Files
Continentis/Assets/OtherPlugins/Sprite Shaders Ultimate/Scripts/Interactive/Editor/WindManagerSSUEditor.cs
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2025-11-25 21:49:03 -05:00

34 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(WindManagerSSU)), CanEditMultipleObjects]
public class WindManagerSSUEditor : Editor
{
public override void OnInspectorGUI()
{
//Draw Inspector:
base.OnInspectorGUI();
//References:
GUIStyle style = new GUIStyle(GUI.skin.label);
style.richText = true;
//Info Box:
EditorGUILayout.Space();
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("<b><size=14>Information</size></b>", style);
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("- This component will handle the global wind settings.", style);
EditorGUILayout.LabelField("- Only have one active <b>WindManager</b> at a time.", style);
EditorGUILayout.LabelField("- This updates the global variables used by my <b>wind shader</b>.", style);
GUI.color = new Color(1, 1, 1, 1f);
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
}
}