(gameObject);
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
throw new System.NotImplementedException();
}

View File

@@ -71,9 +71,10 @@ namespace Ichni.Editor
connectedBaseElement.Refresh();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
inputField.onEndEdit.AddListener(_ => action());
return this;
}
}
}

View File

@@ -36,7 +36,7 @@ namespace Ichni.Editor
text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
throw new NotImplementedException();
}

View File

@@ -35,9 +35,10 @@ namespace Ichni.Editor
connectedBaseElement.Refresh();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
dropdown.onValueChanged.AddListener(_ => action());
return this;
}
}
}

View File

@@ -31,9 +31,10 @@ namespace Ichni.Editor
connectedBaseElement.Refresh();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
toggle.onValueChanged.AddListener(_ => action());
return this;
}
}
}

View File

@@ -113,16 +113,13 @@ namespace Ichni.Editor
connectedBaseElement.Refresh();
}
public override void AddListenerFunction(UnityAction action)
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
inputFieldX.onEndEdit.AddListener(_ => action());
inputFieldY.onEndEdit.AddListener(_ => action());
inputFieldZ.onEndEdit.AddListener(_ => action());
}
public override void DeviverSet(int i)
{
//我什么也不做
return this;
}
}
}

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@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUISubcontainer : MonoBehaviour
{
Inspector Inspector => EditorManager.instance.uiManager.inspector;
public DynamicUIContainer parentContainer;
public GridLayoutGroup gridLayoutGroup;
public RectTransform rect;
public List<DynamicUIElement> dynamicUIElements;
public void Initialize(DynamicUIContainer parentContainer, int elementCountPerRow, float height = 100)
{
this.parentContainer = parentContainer;
this.gridLayoutGroup.cellSize = new Vector2(600f / elementCountPerRow, height);
this.dynamicUIElements = new List<DynamicUIElement>();
}
public DynamicUISubcontainer Mark(string mark, IHaveInspection inspection = null)
{
inspection ??= Inspector;
inspection.MarkedSubcontainers.TryAdd(mark, this);
return this;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0047a92c04d25bf4db4bf2670b936dc0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -35,15 +35,16 @@ namespace Ichni.Editor
Destroy(unit.gameObject);
}
public void AddListenerFunction(UnityAction action)
public CompositeParameterWindow AddListenerFunction(UnityAction action)
{
onQuit = action;
return this;
}
}
public partial class CompositeParameterWindow
{
public void SetAsStringList()
public CompositeParameterWindow SetAsStringList()
{
//生成Unit
void GenerateUnit(string content)
@@ -76,9 +77,11 @@ namespace Ichni.Editor
List<string> stringList = unitList.Select(unit => (unit as DynamicUIInputFieldUnit).GetValue<string>()).ToList();
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, stringList);
};
return this;
}
public void SetAsFloatList()
public CompositeParameterWindow SetAsFloatList()
{
void GenerateUnit(float content)
{
@@ -106,9 +109,11 @@ namespace Ichni.Editor
List<float> floatList = unitList.Select(unit => (unit as DynamicUIInputFieldUnit).GetValue<float>()).ToList();
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, floatList);
};
return this;
}
public void SetAsFlexibleFloat()
public CompositeParameterWindow SetAsFlexibleFloat()
{
void GenerateUnit(AnimatedFloat content)
{
@@ -141,9 +146,11 @@ namespace Ichni.Editor
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleFloat);
};
return this;
}
public void SetAsFlexibleInt()
public CompositeParameterWindow SetAsFlexibleInt()
{
void GenerateUnit(AnimatedInt content)
{
@@ -176,9 +183,11 @@ namespace Ichni.Editor
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleInt);
};
return this;
}
public void SetAsFlexibleBool()
public CompositeParameterWindow SetAsFlexibleBool()
{
void GenerateUnit(AnimatedBool content)
{
@@ -210,9 +219,11 @@ namespace Ichni.Editor
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleBool);
};
return this;
}
public void SetAsCustomCurve()
public CompositeParameterWindow SetAsCustomCurve()
{
void GenerateUnit(Keyframe content)
{
@@ -258,9 +269,11 @@ namespace Ichni.Editor
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newCurve);
};
return this;
}
public void SetAsStringIntDictionary()
public CompositeParameterWindow SetAsStringIntDictionary()
{
//生成Unit
void GenerateUnit(KeyValuePair<string, int> content)
@@ -298,6 +311,8 @@ namespace Ichni.Editor
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, dictionaryList);
};
return this;
}
}
}

View File

@@ -14,6 +14,7 @@ namespace Ichni.Editor
{
public RectTransform WindowRect { get; set; }
public List<DynamicUIContainer> Containers { get; set; }
public Dictionary<string, DynamicUISubcontainer> MarkedSubcontainers { get; set; }
public Dictionary<string, DynamicUIElement> MarkedElements { get; set; }
public CompositeParameterWindow GenerateCompositeParameterWindow(IBaseElement baseElement, string title,
@@ -33,12 +34,12 @@ namespace Ichni.Editor
graphicalFlexibleFloatWindow.Initialize(baseElement, title, FlexibleFloats, subTitle);
return graphicalFlexibleFloatWindow;
}
public DynamicUIContainer GenerateContainer(string title)
public DynamicUIContainer GenerateContainer(string titleText)
{
DynamicUIContainer container =
Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
.GetComponent<DynamicUIContainer>();
container.title.text = title;
container.Initialize(titleText);
Containers.Add(container);
return container;
}
@@ -53,154 +54,154 @@ namespace Ichni.Editor
return container;
}
public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUIContainer container, string buttonText,
UnityAction function, string title = "null")
public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUISubcontainer subcontainer, string title,
UnityAction function)
{
DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, subcontainer.rect)
.GetComponent<DynamicUIButton>();
button.SetText(buttonText, title != "null");
button.SetText(title);
button.Initialize(baseElement, title, string.Empty);
button.ApplyFunction(function);
container.dynamicUIElements.Add(button);
subcontainer.dynamicUIElements.Add(button);
return button;
}
public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUISubcontainer subcontainer, string title,
string parameterName)
{
DynamicUIToggle toggle = Object.Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
DynamicUIToggle toggle = Object.Instantiate(EditorManager.instance.basePrefabs.toggle, subcontainer.rect)
.GetComponent<DynamicUIToggle>();
toggle.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(toggle);
subcontainer.dynamicUIElements.Add(toggle);
return toggle;
}
public DynamicUIInputField GenerateInputField(DynamicUIContainer container,
public DynamicUIInputField GenerateInputField(DynamicUISubcontainer subcontainer,
string title, string defaultText = "") //不与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(null, title, string.Empty);
inputField.SetDefaultValue(defaultText);
container.dynamicUIElements.Add(inputField);
subcontainer.dynamicUIElements.Add(inputField);
return inputField;
}
public DynamicUIInputField GenerateInputField(IBaseElement baseElement,
DynamicUIContainer container, string title, string parameterName, bool isAutoUpdate = false) //与参数绑定的InputField
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false) //与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(inputField);
subcontainer.dynamicUIElements.Add(inputField);
return inputField;
}
public DynamicUIVector3InputField GenerateVector3InputField(DynamicUIContainer container, string title,
public DynamicUIVector3InputField GenerateVector3InputField(DynamicUISubcontainer subcontainer, string title,
Vector3 defaultVector3 = default)
{
DynamicUIVector3InputField vector3InputField =
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
.GetComponent<DynamicUIVector3InputField>();
vector3InputField.Initialize(null, title, string.Empty);
vector3InputField.SetDefaultValue(defaultVector3);
container.dynamicUIElements.Add(vector3InputField);
subcontainer.dynamicUIElements.Add(vector3InputField);
return vector3InputField;
}
public DynamicUIVector3InputField GenerateVector3InputField(IBaseElement baseElement,
DynamicUIContainer container, string title, string parameterName, bool isAutoUpdate = false)
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false)
{
DynamicUIVector3InputField vector3InputField =
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
.GetComponent<DynamicUIVector3InputField>();
vector3InputField.Initialize(baseElement, title, parameterName);
vector3InputField.SetAutoUpdate(isAutoUpdate);
container.dynamicUIElements.Add(vector3InputField);
subcontainer.dynamicUIElements.Add(vector3InputField);
return vector3InputField;
}
public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUIContainer container,
public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, string parameterName)
{
DynamicUIBaseColorPicker colorPicker = Object
.Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, subcontainer.rect)
.GetComponent<DynamicUIBaseColorPicker>();
colorPicker.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(colorPicker);
subcontainer.dynamicUIElements.Add(colorPicker);
return colorPicker;
}
public DynamicUIEmissionColorPicker GenerateEmissionColorPicker(IBaseElement baseElement,
DynamicUIContainer container,
DynamicUISubcontainer subcontainer,
string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
{
DynamicUIEmissionColorPicker colorPicker = Object
.Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, subcontainer.rect)
.GetComponent<DynamicUIEmissionColorPicker>();
colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
container.dynamicUIElements.Add(colorPicker);
subcontainer.dynamicUIElements.Add(colorPicker);
return colorPicker;
}
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container,
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string content)
{
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
.GetComponent<DynamicUIHintText>();
hintText.Initialize(baseElement, string.Empty, string.Empty);
hintText.SetContent(content);
container.dynamicUIElements.Add(hintText);
subcontainer.dynamicUIElements.Add(hintText);
return hintText;
}
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUIContainer container, Func<string> action)
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUISubcontainer subcontainer, Func<string> action)
{
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, container.rect)
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
.GetComponent<DynamicUIHintText>();
hintText.Initialize(baseElement, string.Empty, string.Empty);
hintText.SetUpdatingContent(action);
container.dynamicUIElements.Add(hintText);
subcontainer.dynamicUIElements.Add(hintText);
return hintText;
}
public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container,
public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, string parameterName, bool isAutoUpdate = false)
{
DynamicUIParameterText parameterText = Object
.Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.parameterText, subcontainer.rect)
.GetComponent<DynamicUIParameterText>();
parameterText.Initialize(baseElement, title, parameterName);
parameterText.SetAutoUpdate(isAutoUpdate);
container.dynamicUIElements.Add(parameterText);
subcontainer.dynamicUIElements.Add(parameterText);
return parameterText;
}
public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title,
System.Type enumType, string parameterName)
{
DynamicUIEnumDropdown enumDropdown = Object
.Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.enumDropdown, subcontainer.rect)
.GetComponent<DynamicUIEnumDropdown>();
enumDropdown.SetUpEnum(enumType);
enumDropdown.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(enumDropdown);
subcontainer.dynamicUIElements.Add(enumDropdown);
return enumDropdown;
}
public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container,
public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title,
List<string> stringList, string parameterName)
{
DynamicUIStringListDropdown stringListDropdown = Object
.Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, subcontainer.rect)
.GetComponent<DynamicUIStringListDropdown>();
stringListDropdown.SetUpStringList(stringList);
stringListDropdown.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(stringListDropdown);
subcontainer.dynamicUIElements.Add(stringListDropdown);
return stringListDropdown;
}
}

