HoldVisualMesh 以及快捷键更新
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@@ -27,6 +27,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.transform.localScale = Vector3.zero;
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effectRing.GetComponent<SpriteRenderer>().color = Color.white;
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noteVisual.noteMain.SetActive(true);
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if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
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{
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holdVisualMesh.notePartList[1].SetActive(true);
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holdVisualMesh.notePartList[2].SetActive(true);
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}
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}
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public override void Adjust()
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@@ -35,6 +41,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.transform.DOScale(Vector3.one * 0.5f, effectTime).SetEase(Ease.OutQuad);
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
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{
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holdVisualMesh.notePartList[1].SetActive(false);
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holdVisualMesh.notePartList[2].SetActive(false);
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}
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}
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public override EffectBase_BM ConvertToBM()
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