毫无头绪!
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@@ -15,9 +15,9 @@ namespace Ichni.Editor
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private void Start()
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{
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playButton.onClick.AddListener(EditorManager.instance.musicPlayer.PlayMusic);
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pauseButton.onClick.AddListener(EditorManager.instance.musicPlayer.PauseMusic);
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stopButton.onClick.AddListener(EditorManager.instance.musicPlayer.StopMusic);
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// playButton.onClick.AddListener(EditorManager.instance.musicPlayer.PlayMusic);
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// pauseButton.onClick.AddListener(EditorManager.instance.musicPlayer.PauseMusic);
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// stopButton.onClick.AddListener(EditorManager.instance.musicPlayer.StopMusic);
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}
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}
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}
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@@ -14,6 +14,7 @@ public class SubTab : MonoBehaviour
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public Button button;
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private SongInformation songInformation;
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private TimePointerModule timePointerModule;
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public TimelineTab timelineTab;
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private Timeline timeline;
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public float Time;
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public void Set(GameElement Objs, float time)
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@@ -25,7 +26,7 @@ public class SubTab : MonoBehaviour
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connectObj.Add(Objs);
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button.GetComponentInChildren<TMP_Text>().text = connectObj.Count().ToString();
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transform.position = new Vector3(
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Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 165f - timePointerModule.delayDistanceOffset
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timelineTab.MoveArea.position.x + (time / timeline.timePerBeat * timePointerModule.timePointerInterval)
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, transform.position.y, 0
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);
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}
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@@ -131,7 +131,8 @@ namespace Ichni.Editor
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if (!timelineTabList.ContainsKey(i.GetType()))
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{
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TimelineTab timelineTab = Instantiate(timelineTabPrefab, timelineTabRect.transform);
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//timelineTab.timeline = this;
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//timelineTab.MoveArea = timePointerModule.timePointerArea;
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timelineTab.SetTab(i, i.GetType());
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timelineTabList.Add(i.GetType(), timelineTab);
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@@ -17,6 +17,7 @@ public class TimelineTab : MonoBehaviour
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public List<GameElement> GelementPointer;
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public RectTransform MoveArea;
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public RectTransform title;
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public Dictionary<float, SubTab> SubTabs = new();
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public Timeline timeline;
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@@ -40,7 +41,7 @@ public class TimelineTab : MonoBehaviour
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else
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{
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SubTab i = Instantiate(ElementPrefab, MoveArea.transform);
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i.timelineTab = this;
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i.Set(gameElement, Judgetime);
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SubTabs.Add(Judgetime, i);
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}
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@@ -53,7 +54,7 @@ public class TimelineTab : MonoBehaviour
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public void Update()
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{
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MoveArea.position = new Vector3(
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timeline.timePointerModule.timePointerArea.position.x,
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-(timeline.songTime / timeline.timePerBeat) * timeline.timePointerModule.timePointerInterval,
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MoveArea.position.y,
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MoveArea.position.z);
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}
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