View File

@@ -17,12 +17,14 @@ namespace Ichni.Editor
public RectTransform WindowRect { get; set; }
public List<DynamicUIContainer> Containers { get; set; }
public Dictionary<string, DynamicUISubcontainer> MarkedSubcontainers { get; set; }
public Dictionary<string, DynamicUIElement> MarkedElements { get; set; }
private void Awake()
{
WindowRect = inspectorRect;
Containers = new List<DynamicUIContainer>();
MarkedSubcontainers = new Dictionary<string, DynamicUISubcontainer>();
MarkedElements = new Dictionary<string, DynamicUIElement>();
}

View File

@@ -10,6 +10,7 @@ namespace Ichni.Editor
public GameElement connectedGameElement;
public RectTransform WindowRect { get; set; }
public List<DynamicUIContainer> Containers { get; set; }
public Dictionary<string, DynamicUISubcontainer> MarkedSubcontainers { get; set; }
public Dictionary<string, DynamicUIElement> MarkedElements { get; set; }
public void Initialize(GameElement gameElement, string titleText)
@@ -17,6 +18,7 @@ namespace Ichni.Editor
StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
WindowRect = windowRect;
Containers = new List<DynamicUIContainer>();
MarkedSubcontainers = new Dictionary<string, DynamicUISubcontainer>();
MarkedElements = new Dictionary<string, DynamicUIElement>();
connectedGameElement = gameElement;

View File

@@ -39,26 +39,26 @@ namespace Ichni.Editor
return container;
}
public DynamicUIInputField GenerateInputField(DynamicUIContainer container,
public DynamicUIInputField GenerateInputField(DynamicUISubcontainer subcontainer,
string title, string defaultText = "") //不与参数绑定的InputField
{
DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(null, title, string.Empty);
inputField.SetDefaultValue(defaultText);
container.dynamicUIElements.Add(inputField);
subcontainer.dynamicUIElements.Add(inputField);
return inputField;
}
public DynamicUIButton GenerateButton(DynamicUIContainer container, string buttonText,
UnityAction function, string title = "null")
public DynamicUIButton GenerateButton(DynamicUISubcontainer subcontainer, string title,
UnityAction function)
{
DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
DynamicUIButton button = Instantiate(EditorManager.instance.basePrefabs.button, subcontainer.rect)
.GetComponent<DynamicUIButton>();
button.SetText(buttonText, title != "null");
button.SetText(title);
button.Initialize(null, title, string.Empty);
button.ApplyFunction(function);
container.dynamicUIElements.Add(button);
subcontainer.dynamicUIElements.Add(button);
return button;
}
}

View File

@@ -60,8 +60,9 @@ namespace Ichni.Editor
saveClipWindow.Initialize("Save Clip: " + currentElement.elementName, () => clipManagementWindow = null);
var container = saveClipWindow.GenerateContainer();
var clipNameInputField = saveClipWindow.GenerateInputField(container, "Clip Name", currentElement.elementName);
var applyClipButton = saveClipWindow.GenerateButton(container, "Apply", () =>
var clipSettings = container.GenerateSubcontainer(3);
var clipNameInputField = saveClipWindow.GenerateInputField(clipSettings, "Clip Name", currentElement.elementName);
var applyClipButton = saveClipWindow.GenerateButton(clipSettings, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.SaveClip(clipNameInputField.GetValue<string>());
});
@@ -92,8 +93,9 @@ namespace Ichni.Editor
loadClipWindow.Initialize("Load Clip", () => clipManagementWindow = null);
var container = loadClipWindow.GenerateContainer();
var clipNameInputField = loadClipWindow.GenerateInputField(container, "Clip Name");
var applyClipButton = loadClipWindow.GenerateButton(container, "Apply", () =>
var clipSettings = container.GenerateSubcontainer(3);
var clipNameInputField = loadClipWindow.GenerateInputField(clipSettings, "Clip Name");
var applyClipButton = loadClipWindow.GenerateButton(clipSettings, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.LoadClip(clipNameInputField.GetValue<string>());
});
@@ -111,7 +113,8 @@ namespace Ichni.Editor
beatmapToolsWindow.Initialize("Beatmap Tools", () => clipManagementWindow = null);
var container = beatmapToolsWindow.GenerateContainer("Note Tools");
var applyTimeOnNameButton = beatmapToolsWindow.GenerateButton(container, "Apply Time On Note Name", () =>
var beatmapToolsSettings = container.GenerateSubcontainer(3);
var applyTimeOnNameButton = beatmapToolsWindow.GenerateButton(beatmapToolsSettings, "Apply Time On Note Name", () =>
{
List<NoteBase> allNotes = EditorManager.instance.beatmapContainer.gameElementList.FindAll(x => x is NoteBase).ConvertAll(x => x as NoteBase);
List<Tap> allTaps = allNotes.FindAll(x => x is Tap).ConvertAll(x => x as Tap);

View File

@@ -78,33 +78,28 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Base Color Change");
var colorRButton = inspector.GenerateButton(this, container, "Color R",
() =>
var subcontainer = container.GenerateSubcontainer(3);
var colorRButton = inspector.GenerateButton(this, subcontainer, "Color R", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color R", nameof(colorR)).SetAsFlexibleFloat();
});
var colorGButton = inspector.GenerateButton(this, container, "Color G",
() =>
var colorGButton = inspector.GenerateButton(this, subcontainer, "Color G", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color G", nameof(colorG)).SetAsFlexibleFloat();
});
var colorBButton = inspector.GenerateButton(this, container, "Color B",
() =>
var colorBButton = inspector.GenerateButton(this, subcontainer, "Color B", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color B", nameof(colorB)).SetAsFlexibleFloat();
});
var colorAButton = inspector.GenerateButton(this, container, "Color A",
() =>
var colorAButton = inspector.GenerateButton(this, subcontainer, "Color A", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color A", nameof(colorA)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
var graphicEditor = inspector.GenerateButton(this, subcontainer, "GraphicEditor", () =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Base Color",
new FlexibleFloat[] { colorR, colorG, colorB, colorA }, new string[] { "R", "G", "B", "A" });
});
container.SetDeviver(1);
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -81,6 +82,35 @@ namespace Ichni.RhythmGame
matchedBM = new EmissionColorChange_BM(elementName, elementGuid, tags, animatedObject.matchedBM as GameElement_BM,
colorR.ConvertToBM(), colorG.ConvertToBM(), colorB.ConvertToBM(), colorI.ConvertToBM());
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Base Color Change");
var subcontainer = container.GenerateSubcontainer(3);
var colorRButton = inspector.GenerateButton(this, subcontainer, "Color R", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color R", nameof(colorR)).SetAsFlexibleFloat();
});
var colorGButton = inspector.GenerateButton(this, subcontainer, "Color G", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color G", nameof(colorG)).SetAsFlexibleFloat();
});
var colorBButton = inspector.GenerateButton(this, subcontainer, "Color B", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color B", nameof(colorB)).SetAsFlexibleFloat();
});
var colorAButton = inspector.GenerateButton(this, subcontainer, "Color A", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Color I", nameof(colorI)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, subcontainer, "GraphicEditor", () =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Emission Color",
new FlexibleFloat[] { colorR, colorG, colorB, colorI }, new string[] { "R", "G", "B", "I" });
});
}
}
namespace Beatmap

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -58,6 +59,18 @@ namespace Ichni.RhythmGame
{
matchedBM = new TrackTotalTimeChange_BM(elementName, elementGuid, tags, animatedObject.matchedBM as Track_BM, totalTime.ConvertToBM());
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Displacement");
var subcontainer = container.GenerateSubcontainer(3);
var positionXButton = inspector.GenerateButton(this, subcontainer, "Total Time", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Total Time", nameof(totalTime)).SetAsFlexibleFloat();
});
}
}
namespace Beatmap

View File

@@ -82,28 +82,24 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Displacement");
var positionXButton = inspector.GenerateButton(this, container, "Position X",
() =>
var subcontainer = container.GenerateSubcontainer(3);
var positionXButton = inspector.GenerateButton(this, subcontainer, "Position X", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Position X", nameof(positionX)).SetAsFlexibleFloat();
});
var positionYButton = inspector.GenerateButton(this, container, "Position Y",
() =>
var positionYButton = inspector.GenerateButton(this, subcontainer, "Position Y", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Position Y", nameof(positionY)).SetAsFlexibleFloat();
});
var positionZButton = inspector.GenerateButton(this, container, "Position Z",
() =>
var positionZButton = inspector.GenerateButton(this, subcontainer, "Position Z", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Position Z", nameof(positionZ)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
var graphicEditor = inspector.GenerateButton(this, subcontainer, "GraphicEditor", () =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
new FlexibleFloat[] { positionX, positionY, positionZ }, new string[] { "PosX", "PosY", "PosZ" });
});
container.SetDeviver(1);
}
}

View File

@@ -1,6 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -13,6 +15,7 @@ namespace Ichni.RhythmGame
/// </summary>
public partial class LookAt : AnimationBase
{
public GameElement targetGameElement;
public TransformSubmodule targetTransformSubmodule;
public GameElement lookAtObject;
public FlexibleBool enabling;
@@ -30,6 +33,7 @@ namespace Ichni.RhythmGame
look.enabling = enabling;
look.animationReturnType = FlexibleReturnType.Before;
look.targetGameElement = lookAtTarget;
look.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
@@ -77,6 +81,41 @@ namespace Ichni.RhythmGame
}
}
public partial class LookAt
{
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Enable Control");
var effectSettings = container.GenerateSubcontainer(3);
var connectedGameElementInputField = inspector.GenerateInputField(effectSettings, "Game Element Name");
var connectGameElementButton = inspector.GenerateButton(this, effectSettings, "Connect Game Element", () =>
{
GameElement targetElement = EditorManager.instance.beatmapContainer.gameElementList
.First(e => e.elementName == connectedGameElementInputField.GetValue<string>());
if (targetElement == null)
{
LogWindow.Log("Game Element not found.", Color.red);
}
targetGameElement = targetElement;
targetTransformSubmodule = (targetElement as IHaveTransformSubmodule).transformSubmodule;
inspectorMain.SetInspector(this);
});
string ShowConnection() => targetGameElement == null ? "No Game Element Connected" : "Connected With: " + targetGameElement.elementName;
var connectHintText = inspector.GenerateHintText(this, effectSettings, ShowConnection);
var enablingButton = inspector.GenerateButton(this, effectSettings, "Enabling", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Enabling", nameof(enabling)).SetAsFlexibleBool();
});
}
}
namespace Beatmap
{
public class LookAt_BM : GameElement_BM

