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@@ -26,7 +26,7 @@ namespace Ichni.Editor
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unitList = new List<DynamicUICompositeUnit>();
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closeButton.onClick.AddListener(Quit);
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StartCoroutine(WindowAnim.ShowPanel(gameObject));
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StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
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}
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public void RemoveUnit(DynamicUICompositeUnit unit)
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@@ -72,7 +72,7 @@ namespace Ichni.Editor
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, stringList);
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};
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}
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public void SetAsFloatList()
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{
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void GenerateUnit(float content)
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@@ -81,7 +81,7 @@ namespace Ichni.Editor
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unitList.Add(unit);
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unit.SetUnit(this, content);
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}
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unitPrefab = EditorManager.instance.basePrefabs.inputFieldUnit;
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List<float> list = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as List<float>;
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foreach (float item in list)
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@@ -89,13 +89,13 @@ namespace Ichni.Editor
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GenerateUnit(item);
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}
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addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
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addNewUnitButton.onClick.AddListener(() =>
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{
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GenerateUnit(0);
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addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
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});
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ApplyParameters = () =>
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{
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List<float> floatList = unitList.Select(unit => (unit as DynamicUIInputFieldUnit).GetValue<float>()).ToList();
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@@ -215,23 +215,23 @@ namespace Ichni.Editor
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unitList.Add(unit);
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unit.SetUnit(this, content);
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}
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unitPrefab = EditorManager.instance.basePrefabs.customCurveKeyframeUnit;
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AnimationCurve curve = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as AnimationCurve;
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List<Keyframe> keyframes = curve.keys.ToList();
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WarpModes warpModes = new WarpModes(curve.preWrapMode, curve.postWrapMode);
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//生成warpModes的Unit
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DynamicUICustomCurveWrapModeUnit warpModesUnit =
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DynamicUICustomCurveWrapModeUnit warpModesUnit =
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Instantiate(EditorManager.instance.basePrefabs.customCurveWrapModeUnit, windowRect).GetComponent<DynamicUICustomCurveWrapModeUnit>();
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unitList.Add(warpModesUnit);
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warpModesUnit.SetUnit(this, warpModes);
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foreach (Keyframe keyframe in keyframes)
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{
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GenerateUnit(keyframe);
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}
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addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
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addNewUnitButton.onClick.AddListener(() =>
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@@ -239,14 +239,14 @@ namespace Ichni.Editor
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GenerateUnit(new Keyframe(0, 0, 0, 0));
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addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
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});
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ApplyParameters = () =>
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{
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AnimationCurve newCurve = new AnimationCurve();
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DynamicUICustomCurveWrapModeUnit warpModesUnit = unitList[0] as DynamicUICustomCurveWrapModeUnit;
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newCurve.preWrapMode = warpModesUnit.GetValue().preWrapMode;
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newCurve.postWrapMode = warpModesUnit.GetValue().postWrapMode;
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for(int i = 1; i < unitList.Count; i++)
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for (int i = 1; i < unitList.Count; i++)
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{
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DynamicUICustomCurveKeyframeUnit unit = unitList[i] as DynamicUICustomCurveKeyframeUnit;
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newCurve.AddKey(unit.GetValue());
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@@ -13,7 +13,7 @@ namespace Ichni.Editor
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public void Initialize(GameElement gameElement, string title)
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{
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StartCoroutine(WindowAnim.ShowPanel(gameObject));
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StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
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WindowRect = windowRect;
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Containers = new List<DynamicUIContainer>();
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@@ -24,7 +24,7 @@ namespace Ichni.Editor
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enableButtonGroup.disableButton.gameObject.SetActive(true);
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enableButtonGroup.enableButton.gameObject.SetActive(false);
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}
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public virtual void DisableWindow()
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{
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gameObject.SetActive(false);
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@@ -15,9 +15,9 @@ namespace Ichni.Editor
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private void Start()
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{
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playButton.onClick.AddListener(EditorManager.instance.musicPlayer.PlayMusic);
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pauseButton.onClick.AddListener(EditorManager.instance.musicPlayer.PauseMusic);
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stopButton.onClick.AddListener(EditorManager.instance.musicPlayer.StopMusic);
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// playButton.onClick.AddListener(EditorManager.instance.musicPlayer.PlayMusic);
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// pauseButton.onClick.AddListener(EditorManager.instance.musicPlayer.PauseMusic);
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// stopButton.onClick.AddListener(EditorManager.instance.musicPlayer.StopMusic);
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}
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}
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}
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@@ -14,6 +14,7 @@ public class SubTab : MonoBehaviour
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public Button button;
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private SongInformation songInformation;
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private TimePointerModule timePointerModule;
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public TimelineTab timelineTab;
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private Timeline timeline;
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public float Time;
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public void Set(GameElement Objs, float time)
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@@ -25,7 +26,7 @@ public class SubTab : MonoBehaviour
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connectObj.Add(Objs);
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button.GetComponentInChildren<TMP_Text>().text = connectObj.Count().ToString();
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transform.position = new Vector3(
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Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 165f - timePointerModule.delayDistanceOffset
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timelineTab.MoveArea.position.x + (time / timeline.timePerBeat * timePointerModule.timePointerInterval)
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, transform.position.y, 0
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);
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}
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@@ -131,7 +131,8 @@ namespace Ichni.Editor
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if (!timelineTabList.ContainsKey(i.GetType()))
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{
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TimelineTab timelineTab = Instantiate(timelineTabPrefab, timelineTabRect.transform);
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//timelineTab.timeline = this;
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//timelineTab.MoveArea = timePointerModule.timePointerArea;
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timelineTab.SetTab(i, i.GetType());
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timelineTabList.Add(i.GetType(), timelineTab);
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@@ -17,6 +17,7 @@ public class TimelineTab : MonoBehaviour
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public List<GameElement> GelementPointer;
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public RectTransform MoveArea;
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public RectTransform title;
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public Dictionary<float, SubTab> SubTabs = new();
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public Timeline timeline;
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@@ -40,7 +41,7 @@ public class TimelineTab : MonoBehaviour
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else
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{
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SubTab i = Instantiate(ElementPrefab, MoveArea.transform);
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i.timelineTab = this;
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i.Set(gameElement, Judgetime);
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SubTabs.Add(Judgetime, i);
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}
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@@ -53,7 +54,7 @@ public class TimelineTab : MonoBehaviour
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public void Update()
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{
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MoveArea.position = new Vector3(
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timeline.timePointerModule.timePointerArea.position.x,
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-(timeline.songTime / timeline.timePerBeat) * timeline.timePointerModule.timePointerInterval,
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MoveArea.position.y,
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MoveArea.position.z);
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}
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@@ -4,7 +4,7 @@ using UnityEngine;
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public static class WindowAnim
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{
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public static IEnumerator ShowPanel(GameObject gameObject)
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public static IEnumerator ShowPanelOnScale(GameObject gameObject)
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{
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AnimationCurve animationCurve = new AnimationCurve(
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new Keyframe(0, 0),
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@@ -22,7 +22,7 @@ public static class WindowAnim
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}
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gameObject.transform.localScale = Vector3.one;
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}
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public static IEnumerator HidePanel(GameObject gameObject, bool DestoryOrNot = false)
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public static IEnumerator HidePanelOnscale(GameObject gameObject, bool DestoryOrNot = false)
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{
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AnimationCurve animationCurve = new AnimationCurve(
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new Keyframe(0, 0),
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@@ -42,4 +42,5 @@ public static class WindowAnim
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}
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}
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