Files
Continentis/Assets/Scripts/MainGame/UI/HUDPage/HUDElements/HUD_SelectingDot.cs
SoulliesOfficial 9b1b5ca93f initial
2025-10-03 00:02:43 -04:00

36 lines
1.1 KiB
C#

using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace Continentis.MainGame.UI
{
public class HUD_SelectingDot : HUDElementBase
{
public Image dot;
public Image outCircle;
private Sequence circleAnimation;
public override void OnEnableHud()
{
dot.gameObject.SetActive(true);
outCircle.gameObject.SetActive(true);
outCircle.color = Color.white;
outCircle.rectTransform.localScale = Vector3.zero;
circleAnimation = DOTween.Sequence();
circleAnimation.Append(outCircle.rectTransform.DOScale(1f, 1f).SetEase(Ease.OutQuad));
circleAnimation.Append(outCircle.DOFade(0f, 0.5f).SetEase(Ease.OutQuad));
circleAnimation.SetLoops(-1, LoopType.Restart);
circleAnimation.Play();
}
public override void OnDisableHud()
{
dot.gameObject.SetActive(false);
outCircle.gameObject.SetActive(false);
circleAnimation.Kill();
}
}
}