View File

@@ -82,34 +82,25 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Scale");
var scaleXButton = inspector.GenerateButton(this, container, "Scale X",
() =>
var subcontainer = container.GenerateSubcontainer(3);
var scaleXButton = inspector.GenerateButton(this, subcontainer, "Scale X", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale X", nameof(scaleX)).SetAsFlexibleFloat();
});
var scaleYButton = inspector.GenerateButton(this, container, "Scale Y",
() =>
var scaleYButton = inspector.GenerateButton(this, subcontainer, "Scale Y", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale Y", nameof(scaleY)).SetAsFlexibleFloat();
});
var scaleZButton = inspector.GenerateButton(this, container, "Scale Z",
() =>
var scaleZButton = inspector.GenerateButton(this, subcontainer, "Scale Z", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale Z", nameof(scaleZ)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
var graphicEditor = inspector.GenerateButton(this, subcontainer, "GraphicEditor", () =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Scale",
new FlexibleFloat[] { scaleX, scaleY, scaleZ },
new string[] { "ScaleX", "ScaleY", "ScaleZ" });
});
container.SetDeviver(1);
}
}

View File

@@ -82,32 +82,25 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Swirl");
var eulerAngleXButton = inspector.GenerateButton(this, container, "Euler Angle X",
() =>
var subcontainer = container.GenerateSubcontainer(3);
var eulerAngleXButton = inspector.GenerateButton(this, subcontainer, "Euler Angle X", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle X", nameof(eulerAngleX)).SetAsFlexibleFloat();
});
var eulerAngleYButton = inspector.GenerateButton(this, container, "Euler Angle Y",
() =>
var eulerAngleYButton = inspector.GenerateButton(this, subcontainer, "Euler Angle Y", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle Y", nameof(eulerAngleY)).SetAsFlexibleFloat();
});
var eulerAngleZButton = inspector.GenerateButton(this, container, "Euler Angle Z",
() =>
var eulerAngleZButton = inspector.GenerateButton(this, subcontainer, "Euler Angle Z", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle Z", nameof(eulerAngleZ)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
var graphicEditor = inspector.GenerateButton(this, subcontainer, "GraphicEditor", () =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Swirl",
new FlexibleFloat[] { eulerAngleX, eulerAngleY, eulerAngleZ },
new string[] { "EulerX", "EulerY", "EulerZ" });
});
container.SetDeviver(1);
}
}

View File

@@ -96,8 +96,9 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Color");
var subcontainer = container.GenerateSubcontainer(1);
var baseColor = inspector.GenerateBaseColorPicker(this, container, "Base Color", nameof(originalBaseColor));
var baseColor = inspector.GenerateBaseColorPicker(this, subcontainer, "Base Color", nameof(originalBaseColor));
baseColor.AddListenerFunction(Refresh);
if (attachedGameElement.childElementList.Exists(x => x is BaseColorChange))
{
@@ -107,7 +108,7 @@ namespace Ichni.RhythmGame
if ((attachedGameElement as IHaveColorSubmodule).haveEmission)
{
var emissionColor = inspector.GenerateEmissionColorPicker(this, container, "Emission Color",
var emissionColor = inspector.GenerateEmissionColorPicker(this, subcontainer, "Emission Color",
nameof(emissionEnabled), nameof(originalEmissionColor), nameof(originalEmissionIntensity));
emissionColor.AddListenerFunction(Refresh);
@@ -117,8 +118,6 @@ namespace Ichni.RhythmGame
emissionColor.canvasGroup.interactable = false;
}
}
container.SetDeviver(1);
}
public override void Refresh()

View File

@@ -74,13 +74,9 @@ namespace Ichni.RhythmGame
foreach (var effect in effectCollection)
{
var container = inspector.GenerateContainer(effect.Key);
foreach (var effectBase in effect.Value)
{
effectBase.SetUpInspector();
}
var effectNameInputField = inspector.GenerateInputField(container, "Effect Name");
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
var subcontainer = container.GenerateSubcontainer(3);
var effectNameInputField = inspector.GenerateInputField(subcontainer, "Effect Name");
var addEffectButton = inspector.GenerateButton(this, subcontainer, "Add Effect", () =>
{
if (EffectCollection.TryGetValue(effectNameInputField.GetValue<string>(), out var newEffect))
{
@@ -92,6 +88,11 @@ namespace Ichni.RhythmGame
LogWindow.Log("Effect Type not found.", Color.red);
}
});
foreach (var effectBase in effect.Value)
{
effectBase.SetUpInspector();
}
}
}
}

View File

@@ -97,10 +97,10 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Duration");
var overrideToggle = inspector.GenerateToggle(this, container, "Override Duration", nameof(isOverridingDuration));
var startTimeInputField = inspector.GenerateInputField(this, container, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(endTime));
var subcontainer = container.GenerateSubcontainer(3);
var overrideToggle = inspector.GenerateToggle(this, subcontainer, "Override Duration", nameof(isOverridingDuration));
var startTimeInputField = inspector.GenerateInputField(this, subcontainer, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateInputField(this, subcontainer, "End Time", nameof(endTime));
void SetInputFieldInteractable(bool interactable)
{

View File

@@ -94,33 +94,30 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Transform");
var subcontainer = container.GenerateSubcontainer(1);
var originalPosInputField =
inspector.GenerateVector3InputField(this, container, "Start Position", nameof(originalPosition));
inspector.GenerateVector3InputField(this, subcontainer, "Start Position", nameof(originalPosition));
var originalRotInputField =
inspector.GenerateVector3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
inspector.GenerateVector3InputField(this, subcontainer, "Start Rotation", nameof(originalEulerAngles));
var originalScaleInputField =
inspector.GenerateVector3InputField(this, container, "Start Scale", nameof(originalScale));
inspector.GenerateVector3InputField(this, subcontainer, "Start Scale", nameof(originalScale));
var currentPosText =
inspector.GenerateParameterText(this, container, "Current Position", nameof(currentPosition), true);
inspector.GenerateParameterText(this, subcontainer, "Current Position", nameof(currentPosition), true);
var currentRotText =
inspector.GenerateParameterText(this, container, "Current Rotation", nameof(currentEulerAngles), true);
inspector.GenerateParameterText(this, subcontainer, "Current Rotation", nameof(currentEulerAngles), true);
if (attachedGameElement is PathNode or Trail) // 如果是PathNode显示法线方向
{
var currentNormalText =
inspector.GenerateHintText(this, container, () => "Normal: " + attachedGameElement.transform.forward);
inspector.GenerateHintText(this, subcontainer, () => "Normal: " + attachedGameElement.transform.forward);
}
var currentScaleText =
inspector.GenerateParameterText(this, container, "Current Scale", nameof(currentScale), true);
inspector.GenerateParameterText(this, subcontainer, "Current Scale", nameof(currentScale), true);
originalPosInputField.AddListenerFunction(Refresh);
originalRotInputField.AddListenerFunction(Refresh);
originalScaleInputField.AddListenerFunction(Refresh);
//这玩意得放在最下面
container.SetDeviver(1);
}
public override void Refresh()

View File

@@ -43,38 +43,45 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Generate");
var folderButton = inspector.GenerateButton(this, container, "Folder",
var generateBase = container.GenerateSubcontainer(3);
var folderButton = inspector.GenerateButton(this, generateBase, "Folder",
() => ElementFolder.GenerateElement("New Folder", Guid.NewGuid(), new List<string>(), true, this));
var trackButton = inspector.GenerateButton(this, container, "Track",
var trackButton = inspector.GenerateButton(this, generateBase, "Track",
() => Track.GenerateElement("New Track", Guid.NewGuid(), new List<string>(), true, this));
var cameraButton = inspector.GenerateButton(this, container, "Camera",
var cameraButton = inspector.GenerateButton(this, generateBase, "Camera",
() => GameCamera.GenerateElement("New Camera", Guid.NewGuid(), new List<string>(), true, this,
GameCamera.CameraViewType.Perspective, 60, 10));
var crossTrackPoint = inspector.GenerateButton(this, container, "Cross Track Point",
var crossTrackPoint = inspector.GenerateButton(this, generateBase, "Cross Track Point",
() => CrossTrackPoint.GenerateElement("New Cross Track Point", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleInt(), new FlexibleFloat()));
var tapButton = inspector.GenerateButton(this, container, "Tap",
var generateNote = container.GenerateSubcontainer(3);
var tapButton = inspector.GenerateButton(this, generateNote, "Tap",
() => Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, this, 0f));
var stayButton = inspector.GenerateButton(this, container, "Stay",
var stayButton = inspector.GenerateButton(this, generateNote, "Stay",
() => Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, this, 0f));
// var holdButton = inspector.GenerateButton(this, container, "Generate Hold",
// () => Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f));
var flickButton = inspector.GenerateButton(this, container, "Flick",
var holdButton = inspector.GenerateButton(this, generateNote, "Hold",
() => Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f, 1f));
var flickButton = inspector.GenerateButton(this, generateNote, "Flick",
() => Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, this, 0f,
new List<Vector2>()));
var environmentObjectButton = inspector.GenerateButton(this, container, "Environment Object",
var generateEnvironment = container.GenerateSubcontainer(3);
var environmentObjectButton = inspector.GenerateButton(this, generateEnvironment, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
true, this));
var displacementButton = inspector.GenerateButton(this, container, "Displacement",
() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var swirlButton = inspector.GenerateButton(this, container, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var timeEffectsCollectionButton = inspector.GenerateButton(this, container, "Time Effects Collection",
var timeEffectsCollectionButton = inspector.GenerateButton(this, generateEnvironment, "Time Effects Collection",
() => TimeEffectsCollection.GenerateElement("New Time Effects Collection", Guid.NewGuid(),
new List<string>(), true, this, 0));
container.SetDeviver(1);
var generateAnimation = container.GenerateSubcontainer(3);
var displacementButton = inspector.GenerateButton(this, generateAnimation, "Displacement",
() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var swirlButton = inspector.GenerateButton(this, generateAnimation, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
}
}

