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@@ -206,7 +206,6 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Debug.Log(attachedElementGuid);
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(attachedElement as IHaveTransformSubmodule).transformSubmodule = new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
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attachedElement.submoduleList.Add((attachedElement as IHaveTransformSubmodule).transformSubmodule);
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}
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