Files
Continentis/Assets/OtherPlugins/DamageNumbersPro/Demo C#/DNP_ExampleMesh.cs
SoulliesOfficial 9b1b5ca93f initial
2025-10-03 00:02:43 -04:00

68 lines
2.0 KiB
C#

/*
* Hello user.
*
* This is a script made to teach you how to use the asset.
*
* Use DamageNumberGUI for spawning any popups in screen-space or in a GUI canvas.
* Use DamageNumberMesh for spawning any popups in world-space.
*
* If you need more help, you can check out the documentation.
* Or message me via discord or email.
*/
using UnityEngine;
using DamageNumbersPro; // Include DamageNumbersPro Namespace <----- [REQUIRED]
namespace DamageNumbersPro.Demo
{
public class DNP_ExampleMesh : MonoBehaviour
{
public DamageNumber popupPrefab; // Reference DamageNumber Prefab <----- [REQUIRED]
public Transform target;
void Update()
{
if(DNP_InputHandler.GetLeftClick())
{
SpawnPopup(Mathf.Round(Random.Range(1, 10)));
}
}
public void SpawnPopup(float number)
{
DamageNumber newPopup = popupPrefab.Spawn(target.position + new Vector3(0, 0.25f, -1), number); // Spawn DamageNumber At Target <----- [REQUIRED]
// You can do any change you want on the DamageNumber returned by the Spawn(..) function.
// The following code is [OPTIONAL] just to show you some examples
// Let's make the popup follow the target
newPopup.SetFollowedTarget(target);
// Let's check if the number is greater than 5
if (number > 5)
{
// Let's increase the popup's scale
newPopup.SetScale(1.5f);
// Let's change the color of the popup
newPopup.SetColor(new Color(1, 0.2f, 0.2f));
}
else
{
// The following lines reset the changes above
// This would only be neccesary for pooled popups
newPopup.SetScale(1);
newPopup.SetColor(new Color(1, 0.7f, 0.5f));
}
// Flip the target
target.GetComponent<DNP_Target>().Hit();
}
}
}