View File

@@ -41,33 +41,29 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Generate");
var environmentObjectButton = inspector.GenerateButton(this, container, "Environment Object",
var objectSettings = container.GenerateSubcontainer(3);
var environmentObjectButton = inspector.GenerateButton(this, objectSettings, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
true, this));
var isStaticToggle = inspector.GenerateToggle(this, container, "Is Static", nameof(isStatic));
isStaticToggle.AddListenerFunction(() => gameObject.isStatic = isStatic);
var isStaticToggle = inspector.GenerateToggle(this, objectSettings, "Is Static", nameof(isStatic))
.AddListenerFunction(() => gameObject.isStatic = isStatic);
var generateContainer = inspector.GenerateContainer("Generate");
var generateDisplacementButton = inspector.GenerateButton(this, generateContainer, "Displacement",
var generateAnimation = container.GenerateSubcontainer(3);
var generateDisplacementButton = inspector.GenerateButton(this, generateAnimation, "Displacement",
() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateSwirlButton = inspector.GenerateButton(this, generateContainer, "Swirl",
var generateSwirlButton = inspector.GenerateButton(this, generateAnimation, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateScaleButton = inspector.GenerateButton(this, generateContainer, "Scale",
var generateScaleButton = inspector.GenerateButton(this, generateAnimation, "Scale",
() => Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateBaseColorChangeButton = inspector.GenerateButton(this, generateContainer, "Base Color Change",
var generateBaseColorChangeButton = inspector.GenerateButton(this, generateAnimation, "Base Color Change",
() => BaseColorChange.GenerateElement("New Base Color Change", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
if (haveEmission)
{
var generateEmissionColorChangeButton = inspector.GenerateButton(this, generateContainer, "Emission Color Change",
var generateEmissionColorChangeButton = inspector.GenerateButton(this, generateAnimation, "Emission Color Change",
() => EmissionColorChange.GenerateElement("New Emission Color Change", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
}

View File

@@ -157,12 +157,17 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Element Info");
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
//基础信息
var info = container.GenerateSubcontainer(3);
var nameInputField = inspector.GenerateInputField(this, info, GetType().Name + "'s Name", nameof(elementName));
var guidText = inspector.GenerateParameterText(this, info, "Element GUID", nameof(elementGuid));
var tagsListButton = inspector.GenerateButton(this, info, "Tags List", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Tags List", nameof(tags)).SetAsStringList();
});
//次级模块
foreach (var submodule in submoduleList)
{
submodule.SetUpInspector();

View File

@@ -44,12 +44,13 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Bloom Shake");
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(duration));
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(peak));
var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
var effectSettings = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, effectSettings, "Bloom Time", nameof(duration));
var bloomPeakField = inspector.GenerateInputField(this, effectSettings, "Bloom Peak", nameof(peak));
var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
{
var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
intensityCurveWindow.SetAsCustomCurve();
var intensityCurveWindow =
inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
});
}
}

View File

@@ -48,11 +48,12 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Camera Shake");
var durationInputField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
var frequencyInputField = inspector.GenerateInputField(this, container, "Frequency", nameof(frequency));
var amplitudeXInputField = inspector.GenerateInputField(this, container, "Amplitude X", nameof(amplitudeX));
var amplitudeYInputField = inspector.GenerateInputField(this, container, "Amplitude Y", nameof(amplitudeY));
var amplitudeZInputField = inspector.GenerateInputField(this, container, "Amplitude Z", nameof(amplitudeZ));
var effectSettings = container.GenerateSubcontainer(3);
var durationInputField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
var frequencyInputField = inspector.GenerateInputField(this, effectSettings, "Frequency", nameof(frequency));
var amplitudeXInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude X", nameof(amplitudeX));
var amplitudeYInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Y", nameof(amplitudeY));
var amplitudeZInputField = inspector.GenerateInputField(this, effectSettings, "Amplitude Z", nameof(amplitudeZ));
}
}

View File

@@ -42,12 +42,13 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Chromatic Aberration");
var effectTimeField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
var bloomPeakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
var effectSettings = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
var bloomPeakField = inspector.GenerateInputField(this, effectSettings, "Peak Value", nameof(peak));
var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
{
var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
intensityCurveWindow.SetAsCustomCurve();
var intensityCurveWindow =
inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
});
}
}

View File

@@ -62,8 +62,9 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Enable Control");
var connectedGameElementInputField = inspector.GenerateInputField(container, "Game Element Name");
var connectGameElementButton = inspector.GenerateButton(this, container, "Connect Game Element", () =>
var effectSettings = container.GenerateSubcontainer(3);
var connectedGameElementInputField = inspector.GenerateInputField(effectSettings, "Game Element Name");
var connectGameElementButton = inspector.GenerateButton(this, effectSettings, "Connect Game Element", () =>
{
connectedGameElement = EditorManager.instance.beatmapContainer.gameElementList
.First(e => e.elementName == connectedGameElementInputField.GetValue<string>());
@@ -77,14 +78,15 @@ namespace Ichni.RhythmGame
});
string ShowConnection() => connectedGameElement == null ? "No Game Element Connected" : "Connected With: " + connectedGameElement.elementName;
var connectHintText = inspector.GenerateHintText(this, container, ShowConnection);
var connectHintText = inspector.GenerateHintText(this, effectSettings, ShowConnection);
var connectedVariableNameInputField = inspector.GenerateInputField(this, container, "Connected Variable Name", nameof(connectedVariableName));
var enableValueInputField = inspector.GenerateInputField(this, container, "Enable Value", nameof(enableValue));
var connectedVariableNameInputField = inspector.GenerateInputField(this, effectSettings, "Connected Variable Name", nameof(connectedVariableName));
var enableValueInputField = inspector.GenerateInputField(this, effectSettings, "Enable Value", nameof(enableValue));
var useExpressionToggle = inspector.GenerateToggle(this, container, "Use Expression", nameof(useExpression));
// 自定义表达式暂时不可用
var useExpressionToggle = inspector.GenerateToggle(this, effectSettings, "Use Expression", nameof(useExpression));
useExpressionToggle.toggle.interactable = false;
var expressionInputField = inspector.GenerateInputField(this, container, "Expression", nameof(expression));
var expressionInputField = inspector.GenerateInputField(this, effectSettings, "Expression", nameof(expression));
expressionInputField.inputField.interactable = false;
}
}

View File

@@ -45,11 +45,12 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Set Integer");
var targetVariableNameInputField = inspector.GenerateInputField(this, container, "Target Variable Name", nameof(targetVariableName));
var targetValueInputField = inspector.GenerateInputField(this, container, "Target Value", nameof(targetValue));
var isRandomToggle = inspector.GenerateToggle(this, container, "Is Random", nameof(isRandom));
var minValueInputField = inspector.GenerateInputField(this, container, "Min Value", nameof(minValue));
var maxValueInputField = inspector.GenerateInputField(this, container, "Max Value", nameof(maxValue));
var effectSettings = container.GenerateSubcontainer(3);
var targetVariableNameInputField = inspector.GenerateInputField(this, effectSettings, "Target Variable Name", nameof(targetVariableName));
var targetValueInputField = inspector.GenerateInputField(this, effectSettings, "Target Value", nameof(targetValue));
var isRandomToggle = inspector.GenerateToggle(this, effectSettings, "Is Random", nameof(isRandom));
var minValueInputField = inspector.GenerateInputField(this, effectSettings, "Min Value", nameof(minValue));
var maxValueInputField = inspector.GenerateInputField(this, effectSettings, "Max Value", nameof(maxValue));
}
}

View File

@@ -50,7 +50,8 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Effects Collection");
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
var collectionSettings = container.GenerateSubcontainer(3);
var timeInputField = inspector.GenerateInputField(this, collectionSettings, "Time", nameof(time));
}
}

View File

@@ -51,16 +51,18 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Vignette");
var durationField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
var peakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
var smoothnessField = inspector.GenerateInputField(this, container, "Smoothness", nameof(smoothness));
var colorField = inspector.GenerateBaseColorPicker(this, container, "Color", nameof(color));
var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () =>
var effectSettings = container.GenerateSubcontainer(3);
var durationField = inspector.GenerateInputField(this, effectSettings, "Duration", nameof(duration));
var peakField = inspector.GenerateInputField(this, effectSettings, "Peak Value", nameof(peak));
var smoothnessField = inspector.GenerateInputField(this, effectSettings, "Smoothness", nameof(smoothness));
var intensityCurveButton = inspector.GenerateButton(this, effectSettings, "Intensity Curve", () =>
{
var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve));
intensityCurveWindow.SetAsCustomCurve();
var intensityCurveWindow =
inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)).SetAsCustomCurve();
});
container.SetDeviver(1);
var colorSettings = container.GenerateSubcontainer(3);
var colorField = inspector.GenerateBaseColorPicker(this, colorSettings, "Color", nameof(color));
}
}

View File

@@ -62,11 +62,12 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Background Setter");
var useSkyboxToggle = inspector.GenerateToggle(this, container, "Use Skybox", nameof(useSkybox));
var skyboxThemeBundleField = inspector.GenerateInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
var backgroundSettings = container.GenerateSubcontainer(3);
var useSkyboxToggle = inspector.GenerateToggle(this, backgroundSettings, "Use Skybox", nameof(useSkybox));
var skyboxThemeBundleField = inspector.GenerateInputField(this, backgroundSettings, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateInputField(this, backgroundSettings, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateInputField(this, backgroundSettings, "Background Sprite", nameof(backgroundSpriteName));
var applyButton = inspector.GenerateButton(this, backgroundSettings, "Apply", Refresh);
void SetInputFields(bool value) // 根据是否使用Skybox设置输入框的可交互性
{

