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Continentis/Assets/Mods/Basic/Localization/Player/Localization_Basic_KnightCards.csv
2025-12-03 09:22:57 -05:00

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2Card_Basic_Smite_DisplayNameSmite光耀打击光耀打擊スマイト징벌Trừng Phạtการลงทัณฑ์
3Card_Basic_Smite_FunctionText$Keyword("Strike"), deal $Attribute("Damage") damage, and apply $Attribute("WeakCount") layers of $HintKeyword("Basic_Weak").$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").$Keyword("Strike"),造成 $Attribute("Damage")點傷害,並施加 $Attribute("WeakCount")層$HintKeyword("Basic_Weak")。$Keyword("Strike")、$Attribute("Damage")点のダメージを与え、$Attribute("WeakCount")層の$HintKeyword("Basic_Weak")を付与する。$Keyword("Strike"), $Attribute("Damage") 피해를 주고, $Attribute("WeakCount") 층의 $HintKeyword("Basic_Weak") 효과를 부여합니다.$Keyword("Strike"), gây $Attribute("Damage") sát thương, và áp dụng $Attribute("WeakCount") tầng $HintKeyword("Basic_Weak").$Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย, และมอบสถานะ $HintKeyword("Basic_Weak") จำนวน $Attribute("WeakCount") ชั้น.
4Card_Basic_HeavySlash_DisplayNameHeavy Slash重斩重斬ヘビースラッシュ강한 베기Chém Mạnhฟันอย่างแรง
5Card_Basic_HeavySlash_FunctionText$Keyword("Strike"), deal $Attribute("Damage") damage. Apply $HintKeyword("Basic_heavy") to user.$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。$Keyword("Strike"),造成$Attribute("Damage")點傷害。對使用者施加$HintKeyword("Basic_Heavy")。$Keyword("Strike")、$Attribute("Damage")点のダメージを与える。自身に$HintKeyword("Basic_Heavy")を付与する。$Keyword("Strike"), $Attribute("Damage") 피해를 줍니다. 사용자에게 $HintKeyword("Basic_Heavy") 효과를 부여합니다.$Keyword("Strike"), gây $Attribute("Damage") sát thương. Áp dụng $HintKeyword("Basic_Heavy") cho bản thân.$Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย. มอบสถานะ $HintKeyword("Basic_Heavy") ให้กับผู้ใช้.
6Card_Basic_GuardianAura_DisplayNameGuardian Aura守护灵光守護靈光守護のオーラ수호의 오라Hào Quang Hộ Vệรัศมีพิทักษ์
7Card_Basic_GuardianAura_FunctionTextApply $Attribute("GuardianAuraCount") stacks of $ColorText("Guardian Aura","#20BFFE").为使用者施加$Attribute("GuardianAuraCount")层$ColorText("守护灵光","#20BFFE")。為使用者施加$Attribute("GuardianAuraCount")層$ColorText("守護靈光","#20BFFE")。自身に$Attribute("GuardianAuraCount")層の$ColorText("守護のオーラ","#20BFFE")を付与する。사용자에게 $Attribute("GuardianAuraCount") 층의 $ColorText("수호의 오라","#20BFFE")를 부여합니다.Áp dụng $Attribute("GuardianAuraCount") tầng $ColorText("Hào Quang Hộ Vệ","#20BFFE") cho bản thân.มอบ $ColorText("รัศมีพิทักษ์","#20BFFE") จำนวน $Attribute("GuardianAuraCount") ชั้นให้กับผู้ใช้.
8Card_Basic_Cover_DisplayNameCover援护援護カバー엄호Yểm Trợคุ้มกัน
9Card_Basic_Cover_FunctionTextGain $Attribute("Block") Block. $Keyword("Basic_Protecting") $Attribute("TargetCount") allies.获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。獲得$Attribute("Block")點格擋。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名隊友。$Attribute("Block")点のブロックを得る。\n味方$Attribute("TargetCount")名を$Keyword("Basic_Protecting")する。$Attribute("Block") 방어도를 얻습니다.\n$Attribute("TargetCount")명의 동료를 $Keyword("Basic_Protecting").Nhận $Attribute("Block") Giáp.\n$Keyword("Basic_Protecting") $Attribute("TargetCount") đồng minh.ได้รับการป้องกัน $Attribute("Block") หน่วย.\n$Keyword("Basic_Protecting") เพื่อนร่วมทีม $Attribute("TargetCount") คน.
