Files
Continentis/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableEnableTrigger.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

43 lines
1.4 KiB
C#

using System;
using UnityEngine;
// require keep for Windows Universal App
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableEnableTrigger : ObservableTriggerBase
{
private Subject<Unit> onDisable;
private Subject<Unit> onEnable;
/// <summary>This function is called when the object becomes enabled and active.</summary>
private void OnEnable()
{
if (onEnable != null) onEnable.OnNext(Unit.Default);
}
/// <summary>This function is called when the behaviour becomes disabled () or inactive.</summary>
private void OnDisable()
{
if (onDisable != null) onDisable.OnNext(Unit.Default);
}
/// <summary>This function is called when the object becomes enabled and active.</summary>
public IObservable<Unit> OnEnableAsObservable()
{
return onEnable ?? (onEnable = new Subject<Unit>());
}
/// <summary>This function is called when the behaviour becomes disabled () or inactive.</summary>
public IObservable<Unit> OnDisableAsObservable()
{
return onDisable ?? (onDisable = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onEnable != null) onEnable.OnCompleted();
if (onDisable != null) onDisable.OnCompleted();
}
}
}