View File

@@ -65,16 +65,19 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Variables Container");
var originalVariablesButton = inspector.GenerateButton(this, container, "Original Variables", () =>
var subcontainer = container.GenerateSubcontainer(3);
var originalVariablesButton = inspector.GenerateButton(this, subcontainer, "Original Variables", () =>
{
var ov = inspector.GenerateCompositeParameterWindow(this, "Original Variables List", nameof(originalVariables));
ov.SetAsStringIntDictionary();
ov.AddListenerFunction(RevertAllVariables);
var ov =
inspector.GenerateCompositeParameterWindow(this, "Original Variables List", nameof(originalVariables))
.SetAsStringIntDictionary()
.AddListenerFunction(RevertAllVariables);
});
var currentVariablesButton = inspector.GenerateButton(this, container, "Current Variables", () =>
var currentVariablesButton = inspector.GenerateButton(this, subcontainer, "Current Variables", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Current Variables List", nameof(currentVariables)).SetAsStringIntDictionary();
var cv =
inspector.GenerateCompositeParameterWindow(this, "Current Variables List", nameof(currentVariables))
.SetAsStringIntDictionary();
});
}
}

View File

@@ -32,12 +32,11 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Full Screen Near Time Judge Unit");
var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
var judgeModuleSettings = container.GenerateSubcontainer(3);
var isShowingJudgeField =
inspector.GenerateToggle(this, judgeModuleSettings, "Is Showing Judge", nameof(isShowingJudge))
.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var removeButton = inspector.GenerateButton(this, judgeModuleSettings, "Remove", () =>
{
SetShowingJudge(false);
note.noteJudgeSubmodule.judgeUnitList.Remove(this);

View File

@@ -43,19 +43,19 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Judge Submodule");
foreach (var judgeUnit in judgeUnitList)
{
judgeUnit.SetUpInspector();
}
var effectNameInputField = inspector.GenerateInputField(container, "Judge Unit Name");
var addJudgeUnitButton = inspector.GenerateButton(this, container, "Add Judge Unit",
var submoduleSettings = container.GenerateSubcontainer(3);
var effectNameInputField = inspector.GenerateInputField(submoduleSettings, "Judge Unit Name");
var addJudgeUnitButton = inspector.GenerateButton(this, submoduleSettings, "Add Judge Unit",
() =>
{
AddJudgeUnit(effectNameInputField.GetValue<string>());
inspectorMain.SetInspector(note);
});
foreach (var judgeUnit in judgeUnitList)
{
judgeUnit.SetUpInspector();
}
}
}

View File

@@ -37,13 +37,12 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Touch Area Judge Unit");
var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var areaRadiusField = inspector.GenerateInputField(this, container, "Area Radius", nameof(areaRadius));
var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
var judgeModuleSettings = container.GenerateSubcontainer(3);
var isShowingJudgeField =
inspector.GenerateToggle(this, judgeModuleSettings, "Is Showing Judge", nameof(isShowingJudge))
.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var areaRadiusField = inspector.GenerateInputField(this, judgeModuleSettings, "Area Radius", nameof(areaRadius));
var removeButton = inspector.GenerateButton(this, judgeModuleSettings, "Remove", () =>
{
SetShowingJudge(false);
note.noteJudgeSubmodule.judgeUnitList.Remove(this);

View File

@@ -47,13 +47,14 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Trigger Connect Judge Unit");
var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var judgeModuleSettings = container.GenerateSubcontainer(3);
var isShowingJudgeField =
inspector.GenerateToggle(this, judgeModuleSettings, "Is Showing Judge", nameof(isShowingJudge))
.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
var triggerNameField = inspector.GenerateInputField(container, "Trigger Name");
var triggerNameField = inspector.GenerateInputField(judgeModuleSettings, "Trigger Name");
var connectTriggerButton = inspector.GenerateButton(this, container, "Connect Trigger", () =>
var connectTriggerButton = inspector.GenerateButton(this, judgeModuleSettings, "Connect Trigger", () =>
{
GameElement trigger = EditorManager.instance.operationManager.FindingModule.FindGameElementByName(triggerNameField.GetValue<string>());
@@ -67,7 +68,7 @@ namespace Ichni.RhythmGame
(trigger as IHaveNoteJudgeTriggerSubmodule).noteJudgeTriggerSubmodule.connectedNotes.Add(note);
});
var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
var removeButton = inspector.GenerateButton(this, judgeModuleSettings, "Remove", () =>
{
SetShowingJudge(false);
note.noteJudgeSubmodule.judgeUnitList.Remove(this);

View File

@@ -13,6 +13,7 @@ namespace Ichni.RhythmGame
public partial class Flick : NoteBase
{
public List<Vector2> availableFlickDirections;
public float flickBufferAngle = 60f;
public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
@@ -66,16 +67,15 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Flick");
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
});
if (noteVisual != null)
{
generateNoteVisualButton.button.interactable = false;
}
var flickSpecial = inspector.GenerateContainer("Flick Special");
var flickSpecialSubcontainer = flickSpecial.GenerateSubcontainer(3);
var availableDirectionsButton =
inspector.GenerateButton(this, flickSpecialSubcontainer, "Available Directions", () =>
{
var widthCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Available Directions", nameof(availableFlickDirections));
widthCurveWindow.SetAsFlexibleFloat();
});
}
}

View File

@@ -95,9 +95,9 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Hold");
var holdEndTimeInputField = inspector.GenerateInputField(this, container, "holdEndTime", nameof(holdEndTime));
var holdSpecial = inspector.GenerateContainer("Hold");
var holdSpecialSubcontainer = holdSpecial.GenerateSubcontainer(3);
var holdEndTimeInputField = inspector.GenerateInputField(this, holdSpecialSubcontainer, "holdEndTime", nameof(holdEndTime));
holdEndTimeInputField.AddListenerFunction(() =>
{
noteVisual?.effectSubmodule.effectCollection["Holding"].ForEach(effect =>
@@ -105,6 +105,7 @@ namespace Ichni.RhythmGame
effect.effectTime = holdEndTime - exactJudgeTime;
});
});
inspector.MarkedElements["ExactJudgeTime"].AddListenerFunction(() =>
{
noteVisual?.effectSubmodule.effectCollection["Holding"].ForEach(effect =>
@@ -112,16 +113,6 @@ namespace Ichni.RhythmGame
effect.effectTime = holdEndTime - exactJudgeTime;
});
});
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
});
if (noteVisual != null)
{
generateNoteVisualButton.button.interactable = false;
}
}
}

View File

@@ -152,20 +152,31 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Note Info");
var infoContainer = inspector.GenerateContainer("Note Info");
var noteBaseSettings = infoContainer.GenerateSubcontainer(3);
var exactJudgeTimeInputField =
inspector.GenerateInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
exactJudgeTimeInputField.AddListenerFunction(UpdateNoteInTrack);
exactJudgeTimeInputField.Mark(inspector, "ExactJudgeTime");
inspector.GenerateInputField(this, noteBaseSettings, "exactJudgeTime", nameof(exactJudgeTime))
.AddListenerFunction(UpdateNoteInTrack).Mark("ExactJudgeTime");
var saveNotePrefabButton =
inspector.GenerateButton(this, container, "Save Note Prefab", () =>
inspector.GenerateButton(this, noteBaseSettings, "Save Note Prefab", () =>
{
EditorManager.instance.projectManager.notePrefabManager.SaveNotePrefab(this, GetNoteTypeName(this) + "_Prefab");
});
var noteScreenPositionText = inspector.GenerateHintText(this, noteBaseSettings,
() => "Note Screen Position: " + noteScreenPosition);
var noteScreenPositionText = inspector.GenerateHintText(this, container, () => "Note Screen Position: " + noteScreenPosition);
var noteVisualContainer = inspector.GenerateContainer("Note Visual");
var noteVisualGeneration = noteVisualContainer.GenerateSubcontainer(3);
var generateNoteVisualButton = inspector.GenerateButton(this, noteVisualGeneration, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
});
if (noteVisual != null)
{
generateNoteVisualButton.button.interactable = false;
}
}
}

View File

@@ -55,23 +55,6 @@ namespace Ichni.RhythmGame
{
matchedBM = new Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Stay");
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
});
if (noteVisual != null)
{
generateNoteVisualButton.button.interactable = false;
}
}
}
namespace Beatmap

View File

@@ -56,23 +56,6 @@ namespace Ichni.RhythmGame
{
matchedBM = new Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Tap");
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
});
if (noteVisual != null)
{
generateNoteVisualButton.button.interactable = false;
}
}
}
namespace Beatmap

View File

@@ -31,25 +31,26 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Temporary Object");
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle",
themeBundleList, nameof(themeBundleName));
themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(this));
// 生成实体
var generate = container.GenerateSubcontainer(3);
var themeBundleDropdown =
inspector.GenerateDropdown(this, generate, "Theme Bundle", themeBundleList, nameof(themeBundleName))
.AddListenerFunction(() => inspectorMain.SetInspector(this));
if (themeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(themeBundleName, out ThemeBundle themeBundle))
{
objectNameList = themeBundle.assetList_GameObject.ConvertAll(x => x.name);
var objectNameDropdown =
inspector.GenerateDropdown(this, container, "Object Name", objectNameList, nameof(objectName));
objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(this));
inspector.GenerateDropdown(this, generate, "Object Name", objectNameList, nameof(objectName))
.AddListenerFunction(() => inspectorMain.SetInspector(this));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Object Name",
new List<string>(), nameof(objectName));
var objectNameDropdown =
inspector.GenerateDropdown(this, generate, "Object Name", new List<string>(), nameof(objectName));
objectNameDropdown.dropdown.interactable = false;
}
} // 如果没有选择主题包,则物体名称下拉框不可用
var generateButton = inspector.GenerateButton(this, container, "Generate", () =>
var generateButton = inspector.GenerateButton(this, generate, "Generate", () =>
{
EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(this);
inspectorMain.ClearInspector();

View File

@@ -97,9 +97,12 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
var container = inspector.GenerateContainer("Path Node");
var indexText = inspector.GenerateHintText(this, container, "Index: " + index);
var isShowingSphereToggle = inspector.GenerateToggle(this, container, "Is Showing Sphere", nameof(isShowingSphere));
isShowingSphereToggle.AddListenerFunction(() => SetPathNodeSphere(isShowingSphere));
var pathNodeSettings = container.GenerateSubcontainer(3);
var indexText = inspector.GenerateHintText(this, pathNodeSettings, "Index: " + index);
var isShowingSphereToggle =
inspector.GenerateToggle(this, pathNodeSettings, "Is Showing Sphere", nameof(isShowingSphere))
.AddListenerFunction(() => SetPathNodeSphere(isShowingSphere));
}
}