10Card_Basic_OathOfCourage_DisplayNameOath Of Courage勇气之誓勇氣之誓勇気の誓い용기의 맹세Lời Thề Dũng Cảmคำปฏิญาณแห่งความกล้า
11Card_Basic_OathOfCourage_FunctionText$Keyword("Exhaust"). Gain $Attribute("Block") Block. Gain $Attribute("BuffCount_Consolidate") stacks of $Keyword("Basic_Consolidate").$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。$Keyword("Exhaust")。\n獲得$Attribute("Block")點格擋。\n獲得$Attribute("BuffCount_Consolidate")層$Keyword("Basic_Consolidate")。$Keyword("Exhaust")。\n$Attribute("Block")点のブロックを得る。\n$Attribute("BuffCount_Consolidate")層の$Keyword("Basic_Consolidate")を得る。$Keyword("Exhaust")。\n$Attribute("Block") 방어도를 얻습니다。\n$Attribute("BuffCount_Consolidate") 층의 $Keyword("Basic_Consolidate")를 얻습니다.$Keyword("Exhaust").\nNhận $Attribute("Block") Giáp.\nNhận $Attribute("BuffCount_Consolidate") tầng $Keyword("Basic_Consolidate").$Keyword("Exhaust").\nได้รับการป้องกัน $Attribute("Block") หน่วย.\nได้รับ $Keyword("Basic_Consolidate") จำนวน $Attribute("BuffCount_Consolidate") ชั้น.
12Card_Basic_BodyAsShield_DisplayNameBody As Shield以身为盾以身為盾ボディシールド몸으로 막기Lấy Thân Làm Khiênใช้กายเป็นโล่
13Card_Basic_BodyAsShield_FunctionText$Keyword("Reuseable"). $Keyword("Basic_Protecting") $Attribute("TargetCount") allies.$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。$Keyword("Reuseable")。\n$Keyword("Basic_Protecting") $Attribute("TargetCount")名隊友。$Keyword("Reuseable")。\n味方$Attribute("TargetCount")名を$Keyword("Basic_Protecting")する。$Keyword("Reuseable")。\n$Attribute("TargetCount")명의 동료를 $Keyword("Basic_Protecting").$Keyword("Reuseable").\n$Keyword("Basic_Protecting") $Attribute("TargetCount") đồng minh.$Keyword("Reuseable").\n$Keyword("Basic_Protecting") เพื่อนร่วมทีม $Attribute("TargetCount") คน.
14Card_Basic_BattlefieldExperience_DisplayNameBattlefield Experience战场经验戰場經驗戦場の経験전장 경험Kinh Nghiệm Chiến Trườngประสบการณ์สนามรบ
15Card_Basic_BattlefieldExperience_FunctionTextAdd 1 "Tactic" to the shared deck.将1张“战术”加入公共牌组。將1張「戰術」加入公共牌組。「戦術」カード1枚を共通デッキに加える。'전술' 카드 1장을 공용 덱에 추가합니다.Thêm 1 lá "Chiến Thuật" vào bộ bài chung.เพิ่มการ์ด "กลยุทธ์" 1 ใบลงในกองการ์ดรวม.
16Card_Basic_EchoOfHonor_DisplayNameEcho Of Honor荣耀回响榮耀回響栄光の残響영광의 메아리Tiếng Vọng Vinh Quangเสียงสะท้อนแห่งเกียรติยศ
17Card_Basic_EchoOfHonor_FunctionTextRandomly copy 1 card from hand, and reduce its cost to 0.随机复制1张手牌,并将其费用降为0。隨機複製1張手牌,並將其費用降為0。手札1枚をランダムにコピーし、そのコストを0にする。무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다.Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0.สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0.
18Card_Basic_IronWall_DisplayNameIron Wall铁壁鐵壁鉄壁철벽Bức Tường Sắtกำแพงเหล็ก
19Card_Basic_IronWall_FunctionTextAt the end of turn, gain $Attribute("BuffCount_Withstand") Block.回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。回合結束時,獲得$Attribute("BuffCount_Withstand")點格擋。ターン終了時、$Attribute("BuffCount_Withstand")点のブロックを得る。턴 종료 시, $Attribute("BuffCount_Withstand") 방어도를 얻습니다.Khi kết thúc lượt, nhận $Attribute("BuffCount_Withstand") Giáp.เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute("BuffCount_Withstand") หน่วย.
