Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/Attack/Cutting.cs
SoulliesOfficial dd2657573a 卡牌更新
2026-04-08 04:48:35 -04:00

58 lines
1.9 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 切割:对单体目标造成物理伤害,并施加流血 Buff。
/// </summary>
public class Cutting : CardLogicBase
{
private const string BUFF_BLEED_STACK = "Buff_Bleed_Stack";
private AttackContext PhysicsCtx => AttackContext.Default(card)
.WithDamageKeywords(CardKeywords.Physics);
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
/// <summary>选中目标时更新伤害预览。</summary>
public override void TargetingEffect(CharacterBase target)
{
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, PhysicsCtx));
}
/// <summary>取消选中时以无目标模式刷新预览。</summary>
public override void UntargetingEffect()
{
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(PhysicsCtx));
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() =>
{
AttackContext ctx = PhysicsCtx;
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
CreateCharacterBuff<Bleed>(GetAttribute(BUFF_BLEED_STACK)).Apply(target, user, this);
})
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
}
}
}