View File

@@ -84,118 +84,94 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var trackSubmodulesContainer = inspector.GenerateContainer("Track Submodules"); //次级模块
var trackPathButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Path",
() =>
{
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
TrackSamplingType.TimeDistributed, false, false);
inspectorMain.SetInspector(this);
});
var trackTimeMovableButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Movable",
() =>
//次级模块
var trackSubmodulesContainer = inspector.GenerateContainer("Track Submodules");
var trackPathSubcontainer = trackSubmodulesContainer.GenerateSubcontainer(3);
var trackPathButton = inspector.GenerateButton(this, trackPathSubcontainer, "Track Path", () =>
{
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
TrackSamplingType.TimeDistributed, false, false);
inspectorMain.SetInspector(this);
});
var trackTimeSubcontainer = trackSubmodulesContainer.GenerateSubcontainer(3);
var trackTimeMovableButton =
inspector.GenerateButton(this, trackTimeSubcontainer, "Track Time Movable", () =>
{
trackTimeSubmodule = new TrackTimeSubmoduleMovable(this, 0, 1, 1, AnimationCurveType.Linear);
inspectorMain.SetInspector(this);
});
var trackTimeStaticButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Static",
() =>
var trackTimeStaticButton =
inspector.GenerateButton(this, trackTimeSubcontainer, "Track Time Static", () =>
{
trackTimeSubmodule = new TrackTimeSubmoduleStatic(this, 1, AnimationCurveType.Linear);
inspectorMain.SetInspector(this);
});
var trackRendererAutoOrientButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Auto Orient",
() =>
var trackRendererSubcontainer = trackSubmodulesContainer.GenerateSubcontainer(3);
var trackRendererAutoOrientButton =
inspector.GenerateButton(this, trackRendererSubcontainer, "Track Renderer Auto Orient", () =>
{
trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this, false, 0);
inspectorMain.SetInspector(this);
});
var trackRendererPathGeneratorButton = inspector.GenerateButton(this, trackSubmodulesContainer,
"Track Renderer Path Generator",
() =>
var trackRendererPathGeneratorButton =
inspector.GenerateButton(this, trackRendererSubcontainer, "Track Renderer Path Generator", () =>
{
trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this, false, 0);
inspectorMain.SetInspector(this);
});
var trackRenderTubeGeneratorButton = inspector.GenerateButton(this, trackSubmodulesContainer,
"Track Renderer Tube Generator",
() =>
var trackRenderTubeGeneratorButton =
inspector.GenerateButton(this, trackRendererSubcontainer, "Track Renderer Tube Generator", () =>
{
trackRendererSubmodule = new TrackRendererSubmoduleTubeGenerator(this, false, 0, 4);
inspectorMain.SetInspector(this);
});
var trackRendererSurfaceButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Surface",
() =>
var trackRendererSurfaceButton =
inspector.GenerateButton(this, trackRendererSubcontainer, "Track Renderer Surface", () =>
{
trackRendererSubmodule = new TrackRendererSubmoduleSurface(this, false, 0);
inspectorMain.SetInspector(this);
});
var generateContainer = inspector.GenerateContainer("Generate Elements"); //物体生成
//物体生成
var generateContainer = inspector.GenerateContainer("Generate Elements");
var pathNodeSubcontainer = generateContainer.GenerateSubcontainer(3);
var pathNodeButton = inspector.GenerateButton(this, pathNodeSubcontainer, "Path Node",
() => { PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, this, true); }); //路径点
var pathNodeButton = inspector.GenerateButton(this, generateContainer, "Path Node",
() =>
{
PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, this, true);
}); //路径点
var trackPercentPointButton = inspector.GenerateButton(this, generateContainer, "Track Percent Point",
() =>
{
TrackPercentPoint.GenerateElement("New Track Percent Point", Guid.NewGuid(), new List<string>(),
true, this, new FlexibleFloat());
}); //百分比点
var trackHeadPointButton = inspector.GenerateButton(this, generateContainer, "Track Head Point",
() =>
{
TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List<string>(),
true, this);
}); //头部点必须先有TrackTimeSubmoduleMovable
var trackMajorPointSubcontainer = generateContainer.GenerateSubcontainer(3);
var trackPercentPointButton = inspector.GenerateButton(this, trackMajorPointSubcontainer, "Track Percent Point",
() => { TrackPercentPoint.GenerateElement("New Track Percent Point", Guid.NewGuid(), new List<string>(), true, this, new FlexibleFloat()); }); //百分比点
var trackHeadPointButton = inspector.GenerateButton(this, trackMajorPointSubcontainer, "Track Head Point",
() => { TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List<string>(), true, this); }); //头部点必须先有TrackTimeSubmoduleMovable
if (trackTimeSubmodule is not TrackTimeSubmoduleMovable) trackHeadPointButton.button.interactable = false;
var tapButton = inspector.GenerateButton(this, generateContainer, "Tap",
() =>
{
Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, this, 0f);
}); //Note Tap
var noteSubcontainer = generateContainer.GenerateSubcontainer(3);
var tapButton = inspector.GenerateButton(this, noteSubcontainer, "Tap",
() => { Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, this, 0f); }); //Note Tap
var stayButton = inspector.GenerateButton(this, generateContainer, "Stay",
() =>
{
Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, this, 0f);
}); //Note Stay
var stayButton = inspector.GenerateButton(this, noteSubcontainer, "Stay",
() => { Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, this, 0f); }); //Note Stay
var holdButton = inspector.GenerateButton(this, generateContainer, "Hold",
() =>
{
Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f, 1f);
}); //Note Hold
var holdButton = inspector.GenerateButton(this, noteSubcontainer, "Hold",
() => { Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f, 1f); }); //Note Hold
var flickButton = inspector.GenerateButton(this, generateContainer, "Flick",
() =>
{
Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, this, 0f,
new List<Vector2>());
}); //Note Flick
var flickButton = inspector.GenerateButton(this, noteSubcontainer, "Flick",
() => { Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, this, 0f, new List<Vector2>()); }); //Note Flick
var displacementButton = inspector.GenerateButton(this, generateContainer, "Displacement",
() =>
{
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //位移
var animationSubcontainer = generateContainer.GenerateSubcontainer(3);
var displacementButton = inspector.GenerateButton(this, animationSubcontainer, "Displacement", () =>
{
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //位移
var swirlButton = inspector.GenerateButton(this, generateContainer, "Swirl",
() =>
{
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //旋转
var swirlButton = inspector.GenerateButton(this, animationSubcontainer, "Swirl", () =>
{
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //旋转
if (trackPathSubmodule != null)
{
@@ -220,18 +196,20 @@ namespace Ichni.RhythmGame
trackRendererSurfaceButton.button.interactable = false;
}
var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
var quickCopyButton = inspector.GenerateButton(this, toolsContainerTrack, "QuickCopy", () =>
var trackToolsContainer = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
var trackToolsSubcontainer = trackToolsContainer.GenerateSubcontainer(3);
var quickCopyButton = inspector.GenerateButton(this, trackToolsSubcontainer, "QuickCopy", () =>
{
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
var qcContainer = qcWindow.GenerateContainer();
var xField = qcWindow.GenerateInputField(qcContainer, "X offset", "0");
var yField = qcWindow.GenerateInputField(qcContainer, "Y offset", "0");
var zField = qcWindow.GenerateInputField(qcContainer, "Z offset", "0");
var timeField = qcWindow.GenerateInputField(qcContainer, "Time offset", "0");
var iterationField = qcWindow.GenerateInputField(qcContainer, "Iteration", "0");
var includeAnimationToggle = qcWindow.GenerateToggle(null, qcContainer, "Include Animation", string.Empty);
qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
var qcSubcontainer = qcContainer.GenerateSubcontainer(3);
var xField = qcWindow.GenerateInputField(qcSubcontainer, "X offset", "0");
var yField = qcWindow.GenerateInputField(qcSubcontainer, "Y offset", "0");
var zField = qcWindow.GenerateInputField(qcSubcontainer, "Z offset", "0");
var timeField = qcWindow.GenerateInputField(qcSubcontainer, "Time offset", "0");
var iterationField = qcWindow.GenerateInputField(qcSubcontainer, "Iteration", "0");
var includeAnimationToggle = qcWindow.GenerateToggle(null, qcSubcontainer, "Include Animation", string.Empty);
qcWindow.GenerateButton(this, qcSubcontainer, "Copy", () =>
{
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
float timeOffset = timeField.GetValue<float>();
@@ -241,32 +219,34 @@ namespace Ichni.RhythmGame
});
}); //快速复制
var wholeTrackMoveButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Move", () =>
var wholeTrackMoveButton = inspector.GenerateButton(this, trackToolsSubcontainer, "Whole Track Move", () =>
{
IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move");
var wmContainer = wholeMoveWindow.GenerateContainer();
var xField = wholeMoveWindow.GenerateInputField(wmContainer, "X offset", "0");
var yField = wholeMoveWindow.GenerateInputField(wmContainer, "Y offset", "0");
var zField = wholeMoveWindow.GenerateInputField(wmContainer, "Z offset", "0");
wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () =>
var wmSubcontainer = wmContainer.GenerateSubcontainer(3);
var xField = wholeMoveWindow.GenerateInputField(wmSubcontainer, "X offset", "0");
var yField = wholeMoveWindow.GenerateInputField(wmSubcontainer, "Y offset", "0");
var zField = wholeMoveWindow.GenerateInputField(wmSubcontainer, "Z offset", "0");
wholeMoveWindow.GenerateButton(this, wmSubcontainer, "Move", () =>
{
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
WholeTrackMove(positionOffset);
});
}); //整体移动
var wholeTrackSwirlButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Swirl", () =>
var wholeTrackSwirlButton = inspector.GenerateButton(this, trackToolsSubcontainer, "Whole Track Swirl", () =>
{
IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl");
var wsContainer = wholeSwirlWindow.GenerateContainer();
var angleField = wholeSwirlWindow.GenerateInputField(wsContainer, "Angle", "0");
var centerXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center X", "0");
var centerYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Y", "0");
var centerZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Z", "0");
var axisDirXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction X", "0");
var axisDirYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Y", "0");
var axisDirZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Z", "0");
wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () =>
var wsSubcontainer = wsContainer.GenerateSubcontainer(3);
var angleField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Angle", "0");
var centerXField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Center X", "0");
var centerYField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Center Y", "0");
var centerZField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Center Z", "0");
var axisDirXField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Axis Direction X", "0");
var axisDirYField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Axis Direction Y", "0");
var axisDirZField = wholeSwirlWindow.GenerateInputField(wsSubcontainer, "Axis Direction Z", "0");
wholeSwirlWindow.GenerateButton(this, wsSubcontainer, "Swirl", () =>
{
float angle = angleField.GetValue<float>();
Vector3 center = new Vector3(centerXField.GetValue<float>(), centerYField.GetValue<float>(), centerZField.GetValue<float>());
@@ -293,16 +273,18 @@ namespace Ichni.RhythmGame
// });
// }); //整体翻转
var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode,
"Set All Path Node Sphere", () =>
{
bool firstPathNodeSphere = trackPathSubmodule.pathNodeList[0].isShowingSphere;
SetAllPathNodeSphere(!firstPathNodeSphere);
});
var pathNodeToolsContainer = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
var pathNodeToolsSubcontainer = pathNodeToolsContainer.GenerateSubcontainer(3);
var setAllPathNodeSphereButton =
inspector.GenerateButton(this, pathNodeToolsSubcontainer, "Set All Path Node Sphere", () =>
{
bool firstPathNodeSphere = trackPathSubmodule.pathNodeList[0].isShowingSphere;
SetAllPathNodeSphere(!firstPathNodeSphere);
});
var setOnlyStartEndPathNodeSphereEnabledButton = inspector.GenerateButton(this, toolsContainerPathNode,
"Only Start & End Path Node's sphere enabled", SetOnlyStartEndPathNodeSphereEnabled);
var setOnlyStartEndPathNodeSphereEnabledButton =
inspector.GenerateButton(this, pathNodeToolsSubcontainer, "Only Enable Start & End Path Node's sphere",
SetOnlyStartEndPathNodeSphereEnabled);
}
}

