Files
Continentis/Assets/Scripts/MainGame/UI/CombatMainPage/DiscardPile.cs
2025-12-10 18:22:26 -05:00

25 lines
1.0 KiB
C#

using Continentis.MainGame.Card;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Continentis.MainGame.UI
{
public class DiscardPile : PileBase, IPointerEnterHandler, IPointerExitHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
string title = "Discard Pile";
string description = $"When you discard cards, they go here. Currently, it has {cardViews.Count} cards.\n" +
$"If the draw pile is empty, the discard pile will be shuffled to form a new draw pile.";
RectTransform canvasTransform = CombatUIManager.Instance.combatMainPage.rectTransform;
Vector2 basePosition = canvasTransform.InverseTransformPoint(rectTransform.position);
InformationBox.Create(canvasTransform, ref infoBox).Initialize(title, description, basePosition);
}
public void OnPointerExit(PointerEventData eventData)
{
InformationBox.Despawn(ref infoBox);
}
}
}