20Card_Basic_UtmostStrike_DisplayNameUtmost Strike全力攻击全力攻擊全力攻撃전력 공격Tấn Công Toàn Lựcโจมตีสุดกำลัง
21Card_Basic_UtmostStrike_FunctionTextDiscard all non-Attack cards. Deal $Attribute("Damage") damage.丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。丟棄所有非攻擊牌。\n造成$Attribute("Damage")點傷害。非攻撃カードを全て捨てる。\n$Attribute("Damage")点のダメージを与える。공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute("Damage") 피해를 줍니다.Bỏ tất cả bài không phải tấn công.\nGây $Attribute("Damage") sát thương.ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute("Damage") หน่วย.
22Card_Basic_FirmBelief_DisplayNameFirm Belief坚定信念堅定信念固い信念굳은 신념Niềm Tin Kiên Địnhความเชื่ออันแน่วแน่
23Card_Basic_FirmBelief_FunctionTextGain $Attribute("Block") Block. Draw $Attribute("DrawCardAmount") cards. If this card is discarded, play it instead. 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。獲得$Attribute("Block")點格擋。\n抽$Attribute("DrawCardAmount")張牌。\n如果這張牌被丟棄,改為將其打出。$Attribute("Block")点のブロックを得る。\nカードを$Attribute("DrawCardAmount")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。$Attribute("Block") 방어도를 얻습니다.\n카드 $Attribute("DrawCardAmount")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다.Nhận $Attribute("Block") Giáp.\nRút $Attribute("DrawCardAmount") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra.ได้รับการป้องกัน $Attribute("Block") หน่วย.\nจั่วการ์ด $Attribute("DrawCardAmount") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน.
24Card_Basic_OathOfHonor_DisplayNameOath Of Honor荣誉之誓榮譽之誓名誉の誓い명예의 맹세Lời Thề Danh Dựคำปฏิญาณแห่งเกียรติยศ
25Card_Basic_OathOfHonor_FunctionText$Keyword("Exhaust"). Gain 3 [Stamina].$Keyword("Exhaust")。\n获得3[体力]。$Keyword("Exhaust")。\n獲得3[體力]。$Keyword("Exhaust")。\n3[体力]を得る。$Keyword("Exhaust")。\n3 [체력]을 얻습니다.$Keyword("Exhaust").\nNhận 3 [Thể Lực].$Keyword("Exhaust").\nได้รับ 3 [พลังกาย].
26Card_Basic_DivineSmite_DisplayNameDivine Smite至圣斩至聖斬聖なる一撃신성한 일격Nhát Chém Thần Thánhการฟันอันศักดิ์สิทธิ์
27Card_Basic_DivineSmite_FunctionTextDeal $Attribute("Damage") damage. $Keyword("Basic_Protecting") all allies.造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。造成$Attribute("Damage")點傷害。\n$Keyword("Basic_Protecting")所有隊友。$Attribute("Damage")点のダメージを与える。\n味方全員を$Keyword("Basic_Protecting")する。$Attribute("Damage") 피해를 줍니다.\n모든 동료를 $Keyword("Basic_Protecting").Gây $Attribute("Damage") sát thương.\n$Keyword("Basic_Protecting") tất cả đồng minh.สร้างความเสียหาย $Attribute("Damage") หน่วย.\n$Keyword("Basic_Protecting") เพื่อนร่วมทีมทุกคน.
28Card_Basic_EstablishFormation_DisplayNameEstablish Formation严阵以待嚴陣以待厳戒態勢만반의 태세Sẵn Sàng Chiến Đấuเตรียมพร้อมเต็มอัตรา
29Card_Basic_EstablishFormation_FunctionTextGrant self or an ally $Attribute("Block") Block. This turn, all enemies attacking it take $Attribute("BuffStack_EstablishFormation") damage.给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。給予自身或一名隊友$Attribute("Block")點格擋。\n本回合內,所有攻擊它的敵人受到$Attribute("BuffStack_EstablishFormation")點傷害。自身または味方1名に$Attribute("Block")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute("BuffStack_EstablishFormation")点のダメージを与える。자신 또는 동료 1명에게 $Attribute("Block") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute("BuffStack_EstablishFormation") 피해를 입습니다.Trao cho bản thân hoặc 1 đồng minh $Attribute("Block") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute("BuffStack_EstablishFormation") sát thương.มอบการป้องกัน $Attribute("Block") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute("BuffStack_EstablishFormation") หน่วย.