View File

@@ -95,25 +95,27 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
var container = inspector.GenerateContainer("Cross Track Point");
var trackSwitchButton = inspector.GenerateButton(this, container, "Track Switch",
() =>
var pointSettings = container.GenerateSubcontainer(3);
var trackSwitchButton = inspector.GenerateButton(this, pointSettings, "Track Switch", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Switch", nameof(trackSwitch)).SetAsFlexibleInt();
});
var trackPercentButton = inspector.GenerateButton(this, container, "Track Percent",
() =>
var trackPercentButton = inspector.GenerateButton(this, pointSettings, "Track Percent", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Percent", nameof(trackPercent)).SetAsFlexibleFloat();
});
var pasteTrackListButton = inspector.GenerateButton(this, container, "Paste Track List", PasteTrackList);
var generateContainer = inspector.GenerateContainer("Generate");
var generateCameraButton = inspector.GenerateButton(this, generateContainer, "Game Camera",
var pasteTrackListButton = inspector.GenerateButton(this, pointSettings, "Paste Track List", PasteTrackList);
var generation = container.GenerateSubcontainer(3);
var generateCameraButton = inspector.GenerateButton(this, generation, "Game Camera",
() => GameCamera.GenerateElement("New Game Camera", Guid.NewGuid(), new List<string>(),
true, this, GameCamera.CameraViewType.Perspective, 60, 10));
var generateTrailButton = inspector.GenerateButton(this, generateContainer, "Trail",
var generateTrailButton = inspector.GenerateButton(this, generation, "Trail",
() => Trail.GenerateElement("New Trail", Guid.NewGuid(), new List<string>(),
true, this, 1, true, 1, AnimationCurve.Constant(0,1,1)));
var environmentObjectButton = inspector.GenerateButton(this, generation, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
true, this));
}
}

View File

@@ -93,17 +93,19 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Percent Point");
var trackPercentButton = inspector.GenerateButton(this, container, "Track Percent", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Percent", nameof(trackPercent)).SetAsFlexibleFloat();
});
var pointSettings = container.GenerateSubcontainer(3);
var trackPercentButton = inspector.GenerateButton(this, pointSettings, "Track Percent",
() => { inspector.GenerateCompositeParameterWindow(this, "Track Percent", nameof(trackPercent)).SetAsFlexibleFloat(); });
var generateTrailButton = inspector.GenerateButton(this, container, "Generate Trail", () =>
var generation = container.GenerateSubcontainer(3);
var generateTrailButton = inspector.GenerateButton(this, generation, "Generate Trail", () =>
{
Trail.GenerateElement("New Trail", Guid.NewGuid(), new List<string>(),
true, this, 1, true,
1, AnimationCurve.Constant(0, 1, 1));
Trail.GenerateElement("New Trail", Guid.NewGuid(), new List<string>(), true,
this, 1, true, 1, AnimationCurve.Constant(0, 1, 1));
});
var environmentObjectButton = inspector.GenerateButton(this, generation, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
true, this));
}
}

View File

@@ -117,25 +117,22 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Path");
var trackPathSubmoduleSettings = container.GenerateSubcontainer(3);
var trackSpaceDropdown =
inspector.GenerateDropdown(this, container, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
inspector.GenerateDropdown(this, trackPathSubmoduleSettings, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
var trackSamplingDropdown =
inspector.GenerateDropdown(this, container, "Sampling Type", typeof(Track.TrackSamplingType), nameof(trackSamplingType));
inspector.GenerateDropdown(this, trackPathSubmoduleSettings, "Sampling Type", typeof(Track.TrackSamplingType), nameof(trackSamplingType));
var isClosedToggle =
inspector.GenerateToggle(this, container, "Is Closed", nameof(isClosed));
isClosedToggle.AddListenerFunction(ClosePath);
var generatePathNodeButton = inspector.GenerateButton(this, container, "Generate Path Node", () =>
{
PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, track, true);
});
var showDisplayToggle = inspector.GenerateToggle(this, container, "Show Display", nameof(isShowingDisplay));
showDisplayToggle.AddListenerFunction(() => SetDisplay(isShowingDisplay));
inspector.GenerateToggle(this, trackPathSubmoduleSettings, "Is Closed", nameof(isClosed))
.AddListenerFunction(ClosePath);
var generatePathNodeButton = inspector.GenerateButton(this, trackPathSubmoduleSettings, "Generate Path Node", () =>
{
PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, track, true);
});
var showDisplayToggle = inspector.GenerateToggle(this, trackPathSubmoduleSettings, "Show Display", nameof(isShowingDisplay))
.AddListenerFunction(() => SetDisplay(isShowingDisplay));
}
}

View File

@@ -67,6 +67,50 @@ namespace Ichni.RhythmGame
}
public partial class TrackRendererSubmodule
{
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
var emissionSettings = container.GenerateSubcontainer(3);
var enableEmissionToggle =
inspector.GenerateToggle(this, emissionSettings, "Enable Emission", nameof(enableEmission))
.AddListenerFunction(SetEnableEmission);
var emissionIntensityInputField =
inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
.AddListenerFunction(SetEmissionIntensity);
var materialSettings = container.GenerateSubcontainer(3);
var themeBundleDropdown = inspector
.GenerateDropdown(this, materialSettings, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName))
.AddListenerFunction(() => inspectorMain.SetInspector(track));
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
{
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, materialSettings, "Material Name", materialNameList, nameof(materialName))
.AddListenerFunction(() => inspectorMain.SetInspector(track));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, materialSettings, "Material Name", new List<string>(), nameof(materialName));
objectNameDropdown.dropdown.interactable = false;
}
var applyMaterialButton = inspector.GenerateButton(this, materialSettings, "Apply Material", () => { ApplyMaterial(materialThemeBundleName, materialName); });
var delete = container.GenerateSubcontainer(3);
var deleteButton = inspector.GenerateButton(this, delete, "Delete", () =>
{
Delete();
Object.Destroy(track.trackRendererSubmodule.meshGenerator);
track.trackRendererSubmodule = null;
inspectorMain.SetInspector(track);
track.Refresh();
});
}
protected void SetEnableEmission()
{
meshRenderer.material.SetInt("_Emission", enableEmission ? 1 : 0);
@@ -103,50 +147,6 @@ namespace Ichni.RhythmGame
{
matchedBM = new TrackRendererSubmoduleAutoOrient_BM(attachedGameElement, this);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
enableEmissionToggle.AddListenerFunction(SetEnableEmission);
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
{
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
objectNameDropdown.dropdown.interactable = false;
}
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
{
ApplyMaterial(materialThemeBundleName, materialName);
});
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
{
Delete();
Object.Destroy(track.trackRendererSubmodule.meshGenerator);
track.trackRendererSubmodule = null;
inspectorMain.SetInspector(track);
track.Refresh();
});
}
}
namespace Beatmap
@@ -222,50 +222,6 @@ namespace Ichni.RhythmGame
{
matchedBM = new TrackRendererSubmodulePathGenerator_BM(attachedGameElement, this);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Path Generator");
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
enableEmissionToggle.AddListenerFunction(SetEnableEmission);
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
themeBundleDropdown.AddListenerFunction(()=>inspectorMain.SetInspector(track));
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
{
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
objectNameDropdown.dropdown.interactable = false;
}
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
{
ApplyMaterial(materialThemeBundleName, materialName);
});
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
{
Delete();
Object.Destroy(track.trackRendererSubmodule.meshGenerator);
track.trackRendererSubmodule = null;
inspectorMain.SetInspector(track);
track.Refresh();
});
}
}
namespace Beatmap
@@ -327,7 +283,7 @@ namespace Ichni.RhythmGame
base(track, enableEmission, emissionIntensity)
{
this.sideCount = sideCount;
this.tubeGenerator = track.AddComponent<TubeGenerator>();
this.meshRenderer = tubeGenerator.GetComponent<MeshRenderer>();
this.meshGenerator = tubeGenerator;
@@ -340,60 +296,24 @@ namespace Ichni.RhythmGame
this.tubeGenerator.uvRotation = 90;
this.tubeGenerator.sides = sideCount;
}
public override void SaveBM()
{
matchedBM = new TrackRendererSubmoduleTubeGenerator_BM(attachedGameElement, this);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Tube Generator");
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
enableEmissionToggle.AddListenerFunction(SetEnableEmission);
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
var container = inspector.GenerateContainer("Tube Settings");
var tubeSettings = container.GenerateSubcontainer(3);
var sideCountInputField =
inspector.GenerateInputField(this, tubeSettings, "Side Count", nameof(sideCount))
.AddListenerFunction(() => { tubeGenerator.sides = sideCount; });
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
{
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
objectNameDropdown.dropdown.interactable = false;
}
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
{
ApplyMaterial(materialThemeBundleName, materialName);
});
var sideCountInputField = inspector.GenerateInputField(this, container, "Side Count", nameof(sideCount));
sideCountInputField.AddListenerFunction(() =>
{
tubeGenerator.sides = sideCount;
});
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
{
Delete();
Object.Destroy(track.trackRendererSubmodule.meshGenerator);
track.trackRendererSubmodule = null;
inspectorMain.SetInspector(track);
track.Refresh();
});
base.SetUpInspector();
}
}
@@ -472,50 +392,6 @@ namespace Ichni.RhythmGame
{
matchedBM = new TrackRendererSubmoduleSurface_BM(attachedGameElement, this);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Renderer Surface");
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
enableEmissionToggle.AddListenerFunction(SetEnableEmission);
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
emissionIntensityInputField.AddListenerFunction(SetEmissionIntensity);
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
themeBundleDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
{
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
objectNameDropdown.AddListenerFunction(() => inspectorMain.SetInspector(track));
}
else
{
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
objectNameDropdown.dropdown.interactable = false;
}
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
{
ApplyMaterial(materialThemeBundleName, materialName);
});
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
{
Delete();
Object.Destroy(track.trackRendererSubmodule.meshGenerator);
track.trackRendererSubmodule = null;
inspectorMain.SetInspector(track);
track.Refresh();
});
}
}
namespace Beatmap

