43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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// require keep for Windows Universal App
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableEnableTrigger : ObservableTriggerBase
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{
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private Subject<Unit> onDisable;
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private Subject<Unit> onEnable;
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/// <summary>This function is called when the object becomes enabled and active.</summary>
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private void OnEnable()
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{
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if (onEnable != null) onEnable.OnNext(Unit.Default);
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}
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/// <summary>This function is called when the behaviour becomes disabled () or inactive.</summary>
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private void OnDisable()
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{
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if (onDisable != null) onDisable.OnNext(Unit.Default);
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}
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/// <summary>This function is called when the object becomes enabled and active.</summary>
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public IObservable<Unit> OnEnableAsObservable()
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{
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return onEnable ?? (onEnable = new Subject<Unit>());
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}
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/// <summary>This function is called when the behaviour becomes disabled () or inactive.</summary>
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public IObservable<Unit> OnDisableAsObservable()
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{
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return onDisable ?? (onDisable = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onEnable != null) onEnable.OnCompleted();
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if (onDisable != null) onDisable.OnCompleted();
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}
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}
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} |