43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A super simple component you can add to a tilemap to get a button to clean it from all tiles
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/// </summary>
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public class MMTilemapCleaner : MonoBehaviour
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{
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/// Debug buttons
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[MMInspectorButton("Clean")] public bool CleanButton;
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[MMInspectorButton("CleanAllChildren")]
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public bool CleanAllButton;
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#if MM_PHYSICS2D
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protected Tilemap _tilemap;
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protected Tilemap[] _tilemaps;
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/// <summary>
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/// Cleans all tiles on the corresponding tilemap
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/// </summary>
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public virtual void Clean()
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{
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_tilemap = gameObject.GetComponent<Tilemap>();
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if (_tilemap != null) _tilemap.ClearAllTiles();
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}
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/// <summary>
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/// Cleans all tiles on all tilemaps that are set as children of this object
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/// </summary>
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public virtual void CleanAllChildren()
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{
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_tilemaps = GetComponentsInChildren<Tilemap>();
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foreach (var tilemap in _tilemaps) tilemap.ClearAllTiles();
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}
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#endif
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}
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} |