View File

@@ -61,6 +61,7 @@ namespace Ichni.RhythmGame
float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
return Mathf.Clamp01(per);
}
public override void Refresh()
{
@@ -75,6 +76,7 @@ namespace Ichni.RhythmGame
}
});
}
public override void SaveBM()
{
matchedBM = new Beatmap.TrackTimeSubmoduleMovable_BM(attachedGameElement, this);
@@ -86,22 +88,18 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Time Movable");
var trackTimeSubmoduleSettings = container.GenerateSubcontainer(3);
var startTimeInputField =
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
startTimeInputField.AddListenerFunction(RefreshChildren);
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
endTimeInputField.AddListenerFunction(RefreshChildren);
inspector.GenerateInputField(this, trackTimeSubmoduleSettings, "Start Time", nameof(trackStartTime))
.AddListenerFunction(RefreshChildren);
var endTimeInputField = inspector.GenerateInputField(this, trackTimeSubmoduleSettings, "End Time", nameof(trackEndTime))
.AddListenerFunction(RefreshChildren);
var visibleTimeInputField =
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
animationCurveDropdown.AddListenerFunction(RefreshChildren);
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
inspector.GenerateInputField(this, trackTimeSubmoduleSettings, "Visible Time Length", nameof(visibleTrackTimeLength));
var animationCurveDropdown =
inspector.GenerateDropdown(this, trackTimeSubmoduleSettings, "Animation Curve", typeof(AnimationCurveType), nameof(animationCurveType))
.AddListenerFunction(RefreshChildren);
var deleteButton = inspector.GenerateButton(this, trackTimeSubmoduleSettings, "Delete", () =>
{
Delete();
track.trackTimeSubmodule = null;
@@ -176,6 +174,7 @@ namespace Ichni.RhythmGame
this.tailPercent = 1;
//timeDurationSubmodule 根据下辖Note的时间来设置
}
public override void Refresh()
{
if (track.trackRendererSubmodule != null)
@@ -191,6 +190,7 @@ namespace Ichni.RhythmGame
}
});
}
public override void SaveBM()
{
matchedBM = new Beatmap.TrackTimeSubmoduleStatic_BM(attachedGameElement, this);
@@ -202,12 +202,12 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Time Static");
var trackTimeSubmoduleSettings = container.GenerateSubcontainer(3);
var totalTimeInputField =
inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
inspector.GenerateInputField(this, trackTimeSubmoduleSettings, "Total Time", nameof(trackTotalTime));
var animationCurveDropdown =
inspector.GenerateDropdown(this, trackTimeSubmoduleSettings, "Animation Curve", typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, trackTimeSubmoduleSettings, "Delete", () =>
{
Delete();
track.trackTimeSubmodule = null;

View File

@@ -63,17 +63,20 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Trail");
var visibleTimeLengthInputField = inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTimeLength));
visibleTimeLengthInputField.AddListenerFunction(() => trailRenderer.time = visibleTimeLength);
var isAutoOrientToggle = inspector.GenerateToggle(this, container, "Is Auto Orient", nameof(isAutoOrient));
isAutoOrientToggle.AddListenerFunction(() => trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ);
var widthMultiplierInputField = inspector.GenerateInputField(this, container, "Width Multiplier", nameof(widthMultiplier));
widthMultiplierInputField.AddListenerFunction(() => trailRenderer.widthMultiplier = widthMultiplier);
var widthCurveButton = inspector.GenerateButton(this, container, "Width Curve", () =>
var trailSettings = container.GenerateSubcontainer(3);
var visibleTimeLengthInputField =
inspector.GenerateInputField(this, trailSettings, "Visible Time Length", nameof(visibleTimeLength))
.AddListenerFunction(() => trailRenderer.time = visibleTimeLength);
var isAutoOrientToggle =
inspector.GenerateToggle(this, trailSettings, "Is Auto Orient", nameof(isAutoOrient))
.AddListenerFunction(() => trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ);
var widthMultiplierInputField =
inspector.GenerateInputField(this, trailSettings, "Width Multiplier", nameof(widthMultiplier))
.AddListenerFunction(() => trailRenderer.widthMultiplier = widthMultiplier);
var widthCurveButton = inspector.GenerateButton(this, trailSettings, "Width Curve", () =>
{
var widthCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Width Curve", nameof(widthCurve));
widthCurveWindow.SetAsCustomCurve();

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@@ -32,12 +32,18 @@ namespace Ichni.Editor
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Grid Controller");
var yPlaneToggle = inspector.GenerateToggle(this, container, "Y Plane", nameof(yPlaneEnabled));
yPlaneToggle.AddListenerFunction(RefreshPlanes);
var xPlaneToggle = inspector.GenerateToggle(this, container, "X Plane", nameof(xPlaneEnabled));
xPlaneToggle.AddListenerFunction(RefreshPlanes);
var zPlaneToggle = inspector.GenerateToggle(this, container, "Z Plane", nameof(zPlaneEnabled));
zPlaneToggle.AddListenerFunction(RefreshPlanes);
//网格设置
var gridSettings = container.GenerateSubcontainer(3);
var yPlaneToggle =
inspector.GenerateToggle(this, gridSettings, "Y Plane", nameof(yPlaneEnabled))
.AddListenerFunction(RefreshPlanes);
var zPlaneToggle =
inspector.GenerateToggle(this, gridSettings, "Z Plane", nameof(zPlaneEnabled))
.AddListenerFunction(RefreshPlanes);
var xPlaneToggle =
inspector.GenerateToggle(this, gridSettings, "X Plane", nameof(xPlaneEnabled))
.AddListenerFunction(RefreshPlanes);
}
private void RefreshPlanes()

View File

@@ -45,6 +45,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
[Title("DynamicUI相关-Simple")]
public GameObject dynamicUIContainer;
public GameObject dynamicUISubcontainer;
public GameObject inputField;
public GameObject vector3InputField;
public GameObject parameterText;

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@@ -38,12 +38,17 @@ namespace Ichni.Editor
public void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Camera Manager");
var cameraTypeText = inspector.GenerateHintText(this, container, ShowCameraType);
var switchCameraButton = inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
var cameraMoveSpeedField = inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
//切换摄像机,设置场景相机
var cameraSettings = container.GenerateSubcontainer(3);
var cameraTypeText = inspector.GenerateHintText(this, cameraSettings, ShowCameraType);
var switchCameraButton = inspector.GenerateButton(this, cameraSettings, "Switch Camera", SwitchCamera);
var cameraMoveSpeedField = inspector.GenerateInputField(this, cameraSettings, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
sceneCamera.SetUpInspector();
}
}

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@@ -101,28 +101,28 @@ namespace Ichni
IHaveInspection inspector = uiManager.inspector;
var container = inspector.GenerateContainer("Editor Manager");
var judgeTypeDropdown = inspector.GenerateDropdown(this, container, "Judge Type",
var inGameSettings = container.GenerateSubcontainer(3);
var judgeTypeDropdown = inspector.GenerateDropdown(this, inGameSettings, "Judge Type",
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType));
var useNotePrefabToggle =
inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
var generation = container.GenerateSubcontainer(3);
var generateFolderButton =
inspector.GenerateButton(this, container, "Generate Folder",
inspector.GenerateButton(this, generation, "Generate Folder",
() => ElementFolder.GenerateElement("Folder", Guid.NewGuid(),
new List<string>(), true, null));
var generateBackgroundSetterButton =
inspector.GenerateButton(this, container, "Generate Background Setter",
inspector.GenerateButton(this, generation, "Generate Background Setter",
() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
new List<string>(), true, null, false,
"basic", "Skybox", "Background"));
var generateVariablesContainerButton =
inspector.GenerateButton(this, container, "Generate Variables Container",
inspector.GenerateButton(this, generation, "Generate Variables Container",
() => VariablesContainer.GenerateElement("Variables Container", Guid.NewGuid(),
new List<string>(), true, null, new Dictionary<string, int>()));
var useNotePrefabToggle =
inspector.GenerateToggle(this, container, "Use Note Prefab", nameof(useNotePrefab));
projectInformation.SetUpInspector();
songInformation.SetUpInspector();
cameraManager.SetUpInspector();

View File

@@ -27,21 +27,27 @@ namespace Ichni.Editor
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Scene Camera");
var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
viewTypeDropdown.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
perspectiveAngleField.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
orthographicSizeField.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
//摄像机参数设置
var cameraSettings = container.GenerateSubcontainer(3);
var viewTypeDropdown =
inspector.GenerateDropdown(this, cameraSettings, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType))
.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
var perspectiveAngleField =
inspector.GenerateInputField(this, cameraSettings, "Perspective Angle", nameof(perspectiveAngle))
.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
var orthographicSizeField =
inspector.GenerateInputField(this, cameraSettings, "Orthographic Size", nameof(orthographicSize))
.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
positionInputFields.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
eulerAnglesInputFields.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
container.SetDeviver(1);
//摄像机位置与旋转设置
var transformSettings = container.GenerateSubcontainer(3);
var positionInputFields =
inspector.GenerateVector3InputField(this, transformSettings, "Position", nameof(cameraPosition), true)
.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
var eulerAnglesInputFields =
inspector.GenerateVector3InputField(this, transformSettings, "Euler Angles", nameof(cameraEulerAngles), true)
.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
}
private void Update()